Sorry about the hiatus, a bunch of RL distractions came up and what not, going to try to be a lot more constant from now on.
Anyways on with the show!
Turn 2
GreatWyrmGold: Don usable clothing in dresser
- You search the dresser and find a ton of clothing, but decide only underwear and socks are "usable" and put those on.
GreenStarFanatic: Get shoes and knife, proceed to nearest exit
- You quickly grab a pair of shoes from the dresser (where did they come from?) and somehow find a small shiv lurking in the back. You quickly proceed to the only door in the room, the bright orange one right behind the dresser and manage to open it just wide enough to slip through. You find yourself in a long corridor filled with various pictures of people from civilizations around the world, all worshipping an orange door. A small end table sits against the wall just inside the door, partially blocking the entry and making it a bit awkward to get through. The corridor ends in a dead end.
superBlast: Go through door, lock with dark matter
(1) - 3 for being unfriendly (This is competitive with the other group, you wanna help the guys in this thread!)
- You run through the door and quickly slam it shut and then begin to channel antimatter into the lock. However you manage to bump into the end table and it shatters your concentration and the dark matter ends up wrapping itself around your face, leaving you with a self imposed gag.
Wwolin: Take clothes off floor
- Taking a set of clothes from the floor you put them on, since they lack tags to read.
AKingsQuest: Read envelope, exit through door
- You open the envelope and take out a small slip of paper, upon which are printed two instructions
1. Find all the orange doors, complete the broken door and achieve enlightenment.
2. Kill those who seek to restore the false doors.
with that you move into the corridor beyond, to a rather amusing sight of superBlast gagging himself.
scapheap: Search Bed
- You begin rifling through the bed covers and searching the various surfaces of the bed. On the right side of the bed you find a small, hidden compartment which contains 20 gold pieces and a rusty nail.
Remuthra: Wear clothing, read envelope.
- You put on a shirt, trousers and socks and then read the envelope. It says the same thing as the other envelope, which considering they are technically the same thing makes sense.
NAV: Search for alternate exits, leave the room
- You search high and low, but cannot find any other exits apart from the one door. You shrug your shoulders and decide that it will do, and thus exit through it into the corridor beyond.
Status:
Ash Dark: Hey look loot!
Fish Joe: Piranha on shoulder, bleeding lightly, clothed
Ora Patel: Partially clothed
Philip Jones: Mild Concussion (-1 to mental checks while still in effect), prone, clothed
Alexis Monroe: Clothed, slightly creeped out by those damn paintings
Rand: Clothed and armed, gagged by dark matter (unable to speak)
Jackson Lindberg: Holding a second envelope, looking pretty dapper
Aaron S. Tait: pretty average