Okay, here's the relavent bit of the raws:
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:HAIR:METAL_TEMPLATE]
[STATE_NAME:ALL_SOLID:wool]
[STATE_ADJ:ALL_SOLID:wool]
[YARN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[SELECT_TISSUE:HAIR]
[TISSUE_NAME:wool:NP]
Thing is, the dwarves fully clad in this stuff seem to lose consistently in the area to dwarves clad in regular sheep's wool, troll fur etc. Garments made from this guy are heavier, and slow down the dwarves wearing them, but can that alone account for its poor performance as an armor material? The question now is, how do we make the stuff lighter and tougher?
The applications of this project are really wide, but one further one might be a leather as tough as rock. I don't know if, in the vanilla game, different creatures' leathers have different toughnesses, but I'm sure someone has modded their own Nemean lion, right? (I'd love to see the raws).
no no no you want:
[USE_MATERIAL_TEMPLATE:HAIR:METAL_TEMPLATE]
[STATE_NAME:ALL_SOLID:steel wool]
[STATE_ADJ:ALL_SOLID:steel wool]
[STATE_NAME_ADJ:LIQUID:molten steel]
[STATE_NAME_ADJ:GAS:boiling steel]
[DISPLAY_COLOR:0:7:1]
[BUILD_COLOR:0:7:1]
[MATERIAL_VALUE:30]
[SPEC_HEAT:500]
[MELTING_POINT:12718]
[BOILING_POINT:14968]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1505000]
[IMPACT_FRACTURE:2520000]
[IMPACT_STRAIN_AT_YIELD:940]
[COMPRESSIVE_YIELD:1505000]
[COMPRESSIVE_FRACTURE:2520000]
[COMPRESSIVE_STRAIN_AT_YIELD:940] 160
[TENSILE_YIELD:430000]
[TENSILE_FRACTURE:720000]
[TENSILE_STRAIN_AT_YIELD:225] 200
[TORSION_YIELD:430000]
[TORSION_FRACTURE:720000]
[TORSION_STRAIN_AT_YIELD:215]
[SHEAR_YIELD:430000]
[SHEAR_FRACTURE:720000]
[SHEAR_STRAIN_AT_YIELD:215] no data, used 200
[BENDING_YIELD:430000]
[BENDING_FRACTURE:720000]
[BENDING_STRAIN_AT_YIELD:215]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:GRAY]
[YARN]
why because the METAL_TEMPLATE on it's own has crap values, not even battle worthy. You changed the templates instead of overriding the values, I left it as METAL_TEMPLATE that you changed because in the end won't really matter with a full value overhaul