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Author Topic: Starbound - We have lift off.  (Read 993738 times)

Niveras

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Re: Starbound - We have lift off.
« Reply #7245 on: February 08, 2014, 09:07:11 pm »

Grappling hooks are irritating to use; I hope they implement a keybind for it rather than having to switch back and forth from it.

There are ziplines but I guess they're not so effective for use in the small scale of a home base.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7246 on: February 08, 2014, 09:27:18 pm »

Yeah the grappling hooks are infuriatingly finicky. I just want the old ivy whip back and would have been completely satisfied with that instead of the imitation worms ninja rope.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

WillowLuman

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Re: Starbound - We have lift off.
« Reply #7247 on: February 08, 2014, 09:34:06 pm »

I dunno, I like being able to fling myself with the grappling hook.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Sappho

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Re: Starbound - We have lift off.
« Reply #7248 on: February 09, 2014, 03:58:46 am »

How do you make the zip lines, actually? That would be really useful in getting around the planet from the beam-down point, right?

Darkmere

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Re: Starbound - We have lift off.
« Reply #7249 on: February 09, 2014, 04:01:51 am »

Skyrails require Durasteel, which is... Tier 4 I believe. I haven't stayed on one planet long enough to try them out yet.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Sappho

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Re: Starbound - We have lift off.
« Reply #7250 on: February 09, 2014, 08:35:16 am »

Hooray, just got up to tier 4! Easier than I expected, just ducking in a doorway and shooting.

I'm having some frustration with weapons, though. I want a one-handed weapon so I can use the shield, but all the one-handed weapons I can find only attack directly in front, like the spear. Is that just an issue with Glitch weapons? I know they won't do as much damage as 2-handed ones, but at least I need to be able to attack in an arc. I know the hammer does that, but with that I can't use a sword...

Any suggestions for a good 1-handed weapon with an arc for an attack?

Nighthawk

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Re: Starbound - We have lift off.
« Reply #7251 on: February 09, 2014, 10:08:16 am »

Unfortunately, there are none (as far as I've seen, and I've been through most of the game with friends now). All one-handed weapons swing in a teeny area in front of your character, severely limiting their attack range.

This is why a lot of people are begging for melee attacks to become fully directional (attack in any direction).
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Sappho

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Re: Starbound - We have lift off.
« Reply #7252 on: February 09, 2014, 10:27:33 am »

Ah, I see. I swear I remember my first character having a one-handed sword that went in an arc, but that was many versions ago.

I just found a dog on a planet, as well, and I crafted a few capture pods. Advice on how to catch it? Any way to damage it below 50% health that won't either immediately kill it or make it attack me?

Earlier I found a dog on another planet, before I could get capture pods. It was running across volcanic terrain, then jumped into a pool of magma and died instantly. It was painful to watch. Poor doggy...

Darkmere

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Re: Starbound - We have lift off.
« Reply #7253 on: February 09, 2014, 10:36:05 am »

I have no idea if you can capture them or not, but to do so you'd have to damage them and then hit them with a pokeball. Be warned the whole system as is is basically nonexistent. You can't manually recall something you've captured into a pokeball; you have to have something else kill them and on their death they drop the pokeball to summon them again. And that's it. It's a really awkward system.

If you want to hurt it without an instant kill I suggest crafting one of the early 1-hander swords and using a shield, or a shield with a machine pistol.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Vorthon

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Re: Starbound - We have lift off.
« Reply #7254 on: February 09, 2014, 10:41:51 am »

Hooray, just got up to tier 4! Easier than I expected, just ducking in a doorway and shooting.

I'm having some frustration with weapons, though. I want a one-handed weapon so I can use the shield, but all the one-handed weapons I can find only attack directly in front, like the spear. Is that just an issue with Glitch weapons? I know they won't do as much damage as 2-handed ones, but at least I need to be able to attack in an arc. I know the hammer does that, but with that I can't use a sword...

Any suggestions for a good 1-handed weapon with an arc for an attack?

Honestly, I very rarely go melee. Usually wind up getting a gun or two so I can pick off enemies before they close to melee range. Granted, I've got the ammo overhaul mod installed so guns are more viable, but, yanno.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7255 on: February 09, 2014, 11:07:31 am »

I've changed my strategy from sword-and-shield to double-wielding swords and holding down both mouse buttons to rapidly attack anything that gets close. I still have to maneuver a lot to stay out of the way, but so far it's working better than anything else I've done. It's like waving a blender in front of me.

Shame about the pets. I still might get a dog just to keep at my house... Although, they'll just follow you, won't they? I can't leave it at home?

Vorthon

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Re: Starbound - We have lift off.
« Reply #7256 on: February 09, 2014, 11:11:13 am »

I dunno about pets, but I do know that spawned NPCs will generally stay put. Unless you leave a door open and there's a hostile creature outside. Lost a chef that way. >_<
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Reverie

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Re: Starbound - We have lift off.
« Reply #7257 on: February 09, 2014, 11:13:21 am »

Wait, Starbound has dogs? When did this happen?
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #7258 on: February 09, 2014, 11:27:00 am »

Last patch. You can't catch them yet, though.


For my part, I tend to stick with 2h swords, hammers, and axes for the overhead swing, and so that I can do the damages. I also remember 1h swords having a small arc rather than a straight stab, but I haven't used them for a good long while.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Ultimuh

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Re: Starbound - We have lift off.
« Reply #7259 on: February 09, 2014, 01:14:50 pm »

I bet this, in some ways, is relevant to this game.
« Last Edit: February 09, 2014, 01:16:21 pm by Ultimuh »
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