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Topics - Aklyon

Pages: [1] 2 3 ... 8
1
Play With Your Buddies / Lets have us an alien war: XCom2 modded
« on: April 14, 2016, 09:25:13 am »
Well I said I could try it in the thread, so I'm doing it, trying to make an xcom2 screenshot lp. But first, a question for ye: Veteran or Commander? IESS+ & A Better Advent combined is going to make things harder regardless of which we do, as well as Additional Dark Events if it shows up with, say, extra sectopods. Or other terrible things. Also I haven't actually beaten the game on commander yet.

Still in the interest of it being amusing, I'll let you guys decide. Heres the modlist involved, unless someone brings a good reason to not use something (or to add something else!):


2
The Kingdom of Large (temporarily named while its reorganized after defeating the previous rulers, the Empire of Gnok) is, well. Large. And in quick need of renaming, but other than that, it is fairly diverse. Large fields. Large forests. Suspicious-looking caves scattered about the place. Plenty of farms when there isn't a fight going on nearby. And most of all considering its history of conquest, reconquest, and rereconquest, castles.
Castles everywhere, from small stone forts to previous capital cities before they got burned to the ground by invading conquerers. Most of the ones from the Empire of Gnok however, were built mainly of wood to spite whoever attacked them, and are little more than large scorch marks on the land now. The ones not claimed by victorious invaders, bandit kings, or temporarily independant lords are for the most part empty, except for the oldest ones.
The oldest, smallest, and least touched by consistantly-changing lords are the ones who were home to the true, actual, and quite extinct as far as official record is concerned natives of the land; they attract monsters by the hundreds (in the worst cases thousands) from the still-lasting death curses of their lords. Many a conquest through history has been cut abruptly short by the sudden death of all the leading warriors after they enter one of these to prove curses don't exist and that there can't be more than a handful of demons in there. Occasionally explorers stumble upon new ones, in even less probable locations than before, like the bottoms of lakes, or the entire interior of hills. But they are not impenetrable fortresses to the excessively-prepared, or to leaders with entire armies to risk claiming a more prestigous castle at terrible cost.

Like you and your small group of fellows. You may have lost 95% of your force in the effort, but the few of you who remain meet in the grand throne room itself, having finally cleared out the place over the vicious complaints of the previous hundreds of monstrous occupants. The smell of some of the rooms will need to be purged with fire at somepoint (you can't exactly get much done in there with the sort of overwhelming smell they've left behind in them), and the curse still needs to be dispelled before it recognizes you are not the monsters you pretended to be. Aside from that however, it seems to be in poor, if entierly intact condition, and with it the group finally has a place of its own, no longer sleeping in massive camps surrounding towns with too-small inns.

You must have taking a worse beating than you thought however, because you don't remember a thing about the group besides who you are, and why you are part of it. The others look similarly weary, but it seems like they're waiting for you to start. Well then.
---
So, we need an Organization, and a Leader. Being in control of one of the Ancient Castles, while the group may be a tattered ruin of its former self, it has significant respect from anyone who finds out about the capture, at least until the news starts to get old. Short of an unexpected siege, they won't be bothered all that much yet while they recover as a result.



On magic:
Most of the magic comes from sources within the old castles, which means most of it is tangled up with the curses the natives left behind in them. The successful casters manage to seperate the magic from the curses enough to not have terrible side effects.

Spoiler: ooc details (click to show/hide)

3
Play With Your Buddies / Aklyon streams things (Offline)
« on: February 12, 2015, 10:33:15 am »
So after figuring out how obs works and mostly succeeding with having starsector work with it, Streaming something.

Stream's here.
Spoiler: Original OP (click to show/hide)

4
Forum Games and Roleplaying / Skies of Alzeran [7] - *THOOMP*
« on: November 01, 2014, 07:46:02 pm »
There are a number of floating castles in the world of Alzeran. Part of the reason being things tend to not last particularly long on the surface with the lava and the deadly beasts and the occasional unexpected explosion or meteorite impact, but mostly because the planet is particularly good at supporting floating architecture for some reason, despite its non-gas giant nature. Theres been quite a few races taking note of this lately, and you can see a number of them under construction as you enter Alzeran's airspace.

