don't like it. Too many words and rules.
This would require significant edits to the raws, imo its a much more natural challenge to take on in 40d, where a) wrestling is good, b) no stat rust, c) no caps on attributes or skill levels, d) no forgotten beast syndromes. Ensuring dwarves only wear stuff they've killed is nigh impossible to track, and doing so wouldn't be fun. Only real way to do this would be do select uberdwarf candidates, and once they've graduated, cull the rest at the end. At which point why not just do this for some dwarfs.
I do like the core idea however, here's my take on it.
For DF2012 (reduce/eliminate attribute rust. All else vanilla)
1. Starting attributes: dwarfs must have average or better in the two untrainable physical attributes, healing rate and disease susceptibility.
2. Starting personality: only exclude dwarves very high values of undesirable personality traits. Therapist is good for this.
3. Replace the 'must kill what you wear' criteria with 'must make/forge what you wear/wield' (weaving/tanning/smelting not included). This is managable by equipping items specifically to dwarves as the items are made, and forbidding all items as they are equipped. Mood material forcing permitted.
4. Dwarves are allowed any weapons, equipment, or armor, provided it conforms with the above criteria. imo this is necessary post-40d, and also pretty damn cool.
5. Dwarves must be legendary in one offensive skill, weapon or unarmed (excluding Fighter/Archer)
6. Dwarves must be at least professional in at least three melee offensive skills (not counting Fighter), one of which must be an unarmed combat skill or misc object user.
7. Dwarves must be at least proficient in Marksdwarf and Archer.
8. Dwarves must be legendary shield users, at least professional dodgers, and at least proficient armor users.
9 Dwarves must be competent teachers, competent students, proficient observers, and proficient concentration.
10. All must be legendary swimmers.
11. Hospitals allowed. Dwarves with impaired/lost abilities to grasp/stand must be retired. Dwarves with impaired eyesight or chronic syndromes must be retired.
At game/objective completion, no less than 20 dwarves may be graduated uberdwarves.
1. Every uberdwarf must have a cool pet (Bonus for named pet)
2. Every equipped item must be masterwork/artifcact of their own creation. (bonus to have them decorate it as well)
3. Legendary in 3 civilian skills (non social), Professional in 5, Proficient in 10. At least 1 legendary skill must be a crafting skill in a trade that produces items with quality modifiers.
4. All must have enough kills to become named champions.
5. All must have maxed physical and non-musical attributes, excluding heal rate and disease resistance, which must be above average. All must be hardened to tragedy.
6. One dwarf must be a legendary striker/kicker/biter/misc.object user One must have several professional medical skills. One must be a legendary ambusher. One must be a legendary organizer. One must be a legendary liar. One must be a legendary comedian. One must be a professional teacher.