the bug I really find annoying in 34.11 to the point that version is unplayable for me is the one with constructions, where a dwarf, say building a wall, will stand on the very tile the wall is to be built and will get a "creature occupying site" error, the worst is that it seems to be completely random, if at least it was predictable like when we used to avoid dwarves to get trapped by building a wall (and suspend it) where we didn't want them to stand...
Until that is solved I'm sticking to 34.10... the new hauling system seems to be bugged... from the devlog I was expecting that for example:
if a dwarf was going to haul a dead goblin equipment to a clothing stockpile, instead of generating 1 haul job for every single item, they would drag a bin close to where all the equipment was, drop the bin, then start hauling all the items into the bin and then grab the bin and haul it back to the original stockpile.... sort of like the temporary stockpiles we used to make for such situations... instead we get a dwarf to haul the bin to the item, put it in, then haul the bin with the new item inside back to the stockpile and repeat for each item... -_-
It's actually slower this way since the bin + items weights more than hauling a single item to the stockpile, and the dwarf doesn't have to make a trip to the stockpile first in order to grab the bin...
It's even more stupid with seeds: there are a bunch of seeds in the dinning hall or the brewery, a dwarf that is right next to the seeds, goes to the seed stockpile to pick the seeds bag, returns to the seeds mess, picks 1 seed, puts it in the bag, then hauls the bag back, then himself or another dwarf picks the bag and picks the next seed and so on...
I guess the idea was to generate a "store strawberry seeds" job, so the dwarf would go to the seeds stockpile, pick up a strawberry seeds bag and pick up all the strawberry seeds laying around in a near by area, and return to the seeds stockpile with the bag after picking many seeds, not only one...
Of course that would still leave the problem of a planter trying to plant a strawberry seed the moment a hauler was picking up a mess of seeds since the bag and the loose seeds will all be locked in the same job...