building_athatcher
YESTHATCHERY[OBJECT:BUILDING]
[BUILDING_WORKSHOP:THATCHERY]
[NAME:Thatchery]
[NAME_COLOR:2:0:1]
[BUILD_LABOR:WOOD_CRAFT]
[BUILD_KEY:CUSTOM_SHIFT_T]
[DIM:3:3]
[WORK_LOCATION:2:2]
[BLOCK:1:0:0:0]
[BLOCK:2:0:0:0]
[BLOCK:3:0:0:0]
[TILE:0:1:0:16:238]
[TILE:0:2:32:210:32]
[TILE:0:3:0:0:0]
[COLOR:0:1:2:0:0:0:0:1:6:0:0]
[COLOR:0:2:0:0:0:0:0:1:0:0:0]
[COLOR:0:3:2:0:0:2:0:0:2:0:0]
[TILE:1:1:0:0:238]
[TILE:1:2:32:210:0]
[TILE:1:3:13:16:252]
[COLOR:1:1:2:0:0:2:0:0:6:0:0]
[COLOR:1:2:0:0:0:0:0:1:2:0:0]
[COLOR:1:3:2:0:0:0:0:1:6:0:0]
[TILE:2:1:0:16:238]
[TILE:2:2:13:210:252]
[TILE:2:3:13:16:0]
[COLOR:2:1:2:0:0:0:0:1:6:0:0]
[COLOR:2:2:2:0:0:0:0:1:6:0:0]
[COLOR:2:3:2:0:0:0:0:1:2:0:0]
[TILE:3:1:147:16:238]
[TILE:3:2:252:210:252]
[TILE:3:3:13:16:240]
[COLOR:3:1:2:0:0:0:0:1:6:0:0]
[COLOR:3:2:2:0:0:0:0:1:6:0:0]
[COLOR:3:3:2:0:1:0:0:1:6:0:0]
[BUILD_ITEM:4:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
entity (this time only good dwarfes)
##################################################################
################## THATCHERY ##########################
##################################################################
[PERMITTED_BUILDING:THATCHERY]
[PERMITTED_REACTION:CRAFT_SCARECROW]
[PERMITTED_REACTION:THATCH_DRY_GRASS_WHEAT_CAVE]
[PERMITTED_REACTION:THATCH_DRY_GRASS_LONGLAND]
[PERMITTED_REACTION:THATCH_DRY_BUSH_QUARRY]
[PERMITTED_REACTION:THATCH_DRY_VINE_WHIP]
[PERMITTED_REACTION:THATCH_DRY_WEED_BLADE]
[PERMITTED_REACTION:THATCH_CHAIR]
[PERMITTED_REACTION:THATCH_TABLE]
[PERMITTED_REACTION:THATCH_CABINET]
[PERMITTED_REACTION:THATCH_CHEST]
[PERMITTED_REACTION:THATCH_DOOR]
[PERMITTED_REACTION:THATCH_CRAFT]
[PERMITTED_REACTION:THATCH_BED]
[PERMITTED_REACTION:THATCH_BIN]
[PERMITTED_REACTION:THATCH_TOY]
[PERMITTED_REACTION:WICKER_BLOCK]
in library system
[PERMITTED_REACTION:MAKE_PAPYRUS]
reactions
#####################################################
######## THE THATCHERY #########################
#####################################################
[REACTION:MAKE_PAPYRUS]
[NAME:make papyrus from plants]
[BUILDING:THATCHERY:CUSTOM_P]
[REAGENT:A:1:PLANT:NONE:NONE:NONE]
[PRODUCT:100:2:TOOL:ITEM_TOOL_PAPYRUS:INORGANIC:PAPYRUS]
[SKILL:PROCESSPLANTS]
[REACTION:CRAFT_SCARECROW]
[NAME:build a scarecrow]
[BUILDING:THATCHERY:CUSTOM_A]
[REAGENT:A:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[REAGENT:B:1:ARMOR:ITEM_ARMOR_SHIRT:NONE:NONE]
[REAGENT:C:2:SHOES:ITEM_SHOES_SHOES:NONE:NONE]
[REAGENT:D:1:PANTS:ITEM_PANTS_PANTS:NONE:NONE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_SCARECROW:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_DRY_GRASS_WHEAT_CAVE]
[NAME:Bundle cave wheat wicker]
[BUILDING:THATCHERY:CUSTOM_W]
