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Author Topic: Starbound - We have lift off.  (Read 945111 times)

Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #7080 on: February 02, 2014, 06:19:56 pm »

Bah! Nerf pillars, ten levels max.

Because you nerfed our damned weapon reaction times. :P
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #7081 on: February 02, 2014, 07:13:30 pm »

Also, according to the Starbounder Wiki, I'm currently growing a plant in my farmland that does not, in fact, exist.
What's the plant?
Boneboo.

???
I mean, the search has autocomplete in it, it popped up as soon as I typed Bo
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Sergius

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Re: Starbound - We have lift off.
« Reply #7082 on: February 02, 2014, 07:42:01 pm »

Ack, I tried, really tried to like this game "vanilla" and using my home planet to store stuff. But I just can't live with the custom ship. I'm moving all my shit to the planet and deleting my ship to swap it for the "custom" one.

Also, definitely crops don't grow a damn when in the planet (this is stupid because any other game would save a "planted time" on a crop so it can catch up when you visit, instead of making it more "mature" the more time you spend staring at it).
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7083 on: February 02, 2014, 07:54:07 pm »

Mods, my friend.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #7084 on: February 02, 2014, 08:04:48 pm »

Yep, IIRC there's a mod that fixes that. And of course crops planted on your ship grow normally regardless of whether or not you're there.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #7085 on: February 02, 2014, 08:28:47 pm »

Also, according to the Starbounder Wiki, I'm currently growing a plant in my farmland that does not, in fact, exist.
What's the plant?
Boneboo.

???
I mean, the search has autocomplete in it, it popped up as soon as I typed Bo
In the list of known crops, it is missing.
What are you talking about? Second of the leftmost column. Even starbounder has it, and starbounder is shit.
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PTTG??

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Re: Starbound - We have lift off.
« Reply #7086 on: February 02, 2014, 09:11:28 pm »

So I finally got Starbound. I've got to say, this is the best mod for Terraria I've ever seen.
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Elephant Parade

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Re: Starbound - We have lift off.
« Reply #7087 on: February 02, 2014, 09:49:02 pm »

So I finally got Starbound. I've got to say, this is the best mod for Terraria I've ever seen.
>:(

Honestly, I think it's rather different from Terraria. It's a 2D platformer/sandbox where you can get lots of gear. That's pretty much where the similarities end.
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Sergius

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Re: Starbound - We have lift off.
« Reply #7088 on: February 02, 2014, 10:03:00 pm »

Is it me or the newest Customizable Ship is WAY bigger than the original one?

Mods, my friend.

Hence my comment about trying to like "vanilla".

Yep, IIRC there's a mod that fixes that. And of course crops planted on your ship grow normally regardless of whether or not you're there.

Read above.
« Last Edit: February 02, 2014, 10:09:54 pm by Sergius »
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #7089 on: February 02, 2014, 10:36:48 pm »

Is it me or the newest Customizable Ship is WAY bigger than the original one?

Different mod. At least I'm using a different one than I originally was (and the one that I linked way back), that is.
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BigD145

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Re: Starbound - We have lift off.
« Reply #7090 on: February 02, 2014, 11:13:25 pm »

I think the latest updated sandbox ship is dynamic in size. Not sure, but it does not have a definite bottom. Drop something and it's gone.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #7091 on: February 02, 2014, 11:20:16 pm »

I think the latest updated sandbox ship is dynamic in size. Not sure, but it does not have a definite bottom. Drop something and it's gone.
Depends on which one you're using. If it's PrinceofMars' (the one that's big right now), there is a definite bottom. Should be in all of them, in fact, because they're essentially empty terrain space with no background or foreground except what you build; I briefly used a creative mode flight tech mod to vacuum up all the stray blocks from the bottom of my shipmap, and it took a pretty decent time to freefall all the way to the bottom. Like, long enough that I actually timed my return time versus my time spent falling to make sure it wasn't going all Bowser's infinite staircase on me.
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BigD145

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Re: Starbound - We have lift off.
« Reply #7092 on: February 02, 2014, 11:25:53 pm »

Yeah princeofmar5. Freefall seemed to take quite a awhile so I started to teleport down and back up to the ship proper.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7093 on: February 03, 2014, 12:50:54 am »

Yeah the original-original custom ship mod had a size limit set on ships to prevent load-time lag and keep performance sane. Princeofmars then came and punched sanity in the cojones, so you can now build very large, laggy, performance hogging ships that don't load all in one chunk and muck up server loads. But hey, bigger ships!

I'm very curious at this point what Chucklefish does to the expandable default ships when that's implemented. It'd better be pretty flashy or... Nah I doubt I got back to vanilla ships anyways.
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #7094 on: February 03, 2014, 12:56:18 am »

I think I will prefer the look of the upgraded models to anything I would build myself. It would be nice if they were implemented via plot, rather than one of these montonous gathering chains, however.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."
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