Name:
Gender:
Core: (Can be anything that isn’t sapient. If you wish to bend these rules, PM me. Determines your character’s Aspects, and is the centre of your characters design.)
Aspects: (Decided by me based on Core.)
Description: (What your character looks like, what they’re made of, etc. Lots of detail is appreciated, as this affects Aspects. Your character must be designed based on your Core. e.g. Core: Treasure Chest, Description: Basically a mimic.
Please be more detailed than my example.)
Background: (If you wish. If you fill this in I’ll be more likely to approve your sheet, so, yknow.)
Stats: (You get 24 Sides to start with. See the Stats section of System for more info.)
Efficiency:
Perfectionism:
Improvisation:
Hastiness:
Skills: (You start with 12 points to put in the general skills, but you cannot specialise any further at character creation. The points put into skills in character creation will apply to both the Theory and Practice level of the skills. See the Skills section of System for more info.)
> Melee: 0
Combat > Ranged: 0
> Magic: 0
> Problem-solving: 0
Adventuring > Travelling: 0
> Wisdom: 0
> Crafting: 0
Science > Analysis: 0
> Utility: 0
Equipment: (You begin with two pieces of equipment, one Weapon, and one piece of Armor. You may have a total of one Weapon equipped ((unless you can dual wield)), three pieces of Armor ((one Head, one Torso, one Legs)), and two Artifacts equipped at one time. Weapons and Armor do not have set damage/defence, and instead use a Type, and the way in which you use it determines which stat-dice is used.
Equipment Templates:
Weapon:
Name:
Aspects: (Decided by me, depending on description and what it is)
Type: (Ranged, Melee, or Magic)
Qualities: (These are custom, and are unique qualities of your weapon. They can provide a passive effect or access to a certain active ability, or something else. Will need to be approved by me.)
Description: (What the weapon is made of, what it does, etc. Much detail is appreciated, as this determines the basic functions of your weapon.)
Armor:
Name:
Aspects: (Same as weapon)
Type: (Heavy, Medium, Light, or Mystical)
Qualities: (Same as weapon)
Description: (Same as weapon, except about armor instead of weapons.)
Inventory: (Arbitrary items go here, as well as crafting materials/tools, books for research, or spare equipment. You may have up to 3 items of actual significance.)