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Author Topic: Starbound - We have lift off.  (Read 944749 times)

MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #7050 on: February 02, 2014, 03:56:10 am »

I thought that the only reason they packed things was to decrease game loading time.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7051 on: February 02, 2014, 04:01:55 am »

Someone responded to me in the modding forum at Starbound:

Quote
*Maybe* You should read the patch notes again.
Most probably it's going to stay that way.
They did it to improve loading times.
If you're in the CMD, you can also cd to the path where Starbound resides and use relative instead of absolute paths (or just drag/drop the folder to the cmd, which will type the path for you.)

Tl;dr:
Read the patch notes

So apparently, yes, it's to decrease load times. I suppose the game does load faster now. Still, there has to be a better way to handle the situation.

In any case, my mod at least did not break the game. It will be a long time before I can say for sure if my changes worked, though.

azurelao

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Re: Starbound - We have lift off.
« Reply #7052 on: February 02, 2014, 04:44:10 am »

Someone responded to me in the modding forum at Starbound:

Quote
*Maybe* You should read the patch notes again.
Most probably it's going to stay that way.
They did it to improve loading times.
If you're in the CMD, you can also cd to the path where Starbound resides and use relative instead of absolute paths (or just drag/drop the folder to the cmd, which will type the path for you.)

Tl;dr:
Read the patch notes

So apparently, yes, it's to decrease load times. I suppose the game does load faster now. Still, there has to be a better way to handle the situation.

In any case, my mod at least did not break the game. It will be a long time before I can say for sure if my changes worked, though.

Watch out for commas if you start modifying other things. They're hard to track down and they can and will crash your game.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7053 on: February 02, 2014, 04:52:55 am »

All I did was remove some lines, careful about the brackets. Hopefully it will work okay.

So at what tier do I get that back armor for breathing in space? I beat the UFO but I haven't left alpha sector yet. I'm still getting my ass kicked by threat level 1 creatures, even with the best armor I can make. I'm a bit afraid to go to beta sector.

Continuing my exploration log. I have altered the writing style a bit to better reflect my glitch personality.

Spoiler (click to show/hide)

azurelao

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Re: Starbound - We have lift off.
« Reply #7054 on: February 02, 2014, 04:56:30 am »

Think it's Durasteel where you get the breathing pack.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7055 on: February 02, 2014, 05:12:31 am »

...and when do you get that? I've never gone beyond tier 2.

Rose

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Re: Starbound - We have lift off.
« Reply #7056 on: February 02, 2014, 05:13:25 am »

Tier three, I think.
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #7057 on: February 02, 2014, 05:20:23 am »

You get Durasteel after beating the third boss.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7058 on: February 02, 2014, 06:37:40 am »

I guess I have to keep fighting then. I really want to explore those asteroids.

Does it ever become possible to add further pages to your inventory? It's amazing how quickly mine fill up, even though I trash all unwanted weapons and constantly unload building blocks into storage containers on my ship. I suppose I'll need to build a base soon.

Rose

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Re: Starbound - We have lift off.
« Reply #7059 on: February 02, 2014, 06:48:52 am »

regarding warm clothing: you make warm leather armor at the spinning wheel.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7060 on: February 02, 2014, 06:57:08 am »

Okay, I've built the robot, but I haven't used it yet. Any tips for fighting it? I'm really, really terrible at platform combat, so I'm perfectly fine with any and all spoilers and cheaty ways of doing this.

Thanks!

Rose

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Re: Starbound - We have lift off.
« Reply #7061 on: February 02, 2014, 06:59:09 am »

It can't fit through doors, because it's too big. So just make a room for yourself with a you-sized entryway, and watchas it hopelessly flails at you.

Also helps to fight it in a town for this reason, and to give it canon fodder.
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Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #7062 on: February 02, 2014, 07:18:39 am »

Alternatively, find a decent damage-over-time spear, and stock up on speed boosts. You can outrun it on rough terrain, and you can just keep running backwards and attacking it with the spear's long range.

Failing that, whack-a-mole, with you as the mole. Prepare a little arena that would allow you to run under it and pop up to hit it with a ranged weapon. It'll take a while, but you can just plink it to death.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7063 on: February 02, 2014, 07:22:55 am »

Well that turned out to be very easy. Dug a 2x5 hole in the ground, hid inside, activated the robot above me. It just hovered there while I beat it to death with a hammer, which took less than a minute. Whee! On to the next level...

Edit: I assume I have to go to gamma sector to actually find titanium? Or is it something I can craft somehow?
« Last Edit: February 02, 2014, 08:02:42 am by Sappho »
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #7064 on: February 02, 2014, 08:24:35 am »

Well that turned out to be very easy. Dug a 2x5 hole in the ground, hid inside, activated the robot above me. It just hovered there while I beat it to death with a hammer, which took less than a minute. Whee! On to the next level...

Edit: I assume I have to go to gamma sector to actually find titanium? Or is it something I can craft somehow?
Wait a moment, it didn't fall into the hole? I know for a fact that it can fall into 2 wide holes, it's how I beat it.

And yes, titanium is only findable in the gamma and delta sectors.
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