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Author Topic: Starbound - We have lift off.  (Read 944530 times)

Darkmere

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Re: Starbound - We have lift off.
« Reply #4575 on: December 08, 2013, 04:25:03 pm »

Still though, I do get you would enjoy the game if the crafting stuff was more open to you, but that's relatively a bit simpler to setup than making sure that the combat works right. It'd be a matter of searching for the right mods that would unlock those things and installing them. Maybe have the recipe for the molten core be twice what it would take to summon the first boss perhaps? But regardless, the game does toe between being combat oriented and sandbox oriented, and I think favoring one side over the other would detract from the experience for most players, though I do agree there ought to be better options for sandbox players, but going to make the bosses officially optional would be a bad idea in my opinion.

This sums it up better than I could. I enjoy both parts of the game and removing one or the other feels like splitting it in half. From what I've seen it will be trivial to just skip the boss fights and make recipes to craft the boss drop items anyway, if you want to skip progression. I assume those mods will be very, very soon after release, which is why I'd argue for the fully unlocked sandbox universe as a separate game mode right off the bat.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

chaoticag

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Re: Starbound - We have lift off.
« Reply #4576 on: December 08, 2013, 04:29:21 pm »

That would be ideal I think, but not sure how hard it is to change the menu. However, I did notice there was a mode: ??? next to characters, so maybe it's in the works?
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Deon

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Re: Starbound - We have lift off.
« Reply #4577 on: December 08, 2013, 04:30:05 pm »

It actually takes like a minute to make a mod like that right now.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

chaoticag

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Re: Starbound - We have lift off.
« Reply #4578 on: December 08, 2013, 04:32:25 pm »

Maybe I ought to try my hand at it once the patch comes out.
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jhxmt

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Re: Starbound - We have lift off.
« Reply #4579 on: December 08, 2013, 05:03:39 pm »

In multiplayer, is there any way to board another player's ship?  And fly around together?  I know I saw some of the devs flying through space together on one of the earlier streams, but I've no idea if that's in-game or if it was Magical Dev PowersTM that allowed it.  :P
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Elephant Parade

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Re: Starbound - We have lift off.
« Reply #4580 on: December 08, 2013, 05:05:21 pm »

In multiplayer, is there any way to board another player's ship?  And fly around together?  I know I saw some of the devs flying through space together on one of the earlier streams, but I've no idea if that's in-game or if it was Magical Dev PowersTM that allowed it.  :P
You have to be in a party with them. Then, you can click on their portrait.
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #4581 on: December 08, 2013, 05:05:33 pm »

In multiplayer, is there any way to board another player's ship?  And fly around together?  I know I saw some of the devs flying through space together on one of the earlier streams, but I've no idea if that's in-game or if it was Magical Dev PowersTM that allowed it.  :P

I haven't played MP, but I know it's possible to board other people's ships. There have been a few threads on the official forums complaining of griefers who've sabotaged their spawn point in their own ship.

E: Ninja'd. Oh well.

For modding, is it possible to add in new items? I'd like to add in a few plants to make some things, such as flower petals and mushrooms, renewable. Maybe add bones to boneboo plants too.
« Last Edit: December 08, 2013, 05:07:47 pm by BlackFlyme »
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chaoticag

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Re: Starbound - We have lift off.
« Reply #4582 on: December 08, 2013, 05:11:08 pm »

Yes. Someone added this http://imgur.com/a/hR431
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #4583 on: December 08, 2013, 05:12:13 pm »

Observation, making the matter manipulator have a 40x40 block radius and mine things instantly  is a recipe for all of the lag.
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Tiruin

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Re: Starbound - We have lift off.
« Reply #4584 on: December 08, 2013, 05:34:27 pm »

C'mon new patch~
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Twi

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Re: Starbound - We have lift off.
« Reply #4585 on: December 08, 2013, 05:35:16 pm »

It might not even happen tomorrow, Tiruin. 'A few days' is pretty vague.
tldr: everybody calm the fuck down
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Max White

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Re: Starbound - We have lift off.
« Reply #4586 on: December 08, 2013, 05:40:39 pm »

tldr: everybody calm the fuck down
NO I WILL NOT CALM DOWN! I WILL USE CAPS LOCK AND BOLD ITALICS TO EXPRESS MY DISCONTENT THAT THE BETA ISN'T PERFECT AT THIS EXACT POINT IN TIME! ANGRY!

Anyway yea, they are pretty much redoing that entire scaling thing, so you know, give them a day or two.

Gunner-Chan

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Re: Starbound - We have lift off.
« Reply #4587 on: December 08, 2013, 05:50:05 pm »

It might not even happen tomorrow, Tiruin. 'A few days' is pretty vague.
tldr: everybody calm the fuck down

They seem to be aiming for tomorrow. So while it's not a SURE thing it's likely.
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Seriyu

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Re: Starbound - We have lift off.
« Reply #4588 on: December 08, 2013, 05:58:01 pm »

Alright, got all the messages, and that one suggestion from werty.

I'll probably send this later tonight, maybe in a few hours, maybe when I go to bed like twelve hours from now. Basically what I'm saying is there's still more time to submit stuff if you feel the need.

Antur

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Re: Starbound - We have lift off.
« Reply #4589 on: December 08, 2013, 06:20:00 pm »

Quote from: twitter
Aiming for tomorrow for the new patch, guys! Hopefully it'll help with a lot of you experiencing crashes, too!
— Starbound (@StarboundGame) December 8, 2013

Time for a break then i guess!
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