So, this is part-RP and part stat-based castle fighter, if I was going to try to describe it in types of game.
Each player is in charge of a sizable floating sky castle. It doesn't have to be typically castley, or even medieval, but however you make it, it has to be describable as 'A sizable floating sky castle' in some way or another. Sky castle towns or sky fortresses are also acceptable for particularly town-with-fortifications-like ones or militant ones respectively. Your ruler/how they rule/their race and so on is entirely up to you though with the limit being the forum rules. The eventual goal is to gain absolute air superiority over Alzeran, however it happens. Diplomatic alliance, A war that makes the surface even less survivable by the end (but now has some interesting ruins to explore carefully), whatever ends up being the case. This goal might end up changing later, but not without something significant happening.

Major turns that involve everyone will be put together by myself, but otherwise things like diplomacy or general interaction or insulting an opposing castle with creatively repurposed clouds or something like that is up to you guys. A major turn will have Turn # in bold text (and won't be sooner than every couple days most likely, depending on how much is going on) and account for all the actions I find since the last one in a summarized way, as well as updating the map locations of everyone and possibly an event. A minor turn is for things like coordinating actions between some but not all of the people involved in the game, or for people having RP or diplomacy and so forth, and can happen any number of times between major turns. Minor turns can also involve miniupdates if I make any. I'll try to solve conflicting posts myself as GM, but if theres a conflict that I miss (or aren't there for at all) and its not worked out on its own, minor turn actions will go in chronological order based on post time.

Originally I was going to limit this to 6, since I'm not spectacular at managing multiplayer things. But for now, I'll leave the game open for anyone who wants to come and castle and we'll see if it works out. (This means you can still join midgame, just you have to start at the edge of the map. Any location not already in use on the edge will do.)
The map below is divided into approximately 48x48 pixel blocks; approximately because the edge tiles ended up slightly larger or smaller when I had finished laying out the grid in paint.net. A normal-sized sky castle fits into one block.
Spoiler: Map (large image) (click to show/hide)

Spoiler: Stats (click to show/hide)
Spoiler: Weaponry and Defensery (click to show/hide)

Spoiler: Alternates (click to show/hide)

Spoiler: The Destroyed (click to show/hide)

5
Play With Your Buddies / OpenTTD: Signal Finagling simulator, Server Edition
« on: September 07, 2014, 11:34:48 am »
If I'm hosting (currently am not, testing maps):
Server address is 100.7.93.87 (tell me when the ip changes)
Password is dwarven
The other current OTTD thread is over here if you're looking for that.

Current OTTD version: 1.6.1
NewGRFs (if you don't have them, let the ingame downloader fix that):
FIRS 2.1.2 (Extreme economy for maximum cargos)
av8 Aviators Aircraft Set 2.21 (modified airport costs on, the other three parameters off)
Hover Vehicles 1.0 (universal truck on)
eGRVRTS 2.0-r188 (All vehicles on, cargo-dependant graphics for tankers)
Vacuum Vehicule Wagon
Vacuum Tube Train Set
PIPE v6.4-r69
Squid Ate FISH 2.0.2 (improved canal/aqueduct/lock costs on)
Sailing Ships 0.62
FISH 0.9.2
UKRS2 1.05
OpenGFX+ Trains 0.3.0 (provide rail vehicles off, monorail/maglev vehicles on)
OpenGFX+ Airports 0.4.2
OpenGFX+ Road vehicles 0.4.1
Industrial Stations Renewal 1.0.2 (disable custom ship depot on)
Progressive Rail Set v2
HEQS 1.5.2
Road Hog beta-6
Elder Scrolls Town names (because y not :P )

Settings of note:
Spoiler (click to show/hide)

Max clients 10, max Spectators 10, max companies 15. Max vehicles 500 except for road, which is 1000.

