Thank you for the explanation. Unfortunately I'm really completely lost when it comes to this stuff. I'm trying to follow your instructions but I don't understand what you mean. Please forgive my disability with coding/modding stuff...
1. The text file I can manage, I think, if that's the exact text it needs. How will I know what to update the version with when the game gets updated? Does it have to be exact?
The empty directory, you mean a folder that I name with the name of my mod?
2. I'm not sure if I understand what you mean here. So inside this directory I create more folders, as though it were the assets directory? So inside my mod directory, I make a "biomes" folder, then inside that a "surface" folder, etc? Then put the files which have been changed inside there?
How does it work, anyway? The game looks at the mods folder first, then any files in there override the corresponding files in the vanilla game?
3. This I can handle.
4. I think I can handle this as well. But I thought in the current version, mods have to be compressed to .pak files?
Actually this mod was already created for the previous version. I tried contacting the creator and asking him to update it for the current version, but he hasn't responded. That's when I decided to take matters into my own hands and do it myself, which has been one hell of a process since I really have terrible difficulty understanding how it all works. (I tried taking a Visual Basic class in high school, and I barely passed even though I worked my ass off trying to learn and understand the code. In the end all I was able to comprehend were if...then statements.)
I certainly won't be playing the game as long as there's a chance my work might unexpectedly get destroyed by meteors, so if they don't fix it in the next version of the game, I will re-mod it anyway.
Just now I'm afraid I need to go to work, but I'll look at this more when I get home. Thanks for the help.