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Author Topic: [Succession Fort] Desertguard (34.11)  (Read 9250 times)

bp920091

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Re: [Succession Fort] Desertguard (34.11)
« Reply #105 on: June 23, 2013, 04:23:25 pm »

My apologies, i kept getting additional things to do in RL every single day, so that it would look like i would have a free evening, but end up not actually having one when it came down to it.

Save is posted HERE

I never did get the happiness generator working (channels were dug, parts are ordered, and the major power generator has been designed (but not actually dug).

All the improvements that i mentioned were enacted, but i was never able to get much past 2 weeks (seriously, i revamped most of the fort before unpausing).

My apologies again.
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I must make a note to buy some cats from traders at the next opportunity and see if I can chain up a breeding pair someplace clean. Having kittens wandering the hallways will be a good way of identifying patches of paralytic poison that still need to be taken care of.

evictedSaint

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Re: [Succession Fort] Desertguard (34.11)
« Reply #106 on: June 24, 2013, 12:25:00 pm »

Alright, I totally haven't been following this thread at all, so I have no idea what changes have transpired since I ended my turn.

I'll download it tonight and see what happens, hopefully they're all nice surprises.

evictedSaint

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Re: [Succession Fort] Desertguard (34.11)
« Reply #107 on: June 24, 2013, 09:29:43 pm »

Double post!

Actually, I'm not gonna be able to get to it.  Sorry guys, just skip me.

Manze

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Re: [Succession Fort] Desertguard (34.11)
« Reply #108 on: June 29, 2013, 12:01:13 pm »

Jeez, my turn again already? That was fast. I don't think I'm going to have much time this week to play, so you should probably move me down on the list (since I'd still like another shot at the fort).
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The_Force

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Re: [Succession Fort] Desertguard (34.11)
« Reply #109 on: July 02, 2013, 11:14:41 am »

I'm afraid we ever need to savescum or call an end. We did go out with a bang starting with a tantrum spiral starting with lost masterwork clothes and not enough clothes then an accidental release of HFS the a goblin siege to top it off. all dwarfs lost.
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