6
Forum Games and Roleplaying / Crystalline - Cycle 84
« on: July 30, 2014, 05:13:29 pm »
A massive crashing sound wakes you up. A flash of light and noise strikes you afterwards, and occasionally a thunderous noise shakes the area. You feel intact, highly energized (quite overly energized for what appears to be a hole in a planet's surface, infact) and yet...off. Something that was there is no longer there. The thunderous noises continues to happen above your landing place, but otherwise all is still.


...After some length of time, you've entirely woken up from what seems to have been a state of stasis. The missing part was your old connection to the Prime Crystal, which is troubling, because it means you were detached at somepoint in the past. The only material you can detect around you is rather useless at first, but after closer examination is not completely inert. So while not difficult to convert to protect yourself from this new planet, it will be will also be terrible crystal without significant adjustment and energy costs. Not the best of locations, but its a start.





This is a suggestion game with pictures about a crystal that has crashed into a planet, separated from what it used to be a part of. Perhaps later you will gain more abilities, but right now you are in a hole in a field, in the middle of a massive storm, with nothing but your core crystal and too much energy. Do you want to attempt to extract yourself from the hole, or convert some of the material around you and go further into the ground?

Spoiler: Mechanics (click to show/hide)


Spoiler: Status (click to show/hide)
Spoiler: Map legend (click to show/hide)
Spoiler: Starting Crystal forms (click to show/hide)


7
So, I went to see if Master of Mana updated, and it apparently has been. Also, I quite like playing as a race that terraforms the landscape around them, like the Illians, Frozen, and Aristrakh.

But first, I thought I'd ask you guys two things: First, if I'd missed a terraforming civ (haven't played Fall from heaven 2 in awhile), and secondly, who should I play against? If you haven't played this before, I haven't been able to find a full list of all the civs in MoM, but for the ones from FFH2, theres a list here. Theres als oa good explaination of some mechanics in Soli's post here.

Spoiler: Parts (click to show/hide)

8
Life Advice / Agh!
« on: December 20, 2013, 03:11:10 pm »
Long rantish post ahead about lack of focus or indecisiveness or something like that.

I keep looking at all of the things I could do job-wise, then knowing all of the very similarly crappy and long winded repetitious sites I'd have to go through for the nth time with no point in sight firstly because of the reasonable but irritating fact that you cannot email everyone who applies for x job because theres so many people who want it, and secondly because nothing ever happens due to the first point. Its a goddamn important thing yes, but when it seems like you're absolutely no further than where you half the year ago the importance gets defenestrated by the void of nonresponse. Bloody job experience's infinite tautological loop of needing it to get it can go fall into a well. On the sun.

But I could just ignore that for the time being, stay here with family and make nifty chainmail things. Theres only so much I can do with one size of ring though, and it don't really seem like someone would want plain bright aluminum when theres other things you could get instead, like color anodized metals or those celtic designs that use something like 3 sizes of ring. Shipping was a bit too much for me to just buy more rings at this point until I have money to spend like that again.
Or I could make a game of some sort. RPG Maker is on here, but whenever I do art it looks terrible and I honestly don't think I could do a good enough story to be worth playing an rpg for, unless it was a rather very short game. I could make a roguelike and not worry about art at all, but theres seems to be a ton of those recently, and so on and so forth until I've ended up talking myself out of making any genre and I'm back at the top of this rant.
Programming in general I want to be able to do, but if I start up some sort of tutorial or just a guide or anything really, I focus on it for a week or so, and then I get distracted by something else and forget what I wanted to do with it while it sits there incomplete. Then I remember it later, but I can't figure out how it works outside of a vague idea, then it breaks when I try to add anything to it for no reason I can remember, if it worked in the first place anyway.



If you're still looking at this, basically I've been stuck for awhile between the terribleness of trying to get anything done related to jobs and me not being able to keep focusing on recent things for longer than the initial sounds-like-an-awesome-idea part. So I'd like help with the latter, if you guys know anything about it. I doubt the internet can do anything to the former, and I'm tired of walking around the house talking to myself about it.