[REAGENT:plant:2:PLANT:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:TOOL:ITEM_TOOL_WICKER_BALE:GET_MATERIAL_FROM_REAGENT:plant:NONE]
[PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_DRY_GRASS_LONGLAND]
[NAME:Bundle longland grass wicker]
[BUILDING:THATCHERY:CUSTOM_L]
[REAGENT:plant:2:PLANT:NONE:PLANT_MAT:GRASS_LONGLAND:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:TOOL:ITEM_TOOL_WICKER_BALE:GET_MATERIAL_FROM_REAGENT:plant:NONE]
[PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:GRASS_LONGLAND:SEED]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_DRY_BUSH_QUARRY]
[NAME:Bundle quarry bush wicker]
[BUILDING:THATCHERY:CUSTOM_Q]
[REAGENT:plant:2:PLANT:NONE:PLANT_MAT:BUSH_QUARRY:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:TOOL:ITEM_TOOL_WICKER_BALE:GET_MATERIAL_FROM_REAGENT:plant:NONE]
[PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_DRY_VINE_WHIP]
[NAME:Bundle whip vine wicker]
[BUILDING:THATCHERY:CUSTOM_V]
[REAGENT:plant:2:PLANT:NONE:PLANT_MAT:VINE_WHIP:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:TOOL:ITEM_TOOL_WICKER_BALE:GET_MATERIAL_FROM_REAGENT:plant:NONE]
[PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:VINE_WHIP:SEED]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_DRY_WEED_BLADE]
[NAME:Bundle blade weed wicker]
[BUILDING:THATCHERY:CUSTOM_B]
[REAGENT:plant:2:PLANT:NONE:PLANT_MAT:WEED_BLADE:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:TOOL:ITEM_TOOL_WICKER_BALE:GET_MATERIAL_FROM_REAGENT:plant:NONE]
[PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:WEED_BLADE:SEED]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_CHAIR]
[NAME:Make a wicker chair]
[BUILDING:THATCHERY:CUSTOM_C]
[REAGENT:wicker:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[PRODUCT:100:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:wicker:NONE]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_TABLE]
[NAME:Make a wicker table]
[BUILDING:THATCHERY:CUSTOM_D]
[REAGENT:wicker:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[PRODUCT:100:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:wicker:NONE]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_CABINET]
[NAME:Make a wicker cabinet]
[BUILDING:THATCHERY:CUSTOM_E]
[REAGENT:wicker:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[PRODUCT:100:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:wicker:NONE]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_CHEST]
[NAME:Make a wicker chest]
[BUILDING:THATCHERY:CUSTOM_F]
[REAGENT:wicker:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[PRODUCT:100:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:wicker:NONE]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_DOOR]
[NAME:Make a wicker door]
[BUILDING:THATCHERY:CUSTOM_G]
