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Author Topic: Starbound - We have lift off.  (Read 945055 times)

Meta

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Re: Starbound - We have lift off.
« Reply #4965 on: December 10, 2013, 01:07:35 pm »

Could I also get the server details for your starbound server, Forsaken?
This. :)

Also, from Twitter, 20mn ago:
Quote
Today's update MAY not require a character wipe, but we will need to do at least one more character wipe in the future. @kyrenn says sorry!
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Dutchling

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Re: Starbound - We have lift off.
« Reply #4966 on: December 10, 2013, 01:08:11 pm »

Meh, update didn't fix the crashes.
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PrimusRibbus

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Re: Starbound - We have lift off.
« Reply #4967 on: December 10, 2013, 01:19:47 pm »

3GB is hardly large. Its pretty average, if not below average, for games these days.

The B12 community has a disproportionately large amount of people with extremely old computers and very low-end internet. When I played some game with a group of B12ers last year, a large minority of people playing were on 56k modems.
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Vendayn

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Re: Starbound - We have lift off.
« Reply #4968 on: December 10, 2013, 01:20:52 pm »

I'm updating the server now.

Could I get the server details please? :) I just bought Starbound (well last night) and would like to play with B12 community :)
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timferius

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Re: Starbound - We have lift off.
« Reply #4969 on: December 10, 2013, 01:23:20 pm »

To wait for the patch, or not to wait. That is the question.

EDIT: Also, where's the best place to follow for news updates?
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forsaken1111

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Re: Starbound - We have lift off.
« Reply #4970 on: December 10, 2013, 01:26:19 pm »

I've sent the IP to everyone who has asked I believe. Let me know if I missed you.

Keep in mind that beta games have glitches. :P
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Sappho

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Re: Starbound - We have lift off.
« Reply #4971 on: December 10, 2013, 01:32:46 pm »

I would like the multiplayer info as well, if I can, though I probably won't be able to play until at least tomorrow.

olemars

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Re: Starbound - We have lift off.
« Reply #4972 on: December 10, 2013, 01:41:39 pm »

I've sent the IP to everyone who has asked I believe. Let me know if I missed you.

Keep in mind that beta games have glitches. :P

Missed me, since I didn't get around to ask yet.
How many players can a server take anyway?
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Glloyd

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Re: Starbound - We have lift off.
« Reply #4973 on: December 10, 2013, 01:42:34 pm »

I'd like the IP as well please, I may get on there tonight.

Sergius

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Re: Starbound - We have lift off.
« Reply #4974 on: December 10, 2013, 01:43:22 pm »

Hey forsaken, can I has IP?

EDIT: I just found a Legendary Sword with a DPS of... 9.
« Last Edit: December 10, 2013, 01:48:33 pm by Sergius »
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Deon

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Re: Starbound - We have lift off.
« Reply #4975 on: December 10, 2013, 01:45:31 pm »

3GB is hardly large. Its pretty average, if not below average, for games these days.

The B12 community has a disproportionately large amount of people with extremely old computers and very low-end internet. When I played some game with a group of B12ers last year, a large minority of people playing were on 56k modems.
Dude, I am pretty sure you cannot log in into steam with 56k modems. Its updates itself would take half a day, and it updates pretty frequently.
Also they would never be able to download or even find a server with speeds below 512kb. It takes a lot of traffic to play Starbound.
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Sappho

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Re: Starbound - We have lift off.
« Reply #4976 on: December 10, 2013, 01:48:34 pm »

3GB is hardly large. Its pretty average, if not below average, for games these days.

The B12 community has a disproportionately large amount of people with extremely old computers and very low-end internet. When I played some game with a group of B12ers last year, a large minority of people playing were on 56k modems.
Dude, I am pretty sure you cannot log in into steam with 56k modems. Its updates itself would take half a day, and it updates pretty frequently.
Also they would never be able to download or even find a server with speeds below 512kb. It takes a lot of traffic to play Starbound.

I hope my connection will be able to handle it... I rarely get anything over 250 kb/s. I *pay* for 3 MB/s, but naturally that's not what I get, thank you very much O2 Telefonica bastards.

Flying Dice

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Re: Starbound - We have lift off.
« Reply #4977 on: December 10, 2013, 01:50:28 pm »

Oh goodie. At least I learned my lesson about leaving my ship unattended in multiplayer now with the loss of most of my food, rather than later with things of real value. I'd hoped that we were all above that.
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Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #4978 on: December 10, 2013, 01:54:00 pm »

3GB is hardly large. Its pretty average, if not below average, for games these days.

The B12 community has a disproportionately large amount of people with extremely old computers and very low-end internet. When I played some game with a group of B12ers last year, a large minority of people playing were on 56k modems.
Dude, I am pretty sure you cannot log in into steam with 56k modems. Its updates itself would take half a day, and it updates pretty frequently.
Also they would never be able to download or even find a server with speeds below 512kb. It takes a lot of traffic to play Starbound.

I hope my connection will be able to handle it... I rarely get anything over 250 kb/s. I *pay* for 3 MB/s, but naturally that's not what I get, thank you very much O2 Telefonica bastards.
...I get 1.5MB/s (that's MegaBytes/second) on my tablet's internal 3G modem. I mean, I understand that 3G isn't the cheapest option around, and not present everywhere, but damn. I pay less for it than I do for my 10MBit landline.
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jhxmt

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Re: Starbound - We have lift off.
« Reply #4979 on: December 10, 2013, 01:55:17 pm »

Oh goodie. At least I learned my lesson about leaving my ship unattended in multiplayer now with the loss of most of my food, rather than later with things of real value. I'd hoped that we were all above that.

Can people get on your ship if they're not in a party with you?
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