I modded in Kobolds as a playable race with a few tweaks, I had to make them a bit larger since they couldnt pick up pickaxes or battleaxes for mining/woodcutting (anyone know a way around that? i prefer kobolds as little guys) and my first test fortress as them just fell.
The only two survivors were: a kitten that was being repeatedly bashed into a wall by a salt Clown that had managed to rip off one of the Clown’s arms before being rendered unconscious (holy fuck!) and was not injured at all besides one head wound and lots of bruises, and a baby that was in the corner of the same room that was for some reason being ignored, checking legends after abandoning the fortress, it appears the baby managed to escape the carnage, somehow.
Now, what I want is suggestions for my next Kobold fortress, and how I should mod the kobolds since currently they behave exactly like dwarves albeit slightly smaller and without the alcohol dependency, and I gave them a little natural skill in sneaking which had the unusual side-effect of causing all the children* to pick up bows and massacre wildlife, ignoring any commands to stop.
I don’t want to be 'too' true to current kobolds, since hiding in a cave cowering sounds kinda dull, I’d like to play a more civilised** race of kobolds.
My current idea is to embark upon a road, build a trade depot on that road and raid every caravan that comes by (pretending that its some kind of camp site for weary travellers, rather than traders coming to visit me). The fortress itself will be hidden from view somehow
*Having multiple litters as common = LOTS of little kobold pups.
**Civilised in the same loose sense that Dwarves are civilised.
(oh, and thanks to deebus/Corai for making me love Kobolds!)