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Author Topic: Starbound - We have lift off.  (Read 944997 times)

The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #3825 on: December 05, 2013, 03:53:35 pm »

And then I found a crappyhammer that does 100 damage per hit.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #3826 on: December 05, 2013, 03:59:38 pm »

Just beamed down to a threat level 2 forest world and found
Spoiler: this thing (click to show/hide)
right by spawn

That's lucky. I would be all over it for a base ^^
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Tellemurius

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Re: Starbound - We have lift off.
« Reply #3827 on: December 05, 2013, 03:59:45 pm »

Server is back up now, had to run some optimizations for my connection, its been running weird lately, enjoy!

SharpKris

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Re: Starbound - We have lift off.
« Reply #3828 on: December 05, 2013, 04:01:05 pm »

Has anyone figured out what these things do? Anything at all other than release some poison/ice trap? If they do nothing else, it's kinda stupid, 'cause you have to manually active them to make them go off in the first place.



they're random, they can either give you a buff/heal or 1 shot you with poison
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jocan2003

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Re: Starbound - We have lift off.
« Reply #3829 on: December 05, 2013, 04:01:48 pm »

Somebody could send me an IP to connect to?
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

jocan2003

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Re: Starbound - We have lift off.
« Reply #3830 on: December 05, 2013, 04:02:32 pm »

An Apex structure with STUFF? HERESY!

X3

Meanwhile, I'm just stuck underground in an ice world with insufficiently warm clothing and no way of return. Currently sitting and farming because hungry Floran.

At least I got lots of ore.

Oh, and I found the Crimson. :I
I found an exploit i dont think its going to be fixed for a while, if you break the backwal behind your head, you can teleport up to your ship.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

SharpKris

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Re: Starbound - We have lift off.
« Reply #3831 on: December 05, 2013, 04:03:58 pm »

Just beamed down to a threat level 2 forest world and found
Spoiler: this thing (click to show/hide)
right by spawn

can you hand out the cords?
Logged

Sappho

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Re: Starbound - We have lift off.
« Reply #3832 on: December 05, 2013, 04:05:23 pm »

Well it doesn't look like I'll make it on tonight. Still downloading and I've got work in the morning. Why on earth is the game 3 GB anyway? What is taking up all that space?

Mesa

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Re: Starbound - We have lift off.
« Reply #3833 on: December 05, 2013, 04:07:52 pm »

Just beamed down to a threat level 2 forest world and found
Spoiler: this thing (click to show/hide)
right by spawn

I found this on a lvl 1 forest and turned it into my house.
I've also found sewers on a lvl 6 ice planet (with toxic waste barrels and single chests with junk) and a house similar to that one with red DO NOT ENTER signs on the walls and a Death Star console (it was literally a Death Star, with "That's no moon..." description).

Also, hooray, iron grinding. Ain't that fucking lovely.
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Tellemurius

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Re: Starbound - We have lift off.
« Reply #3834 on: December 05, 2013, 04:08:00 pm »

Well it doesn't look like I'll make it on tonight. Still downloading and I've got work in the morning. Why on earth is the game 3 GB anyway? What is taking up all that space?
The devs did not compress the exes down so like each of them are about 600mb and also including the osx and linux builds together it all adds up.

The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #3835 on: December 05, 2013, 04:08:25 pm »

Just beamed down to a threat level 2 forest world and found
Spoiler: this thing (click to show/hide)
right by spawn

can you hand out the cords?
Also found
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Mesa

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Re: Starbound - We have lift off.
« Reply #3836 on: December 05, 2013, 04:12:04 pm »

Is there any way to change the beamdown location? I find walking over to my house on my main planet rather tedious, especially if it's nighttime and there are enemies around.

Oh wait, they're there regardless of time of the day. Yay.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #3837 on: December 05, 2013, 04:22:37 pm »

That'll probably be one of the most-demanded options, I expect to see it fairly soon.

I want to play MP, but I really really really don't want to deal with the grind again. It took me a solid 8-10 hours of play to get past the beacon fight and establish myself in the Beta sector, and I don't have the patience to deal with that again. Any server-owners who wouldn't object to me faffing about with slightly-higher-tier stuff?
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Tellemurius

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Re: Starbound - We have lift off.
« Reply #3838 on: December 05, 2013, 04:23:46 pm »

That'll probably be one of the most-demanded options, I expect to see it fairly soon.

I want to play MP, but I really really really don't want to deal with the grind again. It took me a solid 8-10 hours of play to get past the beacon fight and establish myself in the Beta sector, and I don't have the patience to deal with that again. Any server-owners who wouldn't object to me faffing about with slightly-higher-tier stuff?
I don't care and by all means you help out the other guys to start spreading out and put stress on my server.

Flying Dice

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Re: Starbound - We have lift off.
« Reply #3839 on: December 05, 2013, 04:27:27 pm »

That'll probably be one of the most-demanded options, I expect to see it fairly soon.

I want to play MP, but I really really really don't want to deal with the grind again. It took me a solid 8-10 hours of play to get past the beacon fight and establish myself in the Beta sector, and I don't have the patience to deal with that again. Any server-owners who wouldn't object to me faffing about with slightly-higher-tier stuff?
I don't care and by all means you help out the other guys to start spreading out and put stress on my server.
Awesome!

On another note, the refinery is great. It gives you pixels at a rate of 10/20/etc. for copper/iron/etc. bars, which gives you plenty of motivation to mine even once a given ore is no longer cutting edge. It's also a great use for silver once you've reached the point where you're rolling in it.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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