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Author Topic: Starbound - We have lift off.  (Read 945072 times)

Max White

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  • Still not hollowed!
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Re: Starbound - We have lift off.
« Reply #5865 on: December 15, 2013, 10:08:47 pm »

How did you move lava?
Is that a thing you can do now?

bluejello

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Re: Starbound - We have lift off.
« Reply #5866 on: December 15, 2013, 10:10:06 pm »

he broke the lava lighting system, like I did today, except I ended up melting... I got matter blocks out of it so overall it was a decent run
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tryrar

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Re: Starbound - We have lift off.
« Reply #5867 on: December 15, 2013, 10:10:47 pm »

From the looks of it, it was a glass container of lava that he simply broke to release its contents to kill the guards chasing him. Which in turn, kinda trapped him on top of that shelving unit :P

Edit: Ninja'd
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sirus

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Re: Starbound - We have lift off.
« Reply #5868 on: December 15, 2013, 10:13:26 pm »

I note with some degree of sadness that gravity does not get lower as you climb higher :/

Also, ran out of blocks and had to return to ground level to get more. I will find an asteroid, dammit!
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

tryrar

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Re: Starbound - We have lift off.
« Reply #5869 on: December 15, 2013, 10:21:37 pm »

Question, if you pulse jump just before you hit the ground, do you negate fall damage?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Twi

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Re: Starbound - We have lift off.
« Reply #5870 on: December 15, 2013, 10:26:45 pm »

Question, if you pulse jump just before you hit the ground, do you negate fall damage?
Yes.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5871 on: December 15, 2013, 10:27:25 pm »

Question, if you pulse jump just before you hit the ground, do you negate fall damage?
Yes. Every movement tech is the same; pulse jump, energy dash, butterfly thing, bubble thing,  other bubble thing, flash, and of course the gravity nullifier.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sirus

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Re: Starbound - We have lift off.
« Reply #5872 on: December 15, 2013, 10:38:59 pm »

Okay. I appear to have hit maximum altitude; I can't place blocks any higher than this. Did I go too high to find asteroids?
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Skyrunner

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Re: Starbound - We have lift off.
« Reply #5873 on: December 15, 2013, 10:45:07 pm »

My character looks like a vagabound compared to some of ya x3
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Frumple

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Re: Starbound - We have lift off.
« Reply #5874 on: December 15, 2013, 11:29:10 pm »

My character looks like a vagabound compared to some of ya x3
... do wish I could cobble together a decent hobosuit. Maybe see if anyone's modded in a Gogo outfit or sumtin'. Plenty of rags and scruffy bits, that's the way to go.
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Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Sirus

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Re: Starbound - We have lift off.
« Reply #5875 on: December 15, 2013, 11:47:27 pm »

Well, looks like my first character's home world got irrecoverably lost in one of the patches despite restoring the backup file. Even the terrain is different than it was before :/
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

scout890

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Re: Starbound - We have lift off.
« Reply #5876 on: December 16, 2013, 12:15:15 am »

Apparently I've stumbled across a race of mushroom people that speak broken English
Spoiler (click to show/hide)
« Last Edit: December 16, 2013, 12:31:44 am by scout890 »
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nothing

rabidgam3r

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Re: Starbound - We have lift off.
« Reply #5877 on: December 16, 2013, 12:21:00 am »

Move in with them, they're obviously related to my Floran. :P
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Skyrunner

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Re: Starbound - We have lift off.
« Reply #5878 on: December 16, 2013, 12:26:30 am »

My character looks like a vagabound compared to some of ya x3
... do wish I could cobble together a decent hobosuit. Maybe see if anyone's modded in a Gogo outfit or sumtin'. Plenty of rags and scruffy bits, that's the way to go.



I'm a bandit!
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

MaximumZero

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Re: Starbound - We have lift off.
« Reply #5879 on: December 16, 2013, 12:31:58 am »

My character looks like a vagabound compared to some of ya x3
... do wish I could cobble together a decent hobosuit. Maybe see if anyone's modded in a Gogo outfit or sumtin'. Plenty of rags and scruffy bits, that's the way to go.
I'm a bandit!
Skycreeper? I lol'd.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting
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