[REAGENT:wicker:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[PRODUCT:100:1:DOOR:NONE:GET_MATERIAL_FROM_REAGENT:wicker:NONE]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_CRAFT]
[NAME:Make wicker crafts]
[BUILDING:THATCHERY:CUSTOM_H]
[REAGENT:wicker:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[PRODUCT:100:3:CRAFTS:NONE:GET_MATERIAL_FROM_REAGENT:wicker:NONE]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_BED]
[NAME:Make a wicker bed]
[BUILDING:THATCHERY:CUSTOM_I]
[REAGENT:wicker:2:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:wicker:NONE]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_BIN]
[NAME:Make a wicker basket]
[BUILDING:THATCHERY:CUSTOM_J]
[REAGENT:wicker:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[PRODUCT:100:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:wicker:NONE]
[SKILL:PROCESSPLANTS]
[REACTION:THATCH_TOY]
[NAME:Make a thatch doll]
[BUILDING:THATCHERY:CUSTOM_K]
[REAGENT:wicker:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:TOY:THATCH_TOY_DOLL:GET_MATERIAL_FROM_REAGENT:wicker:NONE] !!!!!!!!!!!!!! there is no such toy!!!!!!!!!!!!!!!!1
[SKILL:PROCESSPLANTS]
[REACTION:WICKER_BLOCK]
[NAME:Make a wicker blocks(4)]
[BUILDING:THATCHERY:CUSTOM_SHIFT_B]
[REAGENT:wicker:1:TOOL:ITEM_TOOL_WICKER_BALE:NONE:NONE]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:4:BLOCKS:NONE:INORGANIC:WICKER]
[SKILL:PROCESSPLANTS]
This wicker is a tool:
[ITEM_TOOL:ITEM_TOOL_WICKER_BALE]
[NAME:wicker bale:wicker bales]
[VALUE:10]
[TILE:240]
[SIZE:1000]
[MATERIAL_SIZE:1]
inorganic material for blocks is
[INORGANIC:WICKER]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:wicker]
[STATE_NAME_ADJ:LIQUID:wicker]
[STATE_NAME_ADJ:GAS:wicker]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:5]
[SPEC_HEAT:500]
[MELTING_POINT:13000]
[BOILING_POINT:15000]
[SOLID_DENSITY:10000]
[LIQUID_DENSITY:90000]
[MOLAR_MASS:100000]
[IMPACT_YIELD:1750000]
[IMPACT_FRACTURE:2500000]
[IMPACT_STRAIN_AT_YIELD:675]
[COMPRESSIVE_YIELD:1750000]
[COMPRESSIVE_FRACTURE:2500000]
[COMPRESSIVE_STRAIN_AT_YIELD:675]
[TENSILE_YIELD:1750000]
[TENSILE_FRACTURE:1750000]
[TENSILE_STRAIN_AT_YIELD:200]
[TORSION_YIELD:1750000]
[TORSION_FRACTURE:1750000]
[TORSION_STRAIN_AT_YIELD:200]
[SHEAR_YIELD:1750000]
[SHEAR_FRACTURE:1750000]
[SHEAR_STRAIN_AT_YIELD:200]
[BENDING_YIELD:1750000]
[BENDING_FRACTURE:1750000]
[BENDING_STRAIN_AT_YIELD:200]
[IS_STONE]
tool for scarecrow is
[ITEM_TOOL:ITEM_TOOL_SCARECROW]
[NAME:scarecrow:scarecrows]
[VALUE:10]
[TILE:2]
[SIZE:1000]
[MATERIAL_SIZE:1]
This scarecrow is also in the cheat part of reactions file but that's irrevelant:)
So this scarecrow is deployed through a deploy building abd uses usual spawn system.
