Now, despite what the title says, this has nothing to do with any sort of machine. At least, not in a literal sense.
I'm currently working on a creature which is, as the title implies, a mobile ball of gears. In order to simulate the gears turning extremely fast, I've made them an edge attack.
However, Arena testing reveals that the attacks aren't working. The creatures simply push, and that isn't doing half the damage I need.
It's probably just some idiotic mistake, bit if any help can be offered, please help!
Here's the creature raw.
[CREATURE:GEAR_BALL]
[DESCRIPTION: A medium sized ball made of gears, constantly turning. It attacks by grinding into its opponents.]
[NAME:gear ball:gear balls: gear ball]
[CREATURE_TILE:15][COLOR:0:0:1]
[LIKES_FIGHTING]
[FANCIFUL]
[LARGE_ROAMING]
[BIOME:ANY_LAND]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[NOFEAR]
[NOBONES]
[PREFSTRING:constant motion]
[BODY:GEAR_CLUMP]
[BODYSIZE:60000]
[TISSUE:COPPER]
[TISSUE_NAME:copper:copper]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:STEEL]
[TISSUE_NAME:steel:steel]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[ATTACK:GRIND:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:grind:grinds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:GRIND:BODYPART:BY_TYPE:HEAD]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:grind:grinds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:GRIND:BODYPART:BY_TYPE:BODY_UPPER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:grind:grinds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:GRIND:BODYPART:BY_TYPE:BODY_LOWER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:grind:grinds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[CASTE:COPPER]
[POP_RATIO:15]
[CASTE_NAME:copper gear ball:copper gear balls:copper gear ball]
[CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:COPPER]
[ITEMCORPSE:TRAPPARTS:NO_SUBTYPE:INORGANIC:COPPER]
[ITEMCORPSE_QUALITY:2]
[CASTE:BRONZE]
[POP_RATIO:10]
[CASTE_NAME:bronze gear ball:bronze gear balls:bronze gear ball]
[CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]
[ITEMCORPSE:TRAPPARTS:NO_SUBTYPE:INORGANIC:BRONZE]
[ITEMCORPSE_QUALITY:3]
[CASTE:STEEL]
[POP_RATIO:5]
[CASTE_NAME:steel gear ball:steel gear balls:steel gear ball]
[CASTE_COLOR:0:0:1]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL]
[ITEMCORPSE:TRAPPARTS:NO_SUBTYPE:INORGANIC:STEEL]
[ITEMCORPSE_QUALITY:5]
[SELECT_CASTE:ALL]
[ALL_ACTIVE]
And here's the Body Plan for [GEAR_CLUMP]
[BODY:GEAR_CLUMP]
[BP:MG:main gear:STP][UPPERBODY][HEAD][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:UG:upper gear:STP][LOWERBODY][CON:MG][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:800]
[BP:LG:lower gear:STP][LOWERBODY][CON:MG][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:800]
[BP:TG:top gear:STP][CON:UG][CATEGORY:HEAD]
[DEFAULT_RELSIZE:400]
[BP:BG:bottom gear:STP][CON:LG][CATEGORY:STANCE]
[DEFAULT_RELSIZE:400]
Thank you.