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Author Topic: [Succession Fort] Desertguard (34.11)  (Read 9244 times)

joeclark77

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Re: [Succession Fort] Desertguard (34.11)
« Reply #75 on: May 16, 2013, 01:56:49 pm »

There should be some goblinite we can melt, no?  If not, buy some toys and junk from a caravan.  If you really get desperate, the doors on my apartments are made of copper.
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Manze

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Re: [Succession Fort] Desertguard (34.11)
« Reply #76 on: May 17, 2013, 05:18:35 pm »

I've never had much sccess melting things down, but heck, I'll see what I can do.

~~~~~~~~~~~~~~~

Journal of Manze, Digger of Holes

Well, that farmer finished what he was making. It's one heck of a coffin. Guess the king gets a new coffin. Oh, or not. His tomb is already Royal. Guess I get a new coffin!



Miners were complaining about lack of work, so I told them to dig out another column of tombs. That'll shut them up.

I've ordered the production of a bunch of stone blocks. Our surface presence could use some extensions. Unfortunately, I've only got 4 months left of my rule, so I don't know how that'll go.

I've ordered our marksdwarves and our Legendary champions to patrol the surface while we start construction of a wall. That'll ease my mind for sure. They're on patrol for the next 4 months.

...Er. What?



Oh. Humans. I was wondering where their caravan was. Huh. I guess one of the other overseers pissed them off. God damnit guys. Okay.

...They brought one squad of hammermen with one lasher leading them. I'm pretty sure first squad can kill them by themselves.

Joeclark and HARD2 quickly got into position, supported by two marksdwarves. Then they all charged.





That was ridiculous. The lasher and horse escaped with two hammermen. HARD2 and joeclark killed everyone else.

The traders are sitting in the depot, and The_Force is being a lazy bum and getting drunk instead of trading. Sigh.

He finished getting drunk, then grabbed some food. Fuck it, someone else can trade this time.

Since the broker wasn't there to keep track of it [[read as: I was too lazy to screenshot it]], I don't have any hard copies of what was traded, but we got a ton of gems, food, drink, and some steel armour for about a billion crafts.

since we had some spare adamantine laying around unused, I told joeclark to go make himself a spear out of it. I think he may have threatened a metalworker until he did it. Oh well. He's already got a masterwork adamantine shield, made to fulfill one of the king's ridiculous mandates. Hmm, I think I know what to do with those millstones now.



~~~~~~~~~~~~~~~~~~~~~~~

It's the end of Moonstone, so I've got two months left. This fort really is kind of slow. It doesn't help that the workshops are so far from the surface, though.

There seems to be two good ways to work on forts: You can either do everything near the surface, and pump magma up, or you can do everything near the magma sea, and not have anything at the surface. Problem being that at this point, half is near the surface, and half is down low. and I really don't want to try and fix that.

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joeclark77

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Re: [Succession Fort] Desertguard (34.11)
« Reply #77 on: May 17, 2013, 11:15:43 pm »

It's amazing how fast you get legendary in a succession fort.  When you play the game single-player, you have to live through all the years of the fort.  On here, though, it's like three or four updates from being a useless weakling to being a spearmaster with adamantine kit.  Heh.

Only two months left... maybe dig a moat or build a tower or something to leave your mark on the place.
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Manze

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Re: [Succession Fort] Desertguard (34.11)
« Reply #78 on: May 18, 2013, 12:07:02 pm »

Oh, there's already a tower. A fantastic one. The king lives in it.
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evictedSaint

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Re: [Succession Fort] Desertguard (34.11)
« Reply #79 on: May 19, 2013, 01:55:31 am »

oh, sign me up again, plz.

firsal

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Re: [Succession Fort] Desertguard (34.11)
« Reply #80 on: May 21, 2013, 04:40:48 am »

Wow this is looking good. If possible, may I be dorfed?
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Manze

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Re: [Succession Fort] Desertguard (34.11)
« Reply #81 on: May 21, 2013, 12:51:05 pm »

Yeah, sure, and if you post what you want now, I can probably even do it before the end of my turn.
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Manze

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Re: [Succession Fort] Desertguard (34.11)
« Reply #82 on: May 21, 2013, 04:01:49 pm »

Journal of Manze, Digger of Holes


Well, after the human "army" was killed, I noticed they had some nice iron armour. Except it's too big. Oh well, I'm sure our furnace operators will be glad to have some iron to play with.

After stripping the Goblin general naked, I had him dragged to the artifact cage in the dining hall. Now we can all laugh at him!

