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Author Topic: Starbound - We have lift off.  (Read 945259 times)

rabidgam3r

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Re: Starbound - We have lift off.
« Reply #6000 on: December 18, 2013, 01:35:23 pm »

I was playing on an arid world. After killing three miniboss monsters and grabbing a badass bonehammer, I found a penis monster. A monster with a penis for a head. I shrugged, and tried to kill it.
Then it spat blood out of it's penis.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Imofexios

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Re: Starbound - We have lift off.
« Reply #6001 on: December 18, 2013, 01:35:45 pm »

Is Forsakens server still crashing clients after short playing?
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #6002 on: December 18, 2013, 01:38:02 pm »

Is Forsakens server still crashing clients after short playing?
No idea. I just quit after a very short while.. Because recently, no one seem to be online when I am.
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Sirus

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Re: Starbound - We have lift off.
« Reply #6003 on: December 18, 2013, 02:14:43 pm »

I invaded a Glitch castle. The guards and lord were hostile, but the normal citizens were neutral so I left them alone.

So. Much. Loot. I have probably four times the number of pixels I had when I entered, a bunch of nifty decorative items, a ton of new codex entries and cooking recipes,  and a fancy golden shield.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Lord Snow

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Re: Starbound - We have lift off.
« Reply #6004 on: December 18, 2013, 02:29:34 pm »

I invaded a Glitch castle. The guards and lord were hostile, but the normal citizens were neutral so I left them alone.

So. Much. Loot. I have probably four times the number of pixels I had when I entered, a bunch of nifty decorative items, a ton of new codex entries and cooking recipes,  and a fancy golden shield.
It helps to not have your weapon equip when you enter an NPC place.

Or not, depending on your goals. Kills mean loot, of course.
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Sirus

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Re: Starbound - We have lift off.
« Reply #6005 on: December 18, 2013, 02:32:57 pm »

I didn't have any weapons equipped. The front door guard said I wasn't allowed to enter and attacked me. After that, things got a little messy. Glitch parts strewn all over the place :P
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Kaitol

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Re: Starbound - We have lift off.
« Reply #6006 on: December 18, 2013, 02:40:03 pm »

Glitch castles are auto-hostile. At least to other glitch. I tried walking past with my pick out and the guards smacked me.

A bloodbath... errr? Oilbath? Ensued.
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #6007 on: December 18, 2013, 02:40:54 pm »

So anyone else noticed the latest update seems to be really slow and full of desynchs? Like, I'm walking along and there's a trail of blocks floating behind me, inching across the screen until they're absorbed into my inventory.
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rabidgam3r

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Re: Starbound - We have lift off.
« Reply #6008 on: December 18, 2013, 02:43:25 pm »

I have found a pattern, one that courses through the entirety of the Starbound universe.
Has anyone else found strange upside-down triangles on their planet, with the top being foreground and the rest being background? I've found tons upon tons of them, as many as ten on the same planet. IT'S A CONSPIRACY. IF ONLY WE HAD A FORUM FULL OF OBSESSIVE CONSPIRACY THEORISTS. Oh wait. We do. Solve this mystery, damnit.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Sappho

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Re: Starbound - We have lift off.
« Reply #6009 on: December 18, 2013, 02:44:24 pm »

I have found a pattern, one that courses through the entirety of the Starbound universe.
Has anyone else found strange upside-down triangles on their planet, with the top being foreground and the rest being background? I've found tons upon tons of them, as many as ten on the same planet. IT'S A CONSPIRACY. IF ONLY WE HAD A FORUM FULL OF OBSESSIVE CONSPIRACY THEORISTS. Oh wait. We do. Solve this mystery, damnit.

Picture?

Ultimuh

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Re: Starbound - We have lift off.
« Reply #6010 on: December 18, 2013, 02:48:42 pm »

So anyone else noticed the latest update seems to be really slow and full of desynchs? Like, I'm walking along and there's a trail of blocks floating behind me, inching across the screen until they're absorbed into my inventory.
Well I have a habit of traveling by using the Bubble Beam Boost tech (Timed right and having some high-tier armor equipped, you can float endlessly.) and I get ahead faster than chunks are generated.
So yes, I do experience similar things lately.
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majikero

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Re: Starbound - We have lift off.
« Reply #6011 on: December 18, 2013, 02:50:59 pm »

Can you fall into them and have the missing land generate over you?
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #6012 on: December 18, 2013, 02:52:56 pm »

Can you fall into them and have the missing land generate over you?
I have not experienced that.. yet... However I do get stuck mid-air just before the empty spaces, while the chunks are generated.
However this happens on Multiplayer, I have yet to try this on Singleplayer.
« Last Edit: December 18, 2013, 03:06:21 pm by Ultimuh »
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Frumple

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Re: Starbound - We have lift off.
« Reply #6013 on: December 18, 2013, 03:05:32 pm »

So anyone else noticed the latest update seems to be really slow and full of desynchs? Like, I'm walking along and there's a trail of blocks floating behind me, inching across the screen until they're absorbed into my inventory.
It's been more or less like this since day one, for me. Update didn't seem to make it any worse or any better.
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Kaitol

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Re: Starbound - We have lift off.
« Reply #6014 on: December 18, 2013, 03:10:59 pm »

Make sure the exe is set to run as administrator, and/or try futzing around with compatibility mode.
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