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Author Topic: Masterwork mod vivisection  (Read 14144 times)

Tierre

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Re: Masterwork mod vivisection
« Reply #30 on: June 29, 2012, 01:07:07 pm »

Thanks Meph. The masterwork downloaded on 24 of june doesn't have them. Do you actually note things i find?:) Like errors in reactions and such? Just to know:):):) Still bycicle in desert is better than moding df i think;)

Edit: Silly me - answered this before checking MW main thread:) Glad i could help:)
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expwnent

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Re: Masterwork mod vivisection
« Reply #31 on: June 29, 2012, 01:46:21 pm »

Quote
Code: [Select]
[PLANT:SILPHIUM]
   [NAME:silphium][NAME_PLURAL:silphium][ADJ:silphium]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [MATERIAL_VALUE:4]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
   [PICKED_TILE:231][PICKED_COLOR:2:0:1]
   [SHRUB_COLOR:2:0:1]
   [DEAD_SHRUB_COLOR:0:0:1]
   [GROWDUR:1425]
   [

Is that last [ a typo?
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Hugo_The_Dwarf

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Re: Masterwork mod vivisection
« Reply #32 on: June 29, 2012, 01:55:13 pm »

If it is.... It is the most dangerous typo of all...
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Tierre

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Re: Masterwork mod vivisection
« Reply #33 on: July 06, 2012, 08:46:52 am »

Ok now another part of the mod i finally got time to get out of raws.
Furniture (i know it's a little one). It can't be turned off i might add, thoguh stone grinder can and he is called a furniture option O_O. Which is really strange as grinder let's you make stone furniture (and grind stone) while furniture workshop let's you do furniture from stone and wood and bone and !!!gold and silver!!! in 1 building and 1 reaction. And a good question - why are they not connected? If you can build stone bed in a furniture workshop - what's the point of disallowing doing it in a stone grinder? Also as i understand this option is called a Stonecutter and works on tag YESFURNITURE in the raws.... where's the logic of this?:) Problem is pretty cosmetic but also pretty meaningless option here - you have 70% of functionaliy retained by another building... Also in the entity files it got all the reactions for furniture workshop and inside them are reactions for armor sets from armory... which is strange  too while purely cosmetic:) And i think adding a tag before each allowed reaction and reaction in reactions_masterwork.txt will greatly lower number of mistakes in error log and also might give some boost as less reactions ar estored in memory. Also gold and silver things done without fire and fuel in a furniture workshop is kinda strange.
Spoiler (click to show/hide)

Also if you insist on leaving gold and silver furniture - why not make its skill - FORGE_FURNITURE? It is more appropriate than METALCRAFT.
« Last Edit: July 06, 2012, 08:50:49 am by Tierre »
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Tierre

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Re: Masterwork mod vivisection
« Reply #34 on: July 06, 2012, 08:57:06 am »

Oh the names of the files..... aafurniture and aaafurniture. In One of them is GRINDER which is stonecutter and then there is a STONE_SMASHER which is called Stone Grinder.... Damn man this needs some unification:(

What is YESGENWORK? Not that seems a real bug here - in entity meph got YESGENWORK[PERMITTED_BUILDING:GRINDER] while having in buildings:
 YESFURNITURE[OBJECT:BUILDING]
[BUILDING_WORKSHOP:GRINDER]
And now a question - WTF? This yesgenwork is only in raws for this building for dwarfes and evil dwarfes. And yesfurniture is only in building part. So we got 2 ways of blocking 1 building:( I can't even understand what option turns yesgenwork on or off:(
« Last Edit: July 06, 2012, 09:07:32 am by Tierre »
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Meph

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Re: Masterwork mod vivisection
« Reply #35 on: July 06, 2012, 11:59:11 am »

I renamed these things 10 times over different version. The raws are a mess as you noticed by now.

Fun fact: You can make furniture out of ORE in the mason in Vanilla DF without fuel anyway, so it is not cheaty. In this case you at least need bars for it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Tierre

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Re: Masterwork mod vivisection
« Reply #36 on: July 10, 2012, 08:37:37 am »

Oh it would be so cool if Meph would post here some of his tags and which should mean what... For example YESWOR is for bonfire in entity. also stone cutter and crematorium... what is making them together? And in entity fordwarfes it is also for  magma safe workshop.... which is always on for entity_default..... i don't egt it at all:( Meph please post some kind of tag list with explanation which should do what if you can. If not - then just say what does YESWOR and YESGENWORK are supposed to be?
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Tierre

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Re: Masterwork mod vivisection
« Reply #37 on: July 10, 2012, 08:45:21 am »

Also this is a bonfire part of the mod:

Spoiler (click to show/hide)
Hm... now that's funny:) Which is the difference between firewood and coal and what will happen with those trees in the 3rd cavern level? For coal i think - inorganic should burn longer while wood should fire off pretty fast. Not sure though. As of the tree itself - will it spawn in the 3rd level cavern without DRY or WET tags? And if spawned - will it make fire or just burn then chopped?...... oh i got a funny idea:) Why not make an evil tree which looks exactly like a tree from that region (might be not evil but that's too evil by itself) and it will burn then chopped:) !FUN!

