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Author Topic: Interactive Economics(Extr. Experimental!)  (Read 16407 times)

Deadmeat1471

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Interactive Economics(Extr. Experimental!)
« on: February 25, 2012, 06:54:43 pm »

Concept

Goods = go from firms to Households
Labor = go from Households from firms
Financial = Money goes to firms from Households savings(deposits), returns at interest on loans. Income from loans also increase the amount of capital the bank has free to loan out. Defaulting on loans wipes the debt, the amount being lost.
Government = Taxation 0%, no benefits

Rules

Firms
Make money from using households labor to produce goods, then selling those goods back to households. Households cannot buy goods out of nowhere, they need firms. You can pick any industry you want, but it will be for flavor only. Cars etc. Must pay wages to workers, they are free to leave at any time. However this could be looked upon poorly by other firms as a poor employment record.

Households
Try to stay afloat. Try to avoid debt, Try to buy as much as you can to show off to your mates and avoid the bailiffs.

Financial
Provide responsible loans to businesses, with the intent on gaining income through interest.

Government
Pass laws. Regulation, if necessary, prosperity is your goal.

Addendum Notes
Anything bought -> money goes to the firms.
Firms start with $200
Households start with $20
Financial starts with $500, reduced for each additional bank.
Government starts with $0 as no tax is being paid.
Purchases made by households may have a upkeep for them, car > petrol, tv > electricity,  etc etc. Purchases are made in $dollar form, I.E. household A buys $50 worth of a plane companys goods(He receives a holiday to pittsburg in his inventory)
Each worker will produce $20 worth of goods(regardless of the good) each turn wherever he works(if he works this turn). He has a chance to upgrade his skill by 1 (10% chance) for every turn he works there. This will increase the amount this worker produces by $5 each level.

Players

Join the game as one of the sectors described. There are no limitations, but you will find if everyone takes financial institution, no one will make any money, due to this I will refuse some positions if there is an overabundence of it. Generally however, as long as there are a few households and a few firms, all should be fine.
There can be multiple government players, but you would all have to decide on what to do, if anything, together. In the result of a tie, I will flip a coin.


Essentially, people can do what they want. This isn't entirely serious, its just a little game based on rules. I'm interested to see how it pans out!

Firms
Bynari Holdings
Spoiler: Info (click to show/hide)

Stone Inc
Spoiler: Info (click to show/hide)

Pop's Soylent Green Inc.

Households
The King family
Spoiler: Info (click to show/hide)

John Smith's house
Spoiler: Info (click to show/hide)

The Dendy Family
Spoiler: Info (click to show/hide)

Ględwine Household
Spoiler: Info (click to show/hide)

Financial institutions

Government
The McClay administration
Spoiler: Info (click to show/hide)
« Last Edit: February 25, 2012, 08:43:49 pm by Deadmeat1471 »
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Skyrunner

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Re: Interactive Economics(Extr. Experimental!)
« Reply #1 on: February 25, 2012, 06:57:50 pm »

Spoiler: Old post (click to show/hide)

This is now my firm's stats.

Bynari - Corporation (Privately held, public)
Assets : $200
Stock face value $0.0002 per share. 1,000,000 shares.

Stock options given out :
  King family - 100 shares @ $0.0002
  Dendy family - 30 shares @ $0.0002

Employees
  King family, $1.00/month - Engineer
  Dendy family, $0.06/month - Security
« Last Edit: February 25, 2012, 09:34:01 pm by Skyrunner »
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Deadmeat1471

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Re: Interactive Economics(Extr. Experimental!)
« Reply #2 on: February 25, 2012, 06:58:12 pm »

I join as a Firm.

Name : Bynari

What will it sell? (for flavor)
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mcclay

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Re: Interactive Economics(Extr. Experimental!)
« Reply #3 on: February 25, 2012, 07:00:00 pm »

I'll join as Govermenta
Name: Geckler and Hosh
Goods: Military supplies and weapons.
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Deadmeat1471

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Re: Interactive Economics(Extr. Experimental!)
« Reply #4 on: February 25, 2012, 07:03:23 pm »

I'll join as Govermenta
Name: Geckler and Hosh
Goods: Military supplies and weapons.

You can be the government, and you can start a state weapons industry, but you would need to pass laws raising tax first to pay for it.
Or raise taxes, get a loan and pay the interest with ther profits.
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Skyrunner

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Re: Interactive Economics(Extr. Experimental!)
« Reply #5 on: February 25, 2012, 07:04:08 pm »

Ah, well, I was going to go on as I went(be a generalist) , but ...

If I have a lot of funds,
I'll 'start' as a holding company.

If I have a moderate amount of funds, I'll start as an aviation company (Like Boeing Air & Defense).

If I have a small amount of funds, I'll be a retailer, like Costco.



@mcclay
A government can't sell goods, if I read correctly >.> Ninja'd.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

King_of_the_weasels

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Re: Interactive Economics(Extr. Experimental!)
« Reply #6 on: February 25, 2012, 07:06:29 pm »

Household:

Name: The King family
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Deadmeat1471

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Re: Interactive Economics(Extr. Experimental!)
« Reply #7 on: February 25, 2012, 07:12:01 pm »

Household:

Name: The King family

Added.

*I will wait a day or so before beginning, need at least a few more people. you can negotiate/set wages etc as you like until then.

**Note I wont start until we have more households than companys, we cant have people going bankrupt day 1.
« Last Edit: February 25, 2012, 07:15:48 pm by Deadmeat1471 »
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Skyrunner

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Re: Interactive Economics(Extr. Experimental!)
« Reply #8 on: February 25, 2012, 07:14:48 pm »

So... holding company approved? Or am I just a retail? :/
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Deadmeat1471

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Re: Interactive Economics(Extr. Experimental!)
« Reply #9 on: February 25, 2012, 07:17:20 pm »

So... holding company approved? Or am I just a retail? :/

Yeah approved, you'll have to start a aerospace company as a subsidiary like you said.
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Skyrunner

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Re: Interactive Economics(Extr. Experimental!)
« Reply #10 on: February 25, 2012, 07:21:41 pm »

Umm... Okay.

Also, holding companies usually don't start companies. They acquire them.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

mcclay

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Re: Interactive Economics(Extr. Experimental!)
« Reply #11 on: February 25, 2012, 07:22:32 pm »

I pass a law that gives us jsut enough money to pay for it.
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Skyrunner

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Re: Interactive Economics(Extr. Experimental!)
« Reply #12 on: February 25, 2012, 07:23:41 pm »

Mcclay, why don't you subsidize my aerospace company? It's Air & Defense, see. Win-win.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

mcclay

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Re: Interactive Economics(Extr. Experimental!)
« Reply #13 on: February 25, 2012, 07:25:56 pm »

Okay, how does subsdizing work?
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Deadmeat1471

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Re: Interactive Economics(Extr. Experimental!)
« Reply #14 on: February 25, 2012, 07:27:37 pm »

Okay, how does subsdizing work?

You pay say $5 of his workers wages, or give him a lump sum(but you have no money yet), etc.

There arent any limitations.
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