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Author Topic: Starbound - We have lift off.  (Read 944468 times)

Seriyu

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Re: Starbound - We have lift off.
« Reply #3705 on: December 05, 2013, 06:43:57 am »

Question, does the distress beacon get used up? Or can I use the same one until I get what needs to be done, done?

Silfurdreki

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Re: Starbound - We have lift off.
« Reply #3706 on: December 05, 2013, 07:33:35 am »

It gets used up when you activate it, unfortunately.

The
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burningpet

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Re: Starbound - We have lift off.
« Reply #3707 on: December 05, 2013, 07:44:58 am »

Any tips on how to get meat, more precisely, how not to die using the weak bow?
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Elfeater

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Re: Starbound - We have lift off.
« Reply #3708 on: December 05, 2013, 07:47:37 am »

Yeah, I got killed by the boss when I used the distress beacon, I dot want to have to rind my way back to having enough to build one.
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #3709 on: December 05, 2013, 07:49:32 am »

Any tips on how to get meat, more precisely, how not to die using the weak bow?
Upgrade the weak bow into an Iron bow.
Makes a big difference.
I can basically oneshot level 1 creatures now. :D
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Chattox

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Re: Starbound - We have lift off.
« Reply #3710 on: December 05, 2013, 07:59:31 am »

Everyone seems to have such cool creatures in their games. Me? I get penises.

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Frumple

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Re: Starbound - We have lift off.
« Reply #3711 on: December 05, 2013, 08:10:47 am »

Any tips on how to get meat, more precisely, how not to die using the weak bow?
If you can't upgrade to the iron bow, my best suggestion would be to build a wooden platform higher than the stuff you're up against can jump, then shoot down through it. You can hold control and move your mouse around to get your view to move further out, to make longer shots, if you're so far up it's hard to see the target.

I think others have mentioned making bunkers and whatnot -- places with only a one-tile hole you can shoot out, but enemies can't get in. Fair warning, though, some enemies seem to have abilities with a certain degree of AoE, so don't assume a two-tile (maybe more) block wall is going to keep a projectile from damaging you.

As further warning, as near as I can tell -- against normal monsters, anyway, I don't recall with NPCS -- killing stuff with a bow doesn't seem to ever drop pixels. That can be a problem when you're trying to upgrade junk. assuming you just don't memhack all the pixels you need, hohoho
« Last Edit: December 05, 2013, 08:13:55 am by Frumple »
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Neyvn

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Re: Starbound - We have lift off.
« Reply #3712 on: December 05, 2013, 08:15:51 am »

Hmmm Think I found a bug...
Can someone else check this...
Pile a lot more then you can store into the ships storage chest.
You will lose those items and a crash happens... RIGHT?
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Seriyu

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Re: Starbound - We have lift off.
« Reply #3713 on: December 05, 2013, 08:28:30 am »

It gets used up when you activate it, unfortunately.

The
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I'll definitely upgrade to iron armor beforehand then. Thanks!

SharpKris

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Re: Starbound - We have lift off.
« Reply #3714 on: December 05, 2013, 08:29:47 am »

so shields are a thing apparently they literally block all dmg coming at you. been farming lvl 1 worlds because they give the same amount of pixels as the higher lvl ones 
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #3715 on: December 05, 2013, 08:32:52 am »

Any tips on how to get meat, more precisely, how not to die using the weak bow?
I suggest focusing on passive creatures, they break aggro a few seconds after you attack them so you can slowly whittle them down if you're not having any other luck. You can also try softening things up with melee beforehand. Finally I'd suggest going for flying creatures, all the ones I've encountered so far need to stop and hover in place for most of their attacks, so they're easy prey.
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timferius

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Re: Starbound - We have lift off.
« Reply #3716 on: December 05, 2013, 08:38:37 am »


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hemmingjay

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Re: Starbound - We have lift off.
« Reply #3717 on: December 05, 2013, 08:45:01 am »

Anyone else spend 30 minutes sitting still playing Canon in D minor with an electric guitar wielding birdman?

This is my exact definition of awesome!
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Twi

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Re: Starbound - We have lift off.
« Reply #3718 on: December 05, 2013, 08:52:07 am »

Exploring is fun! Even the caving is interesting, which is good cuz otherwise it'd be the old Terraria grind all over again. :P
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Mech#4

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Re: Starbound - We have lift off.
« Reply #3719 on: December 05, 2013, 09:07:51 am »

Just for those who might be interested in getting this but don't want, or can't, buy from the developers website, Starbound is now on Steam to buy from there for $14.99 USD.
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