I imagine this then - Urist McWoodchopper sees a forest of good beatifull featherwood trees and goes to chop them. And then he thinks :"hm... something is wrong with those trees.... shouldn't they be growing in good ergions... why all those zombies then? oh well we need them for barrels anyway". Then chop and "ARMOK I AM ON FIRE!!!!!"
« Last Edit: July 10, 2012, 08:48:36 am by Tierre »
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Tierre

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Re: Masterwork mod vivisection
« Reply #38 on: July 10, 2012, 09:30:33 am »

For Armok's sake... those names again... MAGMA_SAFE_WORSHOP is called Rockforge and has NO reactions for magma safe things:( All magma safe is done in GRINDER which is Stone cutter:(
Tierre has been confused lately. Tierre engraved a masterwork engraving on the obsidian wall. On the wall is the picture of a dwarf smashing his head on the wall called "names". Tierre smashes his head on the wall. Wall latches on firmly.
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Meph

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Re: Masterwork mod vivisection
« Reply #39 on: July 10, 2012, 12:19:14 pm »

Then you will be glad that I just renamed all buildings... at least in my working raws.

https://dl.dropbox.com/u/60111839/done.rar
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: Masterwork mod vivisection
« Reply #40 on: July 10, 2012, 12:20:11 pm »

The magmasafe workshop no longer exists, and was replaced at some point during development by the rockforge which has a different functionality. 

The file names with "aa" and "zz" are not totally arbitrary, they are (probably) to affect what order things appear in the workshop menu in game.

edit:  hmm, sorry, i felt i was a bit too much of a jerk since this is your thread after all, so i edit a bit :/
« Last Edit: July 10, 2012, 11:47:58 pm by smakemupagus »
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Tierre

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Re: Masterwork mod vivisection
« Reply #41 on: July 11, 2012, 02:27:23 am »

Don't worry. I prefer honest opinions which give constructive direction to dialog:)
So aa and zz in name can change builidngs..... hm never noticed. But i think it is true from the names of my building files and their place in b-w menu. Maybe it's easier to name files 01building_alchemy, 02building_chemist and so on - it will let you choose how buildings are arranged. And i understand that magma_safe was replaced... just the name in raws is soooo misleading:)
I will check Meph's raws and glad it is finally renamed:) Hope i didn't distract you from anything Meph. Going on your ride should be tiresome thing on its onw:) And i hope you don't think i am saying your raws are bad.... they are... interesting:) It's just sometimes it is hard to see which is where. I should still have 2 months to complete this stupid dwarf project of mine to put your mod into pieces right? And i really hope it will help you with your rebuild.
« Last Edit: July 11, 2012, 07:33:57 am by Tierre »
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Tierre

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Re: Masterwork mod vivisection
« Reply #42 on: July 11, 2012, 07:38:45 am »

Ok Now a GRINDER which is Stone Cutter:)

Spoiler (click to show/hide)
Again some reactions are in wrong parts of the entity and some of them are commented out - either needs to delete them or return them. Less working reactions in memory - better for world:) And some of them do seem a little bit strange... Like making 4 block into a boulder... well i see the point but HOW DO YOU DO IT? Maybe add some glue for this:):):) On to next part then - the rockforge which is MAGMA_SAFE_WORKSHOP without magma safe reactions:)
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Meph

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Re: Masterwork mod vivisection
« Reply #43 on: July 11, 2012, 11:24:31 am »

Didnt I just post the link to a download with all buildings properly named ? ^^

The old names had two reason: Constant renaming,and me being to lazy to rename the building, the entity and the VB code of the GUI, AND the order. The buildings apear ingame in the order they apear in the raw folder, that is the reason for the aa and zz. Next version I pack ALL the buildings in one file, order them like I want them from top to bottom,and then to the toggling through the entity file, commenting out the permitted buildings in there.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Tierre

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Re: Masterwork mod vivisection
« Reply #44 on: July 12, 2012, 02:48:45 am »

I know Meph. Thanks for that:) I was just ironic.... maybe too much actually;) Sorry. I work with 1.9.3. so the names are still old ones:) As for the aa ana zz filenamess - yeah i figured that already and it was a big surprise for me. It is pretty obvious but i never really thought about it before. If anything i say is offensive please corerct me - it is not intended.... i am just a grumpy and surly russian barbarian;) What can i know about proper civilised talk anyway;) (pun intended). Btw - i asked if i really have those 2 months before your rewrite? As i see you already work on it.
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