Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 243 244 [245] 246 247 ... 565

Author Topic: Starbound - We have lift off.  (Read 995378 times)

buckets

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3660 on: December 05, 2013, 01:45:53 am »

Wow the game realy gets nuts once you pick up the molten core. I don't even know what to start with.
Wait, do you have to go to the Beta sector to move beyond gold pick/silver armor/iron weapons?


I'm not sure, I know there's a new crafting table. But I haven't built that yet.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - We have lift off.
« Reply #3661 on: December 05, 2013, 01:48:03 am »

Dig down; all of the ores become much more common deep in the earth. Like, veins of 15-20 iron, coal, and silver.


Oh, and I answered my own question. Beta sector rules. You have to go to Beta sector to

Spoiler (click to show/hide)

Spoiler: Beacon (click to show/hide)
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Starbound - We have lift off.
« Reply #3662 on: December 05, 2013, 02:01:22 am »

Is there something akin to Terraria's Guide in Starbound? I'd like to know what if anything I can make with some of this stuff. Like leather.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Starbound - We have lift off.
« Reply #3663 on: December 05, 2013, 02:03:18 am »

I haven't found a use for leather in the first tier either. :v
Logged

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Starbound - We have lift off.
« Reply #3664 on: December 05, 2013, 02:03:42 am »

So far, it seems the blueprints you have are the only ones you can look up in game. Not sure what leather does myself.
Logged

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Starbound - We have lift off.
« Reply #3665 on: December 05, 2013, 02:04:23 am »

Apparently worlds loop around, and they have varying sizes.

Frank2368

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3666 on: December 05, 2013, 02:08:01 am »

Just found a Koto, anyone know how to put music into the game?

EDIT: Never mind, just found out, if anyone else wants to know, just put the abc music file in Starbound/assets/songs and you'll be able to play it
« Last Edit: December 05, 2013, 02:19:19 am by Frank2368 »
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Starbound - We have lift off.
« Reply #3667 on: December 05, 2013, 02:37:33 am »

Wow, why is my download speed so slow? It's at a meager 16 KB/s when games usually download at a couple megabytes per second.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Starbound - We have lift off.
« Reply #3668 on: December 05, 2013, 02:45:02 am »



MC Hands, robo-hobo and master of all I survey.

Check out my peaceful neighbors:



What a smug bastard.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #3669 on: December 05, 2013, 02:49:45 am »

I bet the purple asshole knows who is coming back...

Anyway, apparently some jungles are a great source for tonnes of plant fiber, while others provide endless fleshy fibers. I found a jungle with both! You just have to watch out for the lizards, they one hit KO.

buckets

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3670 on: December 05, 2013, 02:56:19 am »

What's the choices for starship fuel? Anything other than coal?
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #3671 on: December 05, 2013, 03:00:03 am »

Unrefined wood.
A little strange in my opinion... Coal fired intergalactic ships.

alway

  • Bay Watcher
  • 🏳️‍⚧️
    • View Profile
Re: Starbound - We have lift off.
« Reply #3672 on: December 05, 2013, 03:00:41 am »

Found a castle, complete with glitch soldiers and maidens. Would have made it my home, if not for the fact that at night it gets so cold you freeze to death near instantly...
Logged

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Starbound - We have lift off.
« Reply #3673 on: December 05, 2013, 03:00:55 am »

Wood and Uranium. Though wood is 1 each and Uranium is something I only heard about.
Logged

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Starbound - We have lift off.
« Reply #3674 on: December 05, 2013, 03:03:21 am »

Found a castle, complete with glitch soldiers and maidens. Would have made it my home, if not for the fact that at night it gets so cold you freeze to death near instantly...

Fill it with campfires/torches. Three torches equal a campfire in terms of heat I believe. Try going to a moon planet, those are as cold as it gets.
Pages: 1 ... 243 244 [245] 246 247 ... 565