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Author Topic: Starbound - We have lift off.  (Read 944530 times)

buckets

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Re: Starbound - We have lift off.
« Reply #3660 on: December 05, 2013, 01:45:53 am »

Wow the game realy gets nuts once you pick up the molten core. I don't even know what to start with.
Wait, do you have to go to the Beta sector to move beyond gold pick/silver armor/iron weapons?


I'm not sure, I know there's a new crafting table. But I haven't built that yet.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #3661 on: December 05, 2013, 01:48:03 am »

Dig down; all of the ores become much more common deep in the earth. Like, veins of 15-20 iron, coal, and silver.


Oh, and I answered my own question. Beta sector rules. You have to go to Beta sector to

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Spoiler: Beacon (click to show/hide)
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sirus

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Re: Starbound - We have lift off.
« Reply #3662 on: December 05, 2013, 02:01:22 am »

Is there something akin to Terraria's Guide in Starbound? I'd like to know what if anything I can make with some of this stuff. Like leather.
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Twi

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Re: Starbound - We have lift off.
« Reply #3663 on: December 05, 2013, 02:03:18 am »

I haven't found a use for leather in the first tier either. :v
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chaoticag

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Re: Starbound - We have lift off.
« Reply #3664 on: December 05, 2013, 02:03:42 am »

So far, it seems the blueprints you have are the only ones you can look up in game. Not sure what leather does myself.
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Glloyd

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Re: Starbound - We have lift off.
« Reply #3665 on: December 05, 2013, 02:04:23 am »

Apparently worlds loop around, and they have varying sizes.

Frank2368

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Re: Starbound - We have lift off.
« Reply #3666 on: December 05, 2013, 02:08:01 am »

Just found a Koto, anyone know how to put music into the game?

EDIT: Never mind, just found out, if anyone else wants to know, just put the abc music file in Starbound/assets/songs and you'll be able to play it
« Last Edit: December 05, 2013, 02:19:19 am by Frank2368 »
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Skyrunner

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Re: Starbound - We have lift off.
« Reply #3667 on: December 05, 2013, 02:37:33 am »

Wow, why is my download speed so slow? It's at a meager 16 KB/s when games usually download at a couple megabytes per second.
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Aqizzar

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Re: Starbound - We have lift off.
« Reply #3668 on: December 05, 2013, 02:45:02 am »



MC Hands, robo-hobo and master of all I survey.

Check out my peaceful neighbors:



What a smug bastard.
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Max White

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Re: Starbound - We have lift off.
« Reply #3669 on: December 05, 2013, 02:49:45 am »

I bet the purple asshole knows who is coming back...

Anyway, apparently some jungles are a great source for tonnes of plant fiber, while others provide endless fleshy fibers. I found a jungle with both! You just have to watch out for the lizards, they one hit KO.

buckets

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Re: Starbound - We have lift off.
« Reply #3670 on: December 05, 2013, 02:56:19 am »

What's the choices for starship fuel? Anything other than coal?
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Max White

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Re: Starbound - We have lift off.
« Reply #3671 on: December 05, 2013, 03:00:03 am »

Unrefined wood.
A little strange in my opinion... Coal fired intergalactic ships.

alway

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Re: Starbound - We have lift off.
« Reply #3672 on: December 05, 2013, 03:00:41 am »

Found a castle, complete with glitch soldiers and maidens. Would have made it my home, if not for the fact that at night it gets so cold you freeze to death near instantly...
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chaoticag

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Re: Starbound - We have lift off.
« Reply #3673 on: December 05, 2013, 03:00:55 am »

Wood and Uranium. Though wood is 1 each and Uranium is something I only heard about.
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Glloyd

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Re: Starbound - We have lift off.
« Reply #3674 on: December 05, 2013, 03:03:21 am »

Found a castle, complete with glitch soldiers and maidens. Would have made it my home, if not for the fact that at night it gets so cold you freeze to death near instantly...

Fill it with campfires/torches. Three torches equal a campfire in terms of heat I believe. Try going to a moon planet, those are as cold as it gets.
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