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Author Topic: Interactive Economics(Extr. Experimental!)  (Read 16425 times)

Tidal

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Re: Interactive Economics(Extr. Experimental!)
« Reply #105 on: February 25, 2012, 10:05:04 pm »

Firm opportunity? I hope that's not a pun >.>
[REDACTED PLAY ON THE COMBINATION OF A JAPANESE WORD AND "OPPORTUNITY"]

Uhh.. will stock options entice you to come over? O_o
Uh, maybe after I suck them dry. Presuming they are going to die fairly fast.
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Llamainaspitfire

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Re: Interactive Economics(Extr. Experimental!)
« Reply #106 on: February 25, 2012, 10:14:07 pm »

Firm opportunity? I hope that's not a pun >.>

Hmmm, I hadn't actually noticed i had made a Pun there.

Thanks for telling me.
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Ghazkull

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Re: Interactive Economics(Extr. Experimental!)
« Reply #107 on: February 26, 2012, 06:16:03 am »

i dont see the problem there? All workers are players right? So if a worker produces 20$ worth of goods per hour and i hire a worker for 10 bucks a hour...it actually should work out...besides, if you dont pay your workers enough money who is then there to buy something?
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Skyrunner

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Re: Interactive Economics(Extr. Experimental!)
« Reply #108 on: February 26, 2012, 09:25:38 am »

Pretty sure those rules are broken :/


Also, I'm hoping for more NPC people so my stocks can kinda work out...
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Deadmeat1471

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Re: Interactive Economics(Extr. Experimental!)
« Reply #109 on: February 26, 2012, 09:27:00 am »

Yeah I am fiddling with the rules. They will change from that.
Hold up on teh decicisons for abit.
« Last Edit: February 26, 2012, 09:32:34 am by Deadmeat1471 »
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Urist McUselessNoble

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Re: Interactive Economics(Extr. Experimental!)
« Reply #110 on: February 26, 2012, 02:18:04 pm »

Haven't read through the whole thread yet, but from your setup it looks a lot like you're not doing your accounting right.

All household money is government liability. So if you have ten households with $ 200 each, the gov't is $ 2,000 in the hole. In fact, the only way households can get more money is by the gov't spending more than it taxes.

The gov't can, of course, buy real stuff - bridges, harbours, railways, dams - to offset its spending, but there is no particular operational need to do so: The gov't is solvent by definition, not by balance sheet, so its spending and taxation are constrained by its desire to pursue policy objectives (such as full employment and balanced foreign accounts), not by any requirement w.r.t. the state of its balance sheet.

I'll read through the rest of the thread before I join in, but if I join I want to be a bank.  8)
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"Among the many models of the good society no one has urged the squirrel wheel" - J.K. Galbraith, The Affluent Society

Skyrunner

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Re: Interactive Economics(Extr. Experimental!)
« Reply #111 on: February 26, 2012, 03:13:39 pm »

Deadmeat said he was changing the rules.

Personally I think there should be 'NPC' households and firms to place more money into the system.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Urist McUselessNoble

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Re: Interactive Economics(Extr. Experimental!)
« Reply #112 on: February 26, 2012, 03:38:13 pm »

Doesn't matter. All money in circulation (at least what people commonly understand as money, which is to say legal tender and insured bank deposits) is government debt in some form or another.

Essentially, money is a receipt for taxes you've paid in advance. So the gov't prints € 1 mil, hands it to the cops in exchange for their labour. The cops pay € 0.3 mil to the farmer, keep € 0.2 mil as savings and pay € 0.5 mil in taxes to the gov't. The farmer pays € 0.15 mil in taxes and keeps € 0.15 in savings.
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"Among the many models of the good society no one has urged the squirrel wheel" - J.K. Galbraith, The Affluent Society

Skyrunner

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Re: Interactive Economics(Extr. Experimental!)
« Reply #113 on: February 26, 2012, 03:42:20 pm »

I'm pretty sure that's not the case.


From what I know, money is just something that ensures you can get x amount of some item.

"money is a receipt for taxes you've paid in advance" makes no sense, or at least it feels that way. I can't think why.

What is more accurate is probably "money is an agreement to pay x worth of items". It was backed by gold up to some time ago (maybe 50 years?) Not so sure about now.
 
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Urist McUselessNoble

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Re: Interactive Economics(Extr. Experimental!)
« Reply #114 on: February 26, 2012, 03:58:31 pm »

The gold standard was, like all currency pegs, a relatively short lived experiment. It failed in much the same way, and for precisely the same reasons, that the Euro is currently failing.

Money is the unit of account for settling taxes and contracts. It is a token of political power, not a token of commercial value. A dollar has no inherent value - the fact that you can buy things with US$ is entirely due to the promise of the American federal government that it will force any merchant house or government office within its jurisdiction to accept dollars in settlement of any obligation you may have to it.

Even gold has essentially no intrinsic value beyond the prestige it conveys. It is very nearly a pure Veblen good.
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"Among the many models of the good society no one has urged the squirrel wheel" - J.K. Galbraith, The Affluent Society

Skyrunner

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Re: Interactive Economics(Extr. Experimental!)
« Reply #115 on: February 27, 2012, 03:00:05 pm »

So... where's our GM? D:
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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