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Author Topic: Starbound - We have lift off.  (Read 945214 times)

Catastrophic lolcats

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Re: Starbound - We have lift off.
« Reply #7230 on: February 08, 2014, 07:16:25 am »

Been playing this with my roommates and having a great time. Got to imperium gear pretty damn easily so I went around building a really awesome base. Found an Apex lab quite close to the spawn on an arid planet and thought it would be great to make a kind of Fallout/Mad Max crossover making the lab the centre of a massive post apocalyptic shanty village.
Worked extremely hard "aging" the lab using various materials and flattened the land where I started the outline for the village. Everything looked great and I even installed a colony creator mod so I could populate my planet where meteorites rained down from the sky and ruined everything I had done. Rage quit, not playing again for a long time. GG Starbound.
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #7231 on: February 08, 2014, 08:08:23 am »

I ask this in all honesty: Screenshots of what, exactly? The code? The .csv files? The tables represented by a third-party spreadsheet editor? The results of a modified table shown in Starbound even though it wouldn't be representative of what the utility/mod does out of the box? I really don't know what I could show that would be informative and not misrepresentative of what my work does, with respect to the typical Starbound mod user.
It doesn't really matter of what, as long as there is at least one screenshot so people actually feel compelled to download the thing. And I don't mean for Bay12, but for the mod page.
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Execute/Dumbo.exe

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Re: Starbound - We have lift off.
« Reply #7232 on: February 08, 2014, 08:13:59 am »

Screenshot for B12. I'm still reluctant to put this up on Chucklefish or Nexus.
*cough* *cough*
Before and after shots of the distribution in game may help. Get a really extreme after, though.
*more awkward coughs*
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #7233 on: February 08, 2014, 08:30:04 am »

And I don't mean for Bay12, but for the mod page.
*coughs back at you*
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Tylui

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Re: Starbound - We have lift off.
« Reply #7234 on: February 08, 2014, 12:58:42 pm »

I agree with the rest, Leyic, even if you think the screenshots would be misleading, it WILL lead to more downloads. If you explain it right, people won't be confused. EDIT: In fact, why don't you take several screenshots, one of a ton of diamonds, one of a ton of rubidium, one of just coal, etc. to show that it can be set to different things, and it's not just an out-of-the-box change.
« Last Edit: February 08, 2014, 01:02:02 pm by Tylui »
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7235 on: February 08, 2014, 12:59:27 pm »

Screenshot for B12. I'm still reluctant to put this up on Chucklefish or Nexus.
*cough* *cough*
Before and after shots of the distribution in game may help. Get a really extreme after, though.
*more awkward coughs*

You do know that screenshot was posted AFTER MaximumZero asked for it, right?
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Tylui

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Re: Starbound - We have lift off.
« Reply #7236 on: February 08, 2014, 01:10:10 pm »

Ultimuh come baaaack I missed you by like 20 seconds. :(
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #7237 on: February 08, 2014, 01:19:56 pm »

Oh? Well then, Ill rejoin.
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Squill

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Re: Starbound - We have lift off.
« Reply #7238 on: February 08, 2014, 04:23:27 pm »

Just played Starbound for a while, here's a couple of interesting things I found.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Elephant Parade

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Re: Starbound - We have lift off.
« Reply #7239 on: February 08, 2014, 04:28:43 pm »

The bombs make me suspect it to be a Legend of Zelda reference.
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Moghjubar

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Re: Starbound - We have lift off.
« Reply #7240 on: February 08, 2014, 04:57:45 pm »


Don't really know what the deal with this guy is. Some sort of frog merchant in an underground house full of dogs. It's probably a reference to something. As a side note, he sold bombs, 15 for 150 pixels.

You should let the dogs out and see what happens.
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7241 on: February 08, 2014, 05:00:47 pm »


Don't really know what the deal with this guy is. Some sort of frog merchant in an underground house full of dogs. It's probably a reference to something. As a side note, he sold bombs, 15 for 150 pixels.

You should let the dogs out and see what happens.
Spoiler (click to show/hide)
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Meta

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Re: Starbound - We have lift off.
« Reply #7242 on: February 08, 2014, 06:43:51 pm »

There are a lot of nice tidbits in the reddit AMA about the future of Starbound, but this one is my favourite:
Quote from: Tiyuri
I'd love to add some really advanced dwarf fortress style base building. But the depth there is just too wild.
Hehe :)
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Mech#4

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Re: Starbound - We have lift off.
« Reply #7243 on: February 08, 2014, 08:22:35 pm »

I'd like lifts in the game if they aren't already implemented. I find the staircases and placing said stairs to be rather awkward.
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Tarran

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Re: Starbound - We have lift off.
« Reply #7244 on: February 08, 2014, 08:40:05 pm »

Lifts and stairs are mostly pointless anyway when you've got grappling hooks and Boost techs.
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