Specifically reaction will be :
[REACTION:SCARECROW]
[NAME:set up a scarecrow]
[BUILDING:DEPLOY:CUSTOM_A]
[REAGENT:A:1:TOOL:ITEM_TOOL_SCARECROW:NONE:NONE]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:SCARECROW_SPAWN]
and it will just make a tool scarecrow into spawn stone which is:
[INORGANIC:SCARECROW_SPAWN]
[STATE_COLOR:GAS:YELLOW]
[STATE_COLOR:ALL_SOLID:BROWN]
[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:scarecrow]
[STATE_NAME_ADJ:LIQUID:scarecrow]
[STATE_NAME_ADJ:GAS:scarecrow]
[DISPLAY_COLOR:6:0:1][TILE:'*']
[MELTING_POINT:9000]
[BOILING_POINT:9001]
[SOLID_DENSITY:20000000]
[SYNDROME]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_NAME:scarecrow spawn]
[SYN_AFFECTED_CLASS:DWARF_INTER]
[SYN_AFFECTED_CREATURE:DWARF:ALL]
[CE_SPEED_CHANGE:SPEED_PERC:1:START:1000:END:2200]
[CE_BODY_TRANSFORMATION:START:0:END:1000]
[CE:CREATURE:SPAWN:GENERIC]
[CE_CAN_DO_INTERACTION:START:800:END:2000]
[CDI:INTERACTION:SPAWN_LANDMINE]
[CDI:ADV_NAME:landmine]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:1001]
[CDI:FREE_ACTION]
[CE_CAN_DO_INTERACTION:START:900:END:2200]
[CDI:INTERACTION:ACTIVATE_SCARECROW]
[CDI:ADV_NAME:landmine]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:881]
[CDI:FREE_ACTION]
it boils immidiately and makes a syndrom on the dwarf who stand there (might just make a burrow there with 10 dwarfs and get 10 scarecrows:)
). And it is very heavy... without temperature it will make a very good stone hammer:) It has a syndrome which was called landmine spawn which was just because Meph's forgot to rename it:) At least i hope this syndrome name changes nothing...
So it uses a usual transformation-spawn protocol which i will go into a bit later and makes a dwarf into SPAWN creature and let's him do an interaction SPAWN_LANDMINE and then ACTIVATE_SCARECROW
so SPAWN_LANDMINE actually turns dropped part of SPAWN creature into MACHINE_SENTIENCE creature.
[INTERACTION:SPAWN_LANDMINE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CREATURE:SPAWN]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_MANUAL_INPUT:landmine layer]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:CONSTRUCT_MECH_LFR]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:MACHINE_SENTIENCE:GENERIC]
[CE_REMOVE_TAG:OPPOSED_TO_LIFE:NO_THOUGHT_CENTER_FOR_MOVEMENT:NOT_LIVING:START:0:END:10]
[CE_SPEED_CHANGE:SPEED_PERC:0:START:0:END:1000]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:100:BP:BY_CATEGORY:BRAIN:ALL:START:0:END:10]
Then a dwarf makes an interaction ACTIVATE_SCARECROW which is :
[INTERACTION:ACTIVATE_SCARECROW]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CREATURE:MACHINE_SENTIENCE:GENERIC]
[IT_MANUAL_INPUT:spider]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:CONSTRUCT_MECH_LFR]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:SCARECROW:GENERIC]
So this interaction is trying to turn a MACHINE_SENTIENCE into the needed creatuer - pretty easy heh..... (i know most of you are not agreeing on that matter with me.... believe me i had to put some effort to understand that as well at first). Also a note - all spawned creatures are never affected by other transformations... so if you have a dwarf spawned from a slave brood mother - they won't work:( And you will lose all your golem hearts and such.
and the creature now:
[CREATURE:SCARECROW]
[DESCRIPTION:A bundle of straw stuffed into clothing and set in the fields to frighten away unwanted pests.]
