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Topics - hops

Pages: [1] 2 3 ... 9
1
Roll To Dodge / Roll for Shoes [4/4]
« on: September 08, 2023, 05:45:08 am »
Location: Tavern

A Patron asks for a drink.

The Barmaid rolls to Serve Drink (Act 1).

She rolls 5 and succeeds, and pours the thirsty customer some beer.



Spoiler: Rools (click to show/hide)



GO WEST, YOUNG PERSON.

2
General Discussion / Grass thread [Outdoors and nature thread]
« on: April 16, 2023, 12:48:35 am »
I don't even touch grass that much, I just felt like this thread needed to exist.

3
Roll To Dodge / Roll to be AI Generated Adventurers
« on: January 08, 2023, 05:59:33 am »
Yours truly got a subscription to a thoroughly disappointing NovelAI, so let's make use of it while it lasts. Unlimited players, or at least as much as I can handle before I start forgetting someone.



Character sheet for lorebook entry:
Quote
Name, aliases: (It's important you fill this out because this will be what I use as keyword for the AI. Also, it'll be what you'll be referred to in the Storyteller.)
Species:
Appearance:
Occupation, specialties:
Gear:
Abilities:
Felonies:



"You are the only one who can help me. I need you to come with me. Please, please, please, adventurers..."

That was what the cloaked woman said to a group of highly suspect 'adventurers' in the Sweet and Sour Unicorn Tavern. You are among those who followed her, for whatever reasons.
The woman's request is simple: she needs your help to find her missing daughter. She believes that the girl may be somewhere within the nearby ruins.
However, this is not an easy task; there are many dangers lurking in these ruins. And even if you do manage to reach the child, will you be able to bring her back? Will you have the courage to face the horrors that await inside?

Not to mention, the first thing you have to figure out was whether or not you have a horse to get there.

4
Roll To Dodge / Bay12 Go to New Vegas: The Rebootening
« on: January 27, 2022, 11:39:02 pm »
As per usual, this will go on until I'm tired of it. Player-count is open-ended, for now.

Damage will be tracked by a tiered system. You get 2 tier 1 slots, 2 tier 2 slots, and 1 tier 3 slots. If damage overflows one slot, you get one on a higher slot instead. If you overflow tier 3, you die and has to sit out a few updates until I feel like respawning you. Don't worry, I'll PM you when that happens.

When you roll a 6, your overshoots will always accomplish what you set out to do, but also put you in more trouble.



Update 1

War, war never changes.

After the nuclear war that devastated the world, or probably at least the United States, mankind either mutated or fled to the bunkers. It had been like 300 years or something. Las Vegas somehow survived the nuclear war and is being run by some reclusive guy named Mr. House.

Cruising in from a very beaten up hoverbus, your group sees the city from far away, but before you could get there, a bunch of raiders surround you and run at you with the battle cry of "WHAT THE FUCK IS THAT, IS THAT A FLYING CAR?"

5
General Discussion / dumb hypotheticals thread
« on: December 03, 2021, 10:11:14 pm »
this thread is for asking stupid hypothetical questions.

what would you do if coca-cola offered to transport you back in time to seed the myth of santa claus?

6
Forum Games and Roleplaying / The Quiet Year [Full, waitlist open]
« on: October 18, 2021, 07:50:42 am »
Spoiler: Original OP (click to show/hide)

Player List
hops
a1s
Yellow Pixel
chaotic skies
NJW2000
Fluffe9911


Waiting for confirmation

Waitlist

7
Mafia / Mountainous Mafia [on hold]
« on: October 06, 2021, 08:59:56 pm »
OK, I don't know if we even have 14 active players on this board, so get your friends from off-forum or something to join in. You know, if you want them to start seeing you differently and hate you a little bit.

This will be a 12:2 Mountainous setup, so that means that there are no power roles at all. It's entirely townie bickering. The suffering caused will power my soul.

Days will last 72 hours and nights will last 48 hours. Everyone is entitled to day or night extensions if they inform me in advance in the thread. I will trust in your discretion not to drag the game out unnecessarily or for metagaming purposes.

Summary

1. No townie power roles.
2. 12 townies, 2 mafias.
3. 72 hour day and 48 hour night.



Fluff

Ah, Adler's Ski and Spa Resort. An affordable home-away-from-home for those who don't really like skiing but wanted to, at least once in their life. If only you all didn't get snowed in and forced to only use the amazing spa services. Oh nooooo.

Except the owner, John Adler, had been found dead in a sauna cabin. You hear rumors that two among you are part of the Mob who had come here to kill Adler and his guests to make an example of the man's failure to pay the loanshark. The only reasonable action here is to kill the two mafias before they kill you. Because, you know, the phone lines are cut and all that.



