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Author Topic: Steel wool  (Read 897 times)

Osaka_Ramone

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Steel wool
« on: May 23, 2013, 04:47:10 am »

Looking for a modding tip:

It seems like it ought to be simple to modify a creature's hair to make it armor worthy. You might, for example, then raise a flock of sheep with wool as tough as steel that, when shorn, could be woven into cloaks, tunics etc. and these garments would give some protection against slashing damage.

Problem is, I'm not -quite- sure what the right way to go about this would be. Anybody know better than I do?
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MagmaMcFry

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Re: Steel wool
« Reply #1 on: May 23, 2013, 07:23:47 am »

Go into your creature's raws and find [BODY_DETAIL_PLAN:STANDARD_MATERIALS], and directly under it, add [REMOVE_MATERIAL:HAIR] and [USE_MATERIAL_TEMPLATE:HAIR:METAL_TEMPLATE]. This should make your creature have hair from a material similar to steel.
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Hugo_The_Dwarf

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Re: Steel wool
« Reply #2 on: May 23, 2013, 01:17:59 pm »

problem with that STRAND and FEATHER layer tissues are as thick as air (basically they don't block anything, and normally get damaged in wreastling, such as tearing the hair when strangling)

unless you mean to shear the steel wool then make armor worthy clothes from it, yes.

and the code would be:
locate your desired wooly critter.
replace the values inside the [USE_MATERIAL_TEMPLATE:WOOL:HAIR_TEMPLATE] to the values of steel (INORGANIC:STEEL find it in inorganic_metal.txt) and make sure to add the [YARN] tag to the end
The tissue template should grab this "STEEL" wool which is really a hair template that is overridden with steel values with the required [YARN] tag slapped on so it counts and thread and cloth-able material.
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Osaka_Ramone

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Re: Steel wool
« Reply #3 on: May 23, 2013, 03:07:25 pm »

Okay, here's the relavent bit of the raws:

   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
      [REMOVE_MATERIAL:HAIR]
      [USE_MATERIAL_TEMPLATE:HAIR:METAL_TEMPLATE]
         [STATE_NAME:ALL_SOLID:wool]
         [STATE_ADJ:ALL_SOLID:wool]
         [YARN]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
      [SELECT_TISSUE:HAIR]
      [TISSUE_NAME:wool:NP]

Thing is, the dwarves fully clad in this stuff seem to lose consistently in the area to dwarves clad in regular sheep's wool, troll fur etc. Garments made from this guy are heavier, and slow down the dwarves wearing them, but can that alone account for its poor performance as an armor material? The question now is, how do we make the stuff lighter and tougher?


The applications of this project are really wide, but one further one might be a leather as tough as rock. I don't know if, in the vanilla game, different creatures' leathers have different toughnesses, but I'm sure someone has modded their own Nemean lion, right? (I'd love to see the raws).
« Last Edit: May 23, 2013, 03:08:57 pm by Osaka_Ramone »
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Hugo_The_Dwarf

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Re: Steel wool
« Reply #4 on: May 23, 2013, 03:12:27 pm »

Okay, here's the relavent bit of the raws:

   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
      [REMOVE_MATERIAL:HAIR]
      [USE_MATERIAL_TEMPLATE:HAIR:METAL_TEMPLATE]
         [STATE_NAME:ALL_SOLID:wool]
         [STATE_ADJ:ALL_SOLID:wool]
         [YARN]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
      [SELECT_TISSUE:HAIR]
      [TISSUE_NAME:wool:NP]

Thing is, the dwarves fully clad in this stuff seem to lose consistently in the area to dwarves clad in regular sheep's wool, troll fur etc. Garments made from this guy are heavier, and slow down the dwarves wearing them, but can that alone account for its poor performance as an armor material? The question now is, how do we make the stuff lighter and tougher?


The applications of this project are really wide, but one further one might be a leather as tough as rock. I don't know if, in the vanilla game, different creatures' leathers have different toughnesses, but I'm sure someone has modded their own Nemean lion, right? (I'd love to see the raws).
no no no you want:

      [USE_MATERIAL_TEMPLATE:HAIR:METAL_TEMPLATE]
         [STATE_NAME:ALL_SOLID:steel wool]
         [STATE_ADJ:ALL_SOLID:steel wool]
   [STATE_NAME_ADJ:LIQUID:molten steel]
   [STATE_NAME_ADJ:GAS:boiling steel]
   [DISPLAY_COLOR:0:7:1]
   [BUILD_COLOR:0:7:1]
   [MATERIAL_VALUE:30]
   [SPEC_HEAT:500]
   [MELTING_POINT:12718]
   [BOILING_POINT:14968]
   [SOLID_DENSITY:7850]
   [LIQUID_DENSITY:6980]
   [MOLAR_MASS:55845]
   [IMPACT_YIELD:1505000]
   [IMPACT_FRACTURE:2520000]
   [IMPACT_STRAIN_AT_YIELD:940]
   [COMPRESSIVE_YIELD:1505000]
   [COMPRESSIVE_FRACTURE:2520000]
   [COMPRESSIVE_STRAIN_AT_YIELD:940] 160
   [TENSILE_YIELD:430000]
   [TENSILE_FRACTURE:720000]
   [TENSILE_STRAIN_AT_YIELD:225] 200
   [TORSION_YIELD:430000]
   [TORSION_FRACTURE:720000]
   [TORSION_STRAIN_AT_YIELD:215]
   [SHEAR_YIELD:430000]
   [SHEAR_FRACTURE:720000]
   [SHEAR_STRAIN_AT_YIELD:215] no data, used 200
   [BENDING_YIELD:430000]
   [BENDING_FRACTURE:720000]
   [BENDING_STRAIN_AT_YIELD:215]
   [MAX_EDGE:10000]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]
   [STATE_COLOR:ALL_SOLID:GRAY]
         [YARN]

why because the METAL_TEMPLATE on it's own has crap values, not even battle worthy. You changed the templates instead of overriding the values, I left it as METAL_TEMPLATE that you changed because in the end won't really matter with a full value overhaul
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Osaka_Ramone

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Re: Steel wool
« Reply #5 on: May 23, 2013, 03:19:45 pm »

Ah so. And this way the you're able to control where it's stockpiled, how garments made from the stuff wear, etc. right?

Thanks!

EDIT: It still seems like a pretty big disadvantage in battle, unfortunately. What's the consensus on Candy garments as armor?
« Last Edit: May 23, 2013, 03:30:51 pm by Osaka_Ramone »
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scamtank

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Re: Steel wool
« Reply #6 on: May 24, 2013, 12:54:52 pm »

It's hard to cut through. You trade severed limbs for broken bones.
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