Oh goody. Another kid is taken by some sort of strange mood.



He grabbed a Craftsdwarf workshop. So surprising. No really, I'm completely surprised. Can't you tell?

...Uh oh. He wants a ton of things, including shells. Which I think we're out of. And the river's dry. This isn't good.

The traders refuse to leave. I don't know why.

That poor kid never did get his shells. Never seen anyone that sad before.





~~~~~~~~~~~~~

I decided to take the profiles of all the named dwarves. These were all done with two months left on my turn, so the stats may have changed slightly.

Joeclark:
Spoiler (click to show/hide)

Manze:
Spoiler (click to show/hide)

Mastahcheese:
Spoiler (click to show/hide)

Sackhead:
Spoiler (click to show/hide)

Stub:
Spoiler (click to show/hide)

The_Force:
Spoiler (click to show/hide)

HARD2:
Spoiler (click to show/hide)

Agent of Avarice:
Spoiler (click to show/hide)


Other named dwarves:

LEGEND:
Spoiler (click to show/hide)

Snake:
Spoiler (click to show/hide)


~~~~~~~~~~~~~~~

I've got 5 days left before the end of Obsidian on the save. I was planning on keeping it until either tomorrow, or whenever Firsal says what kind of dwarf he wants. Either way, my turn's almost done.
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evictedSaint

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Re: [Succession Fort] Desertguard (34.11)
« Reply #83 on: May 21, 2013, 04:05:35 pm »

It's too bad The_Force murdered my dwarf.  I really would have liked to see how she's doing.
« Last Edit: May 22, 2013, 02:42:37 pm by evictedSaint »
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Manze

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Re: [Succession Fort] Desertguard (34.11)
« Reply #84 on: May 21, 2013, 04:42:02 pm »

Hey now, I didn't murder him. He was dead before my turn started. The_Force even clearly stated "1 insane baroness". >.>
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firsal

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Re: [Succession Fort] Desertguard (34.11)
« Reply #85 on: May 21, 2013, 09:43:34 pm »

Yeah, sure, and if you post what you want now, I can probably even do it before the end of my turn.

I would prefer either a mechanic or a swords dwarf, hope a combination of both. I would also like his profession name to be "Mechanical Death Dealer".

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Manze

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Re: [Succession Fort] Desertguard (34.11)
« Reply #86 on: May 22, 2013, 01:00:22 pm »

Journal of Manze, Digger of Holes

A dwarf, one of our mechanics-turned-cooks, came up to me today, saying he'd like to crosstrain in swordfighting and mechanics. I told him to join the Captain of the Guard's squad, since he's training half the year and the other half is spent doing whatever he pleases.

Oh hey, the traders are finally leaving. Took them long enough.

Spring is here! Guess that means it's someone else's turn to control this place. Here's a look at things at the end of the year.




Profile of Firsal:
Spoiler (click to show/hide)

~~~~~~~~~~~~~~`

And turn's done. The legendary military was certainly a pleasant surprise, but other than that there wasn't exactly much to do.

Notes:

 - The outer wall isn't done. Up behind the king's tower is where it stops right now. There's a stockpile in the wagonpath that takes gold bars and rock blocks for construction.
 - Bedrooms, as always, need furnishing. Doors, cabinets, coffers, and beds are all needed.
 - Keep an eye on trade goods production. Since there are three different stone stockpiles, sometimes they run out. There are a couple of small stone mines dug out along the staircase - one in marble and one in diorite.
 - There's a giant empty bedroom and a giant empty tomb. Both were meant for the King, but then I gave him his tower. They're fair game.
 - Squad A is set to patrol the outer boundaries of the fort for the last four months of the year. Keep that in mind.

THE SAVE: http://dffd.wimbli.com/file.php?id=7685

Sign me up for another turn, please. This fort is fun.
« Last Edit: May 22, 2013, 01:22:18 pm by Manze »
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Agent of Avarice

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Re: [Succession Fort] Desertguard (34.11)
« Reply #87 on: May 22, 2013, 10:37:17 pm »

Me next then? Cool downloading the save. It'll take me a bit to finish, but this should be fun.
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The_Force

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Re: [Succession Fort] Desertguard (34.11)
« Reply #88 on: May 30, 2013, 02:42:05 am »

Any news?
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Agent of Avarice

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Re: [Succession Fort] Desertguard (34.11)
« Reply #89 on: May 30, 2013, 05:09:52 pm »

Hey guys looks like I've got a lot less time than I thought, I'm barely a season in :(. It's probably better if you skip me unfortunately. My apologies for the hold up.
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