[NAME:scarecrow:scarecrows:scarecrow]
[CASTE_NAME:scarecrow:scarecrows:scarecrow]
[CREATURE_TILE:'$'][COLOR:4:0:0]
[PETVALUE:15][PET][CREATURE_CLASS:PET_HEALING][NATURAL]
NODECOY[COMMON_DOMESTIC]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[FREQUENCY:0][VIEWRANGE:10]
[IMMOBILE][NOT_LIVING]
[NOEXERT][NOPAIN][NOBREATHE][NOSTUN]
[NONAUSEA][NO_DIZZINESS][NO_FEVERS]
[NOEMOTION][PARALYZEIMMUNE][NOFEAR]
[NO_EAT][NO_DRINK][NO_SLEEP]
[NO_PHYS_ATT_GAIN][NO_PHYS_ATT_RUST]
[NOTHOUGHT][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NOMEAT][SPEED:80000]
[NOT_BUTCHERABLE][NOBONES][NOSKIN]
[NOSTUCKINS][NOSMELLYROT][NOSKULL]
[VEGETATION][MUNDANE]
[PREFSTRING:quiet menace]
[PREFSTRING:bundles of straw]
[BODY:HUMANOID_SIMPLE]
[USE_MATERIAL_TEMPLATE:STRAW:STRUCTURAL_PLANT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:straw bundle]
[STATE_ADJ:ALL_SOLID:straw]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:melted straw bundle]
[STATE_ADJ:LIQUID:melted straw]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:smoke]
[STATE_ADJ:GAS:smoke]
[DISPLAY_COLOR:6:0:0]
[IGNITE_POINT:10200]
[HEATDAM_POINT:10200]
[PREFIX:NONE]
[TISSUE:STRAW]
[TISSUE_NAME:straw:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:STRAW]
[STRUCTURAL]
[RELATIVE_THICKNESS:10]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:STRAW]
[BODY_SIZE:0:0:50000]
[MAXAGE:10:79]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[PHYS_ATT_RANGE:STRENGTH:0:0:0:0:0:0:0]
[PHYS_ATT_RANGE:TOUGHNESS:0:0:0:0:0:0:0]
[PHYS_ATT_RANGE:ENDURANCE:0:0:0:0:0:0:0]
[PHYS_ATT_RANGE:RECUPERATION:0:0:0:0:0:0:0]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:AGILITY:0:0:0:0:0:0:0]
[MENT_ATT_RANGE:WILLPOWER:0:0:0:0:0:0:0]
[MENT_ATT_RANGE:MEMORY:0:0:0:0:0:0:0]
[MENT_ATT_RANGE:INTUITION:0:0:0:0:0:0:0]
[MENT_ATT_RANGE:PATIENCE:0:0:0:0:0:0:0]
[MENT_ATT_RANGE:FOCUS:0:0:0:0:0:0:0]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:0:0:0:0:0:0:0]
[ITEMCORPSE:BAR:NONE:LOCAL_CREATURE_MAT:STRAW]
[ALL_ACTIVE][CASTE:GENERIC]
This is scarecrow - immobile slow and .... just alive but not really:) I guess it even can't be moved by dwarfs as it is immobile.
This is a scarecrow man which a walking straw idiot which can be anywhere:) just a creature that's all (if i am not mistaken - it has no special meaning at all - just flavor for the game)
[CREATURE:SCARECROW_MAN]
[COPY_TAGS_FROM:SCARECROW]
[GO_TO_TAG:BODY:HUMANOID_SIMPLE]
[CV_ADD_TAG:NO_CONNECTIONS_FOR_MOVEMENT]
[CV_ADD_TAG:EXTRAVISION]
[CV_REMOVE_TAG:NOEMOTION]
[CV_REMOVE_TAG:NOFEAR]
[CV_REMOVE_TAG:NOTHOUGHT]
[CV_REMOVE_TAG:IMMOBILE]
[CV_REMOVE_TAG:COMMON_DOMESTIC]
[CV_REMOVE_TAG:PET]
[CV_REMOVE_TAG:PHYS_ATT_RANGE]
[CV_REMOVE_TAG:MENT_ATT_RANGE]
[CV_REMOVE_TAG:SPEED]
[APPLY_CURRENT_CREATURE_VARIATION]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON][FREQUENCY:40]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_START]
[NAME:scarecrow man:scarecrow men:scarecrow man]
[CASTE_NAME:scarecrow man:scarecrow men:scarecrow man]
[DESCRIPTION:A bundle of straw stuffed into clothing and animated by magic.]
[BIOME:ANY_LAND][BIOME:NOT_FREEZING]
[FREQUENCY:100]
[POPULATION_NUMBER:1:1]
[CLUSTER_NUMBER:1:1]
[MAXAGE:60:80]
[CREATURE_TILE:'$']
[COLOR:3:0:0]
Also please note that there is a secret interaction which can be learned in adventure mode which can allow you to transform yourself into scarecrow for 20000 ticks. Dunno why anybody would need this though:)