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Author Topic: Starbound - We have lift off.  (Read 944765 times)

The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #6330 on: December 23, 2013, 02:02:24 pm »

Which reminds me, you seemingly have the flag blueprint in the 3d printer as default, for 100px. It's kind of neat.
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majikero

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Re: Starbound - We have lift off.
« Reply #6331 on: December 23, 2013, 02:22:06 pm »

Are skyrails in now officially? Tell me its not made of steel?
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Twi

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Re: Starbound - We have lift off.
« Reply #6332 on: December 23, 2013, 02:27:19 pm »

Worse. Durasteel.
Also, it does seem to be fonder of spawning you in structures now, including ones that want to kill you.
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tryrar

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Re: Starbound - We have lift off.
« Reply #6333 on: December 23, 2013, 02:51:49 pm »

So, how do I make equipment that'll let me explore the asteroid belts? I have one right in my starting system I wanna raid
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Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6334 on: December 23, 2013, 02:55:39 pm »

I can't get anything done on my starting planet. Everything has a ranged attack that it spams and holiday spirit or whatever is keeping me from getting the pixels I need to make better armor.
Worse, it doesn't look like they fixed the minibiome bug. My forest is partially tentacles.
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Tiruin

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Re: Starbound - We have lift off.
« Reply #6335 on: December 23, 2013, 03:20:50 pm »

Which reminds me, you seemingly have the flag blueprint in the 3d printer as default, for 100px. It's kind of neat.
Though you can't add anything into the printer...well, I can't--I just found this nifty starship decoration map. :<

So, how do I make equipment that'll let me explore the asteroid belts? I have one right in my starting system I wanna raid
I think its one of those space helmets..erh, truly unsure here what gives an oxygen supply and what does not (I assume full helmets like Scout Helms..but unsure due to lack of testing).

[...]
Worse, it doesn't look like they fixed the minibiome bug. My forest is partially tentacles.
There's something wrong with partial tentacles?
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LeoLeonardoIII

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Re: Starbound - We have lift off.
« Reply #6336 on: December 23, 2013, 04:01:07 pm »

It really depends on what part of the forest is tentacles.

It is the bottom part or the top part?

The worst is when it's tentacles inside and forest outside so when you chop a tree the tentacle slithers out and you have a hollow bark tube.
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majikero

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Re: Starbound - We have lift off.
« Reply #6337 on: December 23, 2013, 04:15:37 pm »

Sadly you can't make a safe air breathing place in moons. There goes my enviro-dome plans.
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Mephansteras

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Re: Starbound - We have lift off.
« Reply #6338 on: December 23, 2013, 04:37:22 pm »

Finally caved and got this, since so many people have been raving about it.

So far...it's ok. Haven't gotten to far in, I suppose, just finished making a stone furnace and doing a little smelting. I imagine it gets more interesting once you can explore past the initial planet.
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Rift

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Re: Starbound - We have lift off.
« Reply #6339 on: December 23, 2013, 04:41:35 pm »

you can infact, leave immediately, So keep that in mind. all it requires is making a tree or two into coal and wham, your traveling around a few planets... or find a few coal veins and your traveling around the solar system, for a few more your traveling between stars... don't be afraid to pickup and go... visiting new planets is the best part of the game tbh.
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UltraValican

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Re: Starbound - We have lift off.
« Reply #6340 on: December 23, 2013, 04:47:28 pm »

Did they fucking change repairs, I'm right clicking my pickaxe and nothing is happening. I'm going to be royally pissed if I can't repair my diamond drill. I tired repairing a stone pick too, nothing works anymore.
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Mictlantecuhtli

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Re: Starbound - We have lift off.
« Reply #6341 on: December 23, 2013, 04:48:57 pm »

I found that copper nuggets don't repair anything for me [when I played last week]. I use iron/silver ore mainly. Thought it was WAD, honestly, its a bit cheesey to repair a diamond pickax with copper ore. Unless you're using all ores you can to attempt it. Maybe they changed it so x material can't be repaired by much weaker materials?
« Last Edit: December 23, 2013, 04:50:52 pm by Mictlantecuhtli »
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quinnr

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Re: Starbound - We have lift off.
« Reply #6342 on: December 23, 2013, 05:04:07 pm »

http://i.imgur.com/5IQDwLZ.png

I am a shirtless Santa Claus wearing Santa armlets sitting on a ship while 10 giant giftboxes hop around my spaceship.
This game is so awesome.
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #6343 on: December 23, 2013, 05:06:00 pm »

Started new character. Beamed down into soil.

I had to cut myself an air-hole.
Spoiler (click to show/hide)
« Last Edit: December 23, 2013, 05:10:01 pm by BlackFlyme »
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Sappho

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Re: Starbound - We have lift off.
« Reply #6344 on: December 23, 2013, 05:06:21 pm »

http://i.imgur.com/5IQDwLZ.png

I am a shirtless Santa Claus wearing Santa armlets sitting on a ship while 10 giant giftboxes hop around my spaceship.
This game is so awesome.

Well now I feel like I want to play again.

What OS is that by the way?
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