Player list

8
You find yourself at an IKEA. In human society, this is generally not a surprising development. Being in an IKEA in the evening at Valentine's Day might raise some eyebrows, however, even if you also see other people around. Some of them are even couples. You guess some people see furniture shopping as a worthwhile way to spend a date?

Today, you don't exactly have a date, though. You're not even sure why you picked today to shop, but hey, it beats moping around back in your aparrtment over your break-up, right?

Suggest characteristics:
Code: [Select]
Name:
Gender and Pronouns:
Age:
Appearance:
Occupation:
Blood Group:
Likes:
Dislikes:
Furniture sought:
Talents:
Flaws:
Gender and Pronouns of Ex:



Spoiler: How to play (click to show/hide)

I've never actually been in an IKEA, so there may be some IKEA inaccuracies.

9
Roll To Dodge / Posthuman Mercenaries (3/3) - Mission 1: Ausonia Montes
« on: February 11, 2021, 01:29:30 am »
The year is 3721. Life has spread out from Earth throughout the stars. Humanity has stepped beyond their natural bodies. People no longer die or are born. Sleeves- bodies controlled by an intelligence that may once have been called a human or an AI- explore the stars, searching for meaning, influence, direction. The pace of technology overall has slowed down to a gentle crawl, now that life is infinitely precious. Conflict still rages on between sleeves, their original intelligence safely stored in databanks throughout the galaxy.

You reside in the Solar System, the original birthplace of life. Occupations no longer matter in a world where decades can pass within a single intersystem trip, but you have made your living in this system as a mercenary.

The three of you entered a data center managed by Luminus, a hypercorp based on the moon of Io, orbiting the gas giant Jupiter. Backups were made for a dangerous, secretive mission.



Disadvantage/Advantage: When you have an advantage in a roll, you roll twice and takes the highest roll. You cannot have more than 1 advantage in a roll, but your Advantage and Disadvantage can cancel out.

Quote from: Character Sheet
Alias:
Personality:
Preferred Sleeve: Humanoid/Nonhumanoid, general appearances. Research has proven that intelligences operate better when slotted into sleeves similar in appearance and body plan to their main sleeve.
Expertise: Choose one from Control, Insight, Influence, Aggression, Preparation, Misdirection. You gain an advantage when making a roll using this attribute.



Players will be randomly selected after this countdown ends. Anyone after this time will be added on a first-come-first-serve if I don't get enough players. The rest gets put on Reserve.

Not sure how long I'll keep this going, but let's go.



Active Characters

Spoiler (click to show/hide)

10
Forum Games and Roleplaying / Dungeons of the Lost [ISG]
« on: December 23, 2020, 09:11:27 am »
Ok, I know my track record isn't particularly great, but I swear this one will be short and it will get finished.



Chambers of the Adamant Reflection


Code: [Select]
Name:
Pronouns:
Race:
Archetypes:



How to Play

1. More will be revealed in due time.
2. You are given 10 dice to allocate to archetypes. You can allocate a maximum of 4 dice to an archetype. An archetype can encompass a profession, such as "Roguish Trickster", "Belligerent Knight", "Mild-mannered Reporter", or "Poison Archer". It can also be more of an identity or a trait, such as "Disgusting Glutton", "Rampant Womanizer", or "Innocent Child".
3. In most situations, injury result in a temporary loss of dice in an archetype. In most situations, losing all the dice in any archetype results in defeat and/or death.
4. Supernatural archetypes like "Blood Mage", "Sorceror", or "Psychic Schoolgirl" cost double dice to allocate but has a certain unique property...

11
Play With Your Buddies / A Bunny's Guide to the Darkwood
« on: December 07, 2020, 05:39:04 am »
Darkwood is a survival horror game about a Polish village surrounded by an impenetrable, rapidly growing forest. Cut from the outside world, something nefarious is happening to the villagers. And something terrible has happened to the outside world as well. Trapped within the Darkwood, I must try to get out, or at the very least, not die horribly.

Assuming I don't lose interest in this game really fast again, I want to figure out the lore and strategies of this game without needing to resort to spoilery guides. I will be writing my speculations on lore and strategies in a semi-in-character voice, but this isn't much of a traditional Let's Play in that I won't be completely detailing my journey, not unless prompted. If you are curious about the full picture, I suggest buying the game yourself. It doesn't have any jumpscares, apparently. Needless to say, spoilers abound from here on out. I will be treating (applicable) comments on here as voices inside my character's head, giving advice and suggestions. If you're knowledgeable about the Darkwood, please avoid spoiling me and limit your advice to subtle nudges like "I don't think trying to fight Wolfman is the best idea...", 'I'd rather be well-equipped before I venture into the cave," or "I bet there's something interesting in that house up north."