9
Other Games / Swords and Potions 2 - Simpler than the original
« on: August 12, 2013, 09:54:51 am »
Swords and Potions 2 is a neat little timekiller I found a yesterday on Kongregate, though it probably has its own site as well. It's similarish to the original S&P, a simple-ish timekiller game that puts the player in the shoes of a shopkeeper in a typical RPG.
As customers start piling in, you must keep piling up materials, products, and furnishings to keep increasing your profits. It's a kind of time-management game, where you have to decide what the best things to have your crafters do. You can also suggest different items, ask customers to wait while you are finishing a craft, or switch between workers you've hired between days opening your shop. It seems like a pretty streamlined version of what I remember of the original, but really, the best way to figure it out is to try it.

Instead of guilds, people are organized into towns, and you get put in some town when you start. You can also (using the button next to the name of the town) move to another one, or start an entirely new town (We are in Bay12, ask for an invite here). It would be nice to (sorta) know some people in the town I'm in, whichever one it becomes.

Anyway, here's a link, and theres some (fullscreen) pictures below.

Spoiler: Pics (click to show/hide)

10
...Repair Boot successful.
Time since last active: 3.156×10^12ms (36524 days)
Current location: Generator Zeta....Probably. Current depth in comparison to sea level does not match previous location at shutdown. Estimated to be significantly underground.

So, this is a game about a group of 4 robots attempting to dig their way to the surface, using the energy of other robots to keep themselves going (You are one of them). If some of them are destroyed along the way, they'll meet other robots on the next level who also want to get out of the dirt.

All rolls are a d6.
Spoiler: Moving/Fighting (click to show/hide)
Spoiler: Map things and Vision (click to show/hide)
Spoiler: Stats! (click to show/hide)
Spoiler: Character (click to show/hide)

Map:

Current Legend:
ABCD - Players
Green area - Generator
H - Unknown robot
P - Unknown robot
Yellow lines - Path

Waitlist (if this is ever needed):
-Nada.

11
Forum Games and Roleplaying / You are Another Wizard! - Library!
« on: July 10, 2013, 07:12:15 pm »
(A quasi-sequel to You Are WIZARD! This is still a suggestion game.)

You awaken, as usual, at what appears to be a room in the town of Flom. Of course, it is not; that was just an impressive illusion converted to fit whoever lived in the room. You're at the Academis Primus, in Quarlx, center of of the Zionic lands. Only two kinds of students end up here: The great mages-in-training, the too-talented students of everywhere else of importance (Reyk Figarans excluded), and those who had caused...impropriety in magic, to be polite.
More directly, they'd been caught being unacceptably rogue (or something else that drew too much bad attention) and were here to be knocked upside the head (figuratively) before being allowed to continue anything. Only way to tell them apart really was asking specific questions to specific psionics students, otherwise they acted more or less alike.

A few years ago they said you could tell them apart easily: you either had a ridiculously pointy hat, or you didn't. But the reason for that changing, aside from the official answer ("It is simply just a consequence related to the reason Reyk Figarans are disallowed, feel free to wear whatever headgear you wish as long as it does not involve enraged cauterized decapitation of fellow students. If a second case of that EVER happens here again, you will be disintegrated with extreme prejudice, and your parents/guardians notified of your de-existence.") was hidden, and hopefully you are part of the former group and not the latter. Being stuck near the experimental rooms as someone with not much interest in that area was problematic to your thoughts in general, and your memory specifically. Sometimes you'd wake up and not remember what your name was but could narrate the entirety of the most recent play to have been performed nearby.

...damnit. Today was one of those days. But it was at least a play you'd heard of before this time.