I'll playing with permadeath for now, since it's not like I'll be losing too much progress when I barely know anything. I'll switch to 3 lives if I need to, or even unlimited lives. The Darkwood gets worse with every passing day though, so I don't think a reset is necessarily a bad thing.




12
Forum Games and Roleplaying / TACTICUS Lite 2018 GOTY Edition
« on: August 14, 2020, 05:12:46 am »
Starting a new round of TACTICUS because I haven't seen people playing it for a while and newer members should be introduced to it. I'm still working on my own game alongside being super busy though, so we're going to need some housekeeping rules from TACTICUS Lite 2018 GOTY Edition.

  • There is no GM. Players are responsible to keep track of their own TACTICUS Points.
  • There exists a board1. The board size shall be 9x9 at the start of the game.
  • Miniatures can exist on a space on the board. They must be represented by a symbol. The symbol must be explained in the Legends.
  • Miniatures can cause Witching2, which are kept track of in the Playspace3
  • Rules from other editions of TACTICUS can be invoked, but they must be compatible with the above rules.
  • Players do not have to play according to turns4. However, it is considered good manners to not play your turn immediately after the turn following your previous turn.

1 Known as FIELD OF PLAY in classic TACTICUS editions.
2 Delayed effects, persistent enchantments, etc. I'm not sure why they decided to call it Witching in this edition. Probably some developers thinking they're the next Pantsheim.
3 On forum, we'll represent the playspace in a post rather than on a pentagram.
4 This is to prevent the game taking eons if a player perishes, which in erlier editions would have required the game be adjourned or a Necromancy Ritual to be performed before the round can proceed.

Please for the love of Armok, quote the Playspace verbatim, BBcode and all, every time you play your turn, otherwise this'll descend into chaos.

13
[Moved Prologue to next post, now I'll set this up when I have the energy to]

Index

Prologue

Character Sheet

Spoiler: Character Sheet (click to show/hide)

14
OOC Thread

Pestilence and death have spread through your region, ever since the Dark Lords had set their sight on the Kingdom of Samith. Though your village have never had much protection from the Crown, as usual, the little people become the first casualties of war.

Founded centuries ago, or so the elders claim, the community of Kiodan's Valley have formed around the stronghold that once held a gateway to the realms of the Fae. Now it lays crumbling and is simply a farming community. It wasn't a border village, but as the forces of darkness pushed forth, the war will soon come to them, and the refugees have flocked to settle among the ruins.

The elders have called for a meeting. It is time to repair the stronghold, and prepare for war. Whether you are a community fixture, a mercenary, or an adventurer, you are among the militia drafted to defend and manage the village in this time of war.



But first... who are you?

  • What is the name that they call you? Do you have any other nicknames, and how did you earn them? (Fluff)
  • What race are you? What do you look like?
  • How did you come to be in the Valley? Are you one of its original residents, a refugee, or an adventurer here to help? (Gain Connections With Villagers 2, Connections With Refugee 2, or Connections With Adventurer 2)
  • What is your occupation? (Gains Rank 2 in related skill)


15
IC Thread

Pestilence and death have spread through your region, ever since the Dark Lords had set their sight on the Kingdom of Samith. Though your village have never had much protection from the Crown, as usual, the little people become the first casualties of war.

Founded centuries ago, or so the elders claim, the community of Kiodan's Valley have formed around the stronghold that once held a gateway to the realms of the Fae. Now it lays crumbling and is simply a farming community. It wasn't a border village, but as the forces of darkness pushed forth, the war will soon come to them, and the refugees have flocked to settle among the ruins.

The elders have called for a meeting. It is time to repair the stronghold, and prepare for war. Whether you are a community fixture, a mercenary, or an adventurer, you are among the militia drafted to defend and manage the village in this time of war.



This is an experimental campaign using the Roll for Shoes system, which is basically like Roll to Dodge in terms of simplicity and focus on slapstick and hilarious player failures, as well as character generation during gameplay.

Quote from: Da rules
  • Say what you do and roll a number of d6s.
  • If the sum of your roll is higher than the opposing roll, the thing you wanted to happen, happens.
  • The number of d6s you roll is determined by the level of the skill you have.
  • At start, you have only one skill: Do anything 1.
  • If you roll all sixes, you get a new skill specific to the action, one level higher than the one you used.
  • For every roll you fail, you get 1 XP.
  • XP can be used to change a die into a 6 for advancement purposes only.

I'm notoriously bad at staying interested in an experimental campaign, but we'll see how far we get. This will be done on Discord.

Player List

Player: Naturegirl1999
Spoiler (click to show/hide)

Player: King Zultan
Spoiler (click to show/hide)

Player: Doomblade187
Spoiler (click to show/hide)

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