Pick two magic schools from below, and then the following for our character (magics will be by majority):
Name:
General appearance:
Name of the play (optional):
Other (optional):

Magics:
Spoiler: Magics! (click to show/hide)

Spoiler: Mechanics (click to show/hide)

Spoiler: OOC note (click to show/hide)

12
Forum Games and Roleplaying / You are a Satellite
« on: April 10, 2013, 08:50:31 am »
In the darkness, there is nothing. Inside this nothing however, a series of red lights start to glow again. More lights grow out of the darness until finally there is light. Very dim, very very dusty emergency and console light. But light nonetheless, which made something out of the nothing that had been everything for who knows how long a length of time now. Possibly too long. Possibly enough time to make this automated mission worthless. But Possibilities are beside the point right now. Reactivation is the priority.

Returning to operational mode...................Ok
Scanning Planet.........Done
 - Temperate Planet
 - Abnormal Atmosphere
Life detected
FTL N/A
Hyperwave N/A

Radar Transmissions detected (weak connection)

Running Reboot Diagnostics...
Main Core
Main Scanners
Solar Paneling

Long-Range Scanning
Networking
Self-Defence

Scanning for defensive array.......ok
-BEFRIEND Cannons
--Cooling subsystem
-Asteroid Diversion Laser
-Asteroid Destruction Laser
-Targeting Array

Shielding
Manufacturing
Secondary Systems

Scanning for basic secondaries.........ok
-Rover Launch System
-Optics
--External Visuals Unit
--Internal Visuals Unit
--Infrared Unit
--Ultraviolet Unit
--X-Ray Unit
-External Lighting
-Internal Lighting

Generators - Frozen, heating required. Redirecting power.

Orbit is Stable around Unknown Planet. Fuel low but not critical. Reboot scripts complete, activating AIs.

>_

---
Some people might've seen me do this game before, but the map quickly turned into a confusing mess of color tags that was a pain in the butt to actually add to, or modify carefully. This time, I'm using ascii-paint, and it is of course, a different satellite. Other than that, its a suggestion game. The generator will thaw in two turns, it'll be back to full power in 5.

13
General Discussion / Pondificationus Magi
« on: March 16, 2013, 08:17:56 pm »
Or,
We need a new thread for magic pondering.

Previous topic is in this part of the WTF thread, and goes until the above quote. Parts are also below:
I just kinda realised something
The vast majority of wizards in fiction are noncombatants who learn combat spells, the vast majority of their spells will be for killing people.

Why!?!

It is like me going to school to learn how to use a gun when I never want to own or shoot one.

But why would you go through all that effort just to fry people if you arn't planning to fry anyone?

I mean magic can do other things... Why is the Fireball and Lightning and Make their eyes pop out and explode their brains spells so attractive but the "Improve soil quality" spell so despised?
Because then they can pontificate about having power and not using it, and how conflict breeds only conflict. You can't get away with that shit if you're not capable of blowing a guy up with your left nostril.

Not so much required as still useful. It's more' like learning quantum physics by mastering artillery triangulation. Could still learn quantum physics by just studying quantum physics. But you can learn it by dropping shells on people, too. Or a combination of the two.

So you could get to grandmaster soil growth just learning soil growth, but you could also get there via learning how to demolish the countryside. And being able to the do latter also means that when the Jubjub bird comes calling you can set it on fire and not get eaten. So the magi pick up some muderskill because, well, why not? You still reach point B but something's less likely to be able to eat you on the path there.

14
Life Advice / Middle mouse problems
« on: February 09, 2013, 01:41:01 pm »
I'm tired of this mouse I currently have not having a consistent middle mouse button. Sometimes it works, most of the time it doesn't unless pressed hard. The rest of it works fine, but trying to play games that I want to play with a missing button when theres not always a rebindable keys option for it is annoying. So, I'm asking you guys a good way to either fix the problem, or a decent mouse that won't just stop having a working middle mouse a few months after I get it. Something under $60 would be good, but it doesn't matter if its corded or wireless.

15
Forum Games and Roleplaying / TACTICUS!
« on: January 31, 2013, 07:46:24 pm »
Quote from: TACTICUS for Dummies, page 45, second paragraph
A TACTICUS game may be initiated on the spot anywhere, anytime. The necessary tools can be added later in the game.

I place a dimensional rift upon the board. Where did we leave the board though?

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