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Author Topic: Starbound - We have lift off.  (Read 944554 times)

GlyphGryph

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Re: Starbound - We have lift off.
« Reply #3615 on: December 04, 2013, 10:55:08 pm »

stone axe is a primitive workbench weapon. We're talking smithed weapons.
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Twi

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Re: Starbound - We have lift off.
« Reply #3616 on: December 04, 2013, 10:58:11 pm »

Augh.
I beat the Penguin UFO (probably underequiped) by hiding in a cave and bow-sniping. While crouched. Through a whole day-night cycle.

Molten Core despawned before I could grab it.

D:

fuck I am NOT going through that again does anyone know how to inventory edit yet. :v
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Max White

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Re: Starbound - We have lift off.
« Reply #3617 on: December 04, 2013, 10:58:27 pm »

stone axe is a primitive workbench weapon. We're talking smithed weapons.
Yea I know. My anvil at least has no options for upgrading like it does for the pickaxe and hunting bow.

freeformschooler

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Re: Starbound - We have lift off.
« Reply #3618 on: December 04, 2013, 11:04:15 pm »

Molten Core despawned before I could grab it.

Are you sure? I thought I lost it too but noticed it was in the toolbar. If not, sorry :(
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Skyrunner

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Re: Starbound - We have lift off.
« Reply #3619 on: December 04, 2013, 11:04:22 pm »

How I wish I could play :(
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Gunner-Chan

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Re: Starbound - We have lift off.
« Reply #3620 on: December 04, 2013, 11:07:07 pm »

If you preordered it go look at your humble bundle page. If you didn't get a link to that page yet or something else happened you NEED to contact them about it.
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Seriyu

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Re: Starbound - We have lift off.
« Reply #3621 on: December 04, 2013, 11:11:09 pm »

Hmmm, looks like there is some variation then!

also glitch supremecy

Also while I'm here, has anyone had luck with farms? I can't seem to get any productts out of them, and some aren't growing at all, notably my chilli peppers. Is there some notable way to tell when a crop is fully grown?

I've managed to grow some wheat- you can pick the golden stalks with "e" I believe. What you actually do with it afterwards is anyone's guess.


We Glitch are pretty mundane in our weapon names. The first sword, for instance, is "Default." It 2-hand variant is Default 2.0. :P

No spears, though...
You don't get spears?
My seastaff has become a favorite! Although the Swashbuckler is still my go to...

Samurai fish is where its at!

Well, Glitch get
Spoiler (click to show/hide)

Samurai fish would have been my next choice, however. :P


Also! Has anyone been examining their surroundings? It seems like most dungeon props have unique racial description. I love the "Elcor thing" Glitch commentary has going for it. ^^

Oh with E? Well that explains a lot. Okay, thanks!

Max White

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Re: Starbound - We have lift off.
« Reply #3622 on: December 04, 2013, 11:15:08 pm »

Found out what the scythe does... It is basically like a sword in that in has an arc, but with the damage of a spear, at the coat of shorter reach. Pretty awesome weapon against enemies that like to jump, while the spear is better for charging creatures, and the sword remains best for airborn foes.

Mephisto

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Re: Starbound - We have lift off.
« Reply #3623 on: December 04, 2013, 11:16:32 pm »

Food really isn't that hard to figure out if you look at the list of things you can craft. Build a wooden cooking table at your crafting table.
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Seriyu

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Re: Starbound - We have lift off.
« Reply #3624 on: December 04, 2013, 11:20:45 pm »

Yeah, just found that. I'm also getting spears with my Glitch, they're called "Ping".

Aqizzar

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Re: Starbound - We have lift off.
« Reply #3625 on: December 04, 2013, 11:27:03 pm »

Made a new character.  Heading to the right I found death in many varieties, as my planet is host to some really nasty baddies like the guy with eyes all over his tail, and the dude with a skull mask, and the evil deer thing.

Went left from my landing zone and found an abandoned Ape research complex, doors wide open for the taking.  Pretty livable after I got rid of the propaganda posters and stuffed all the brains in jars into the basement.  The basement also happens to host a gigantic gauntlet of spike traps that I killed myself with a few times before I remembered I can just tear up the spikes.  Sadly they're useless as a defensive mechanism and there was nothing at the end of the gauntlet.

And with all that fully explored, I'm back to tedium, trying to find just a few more pieces of iron on a truly iron-poor world.  At least I found a chest with a couple slow but hurty axes.
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Sirus

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Re: Starbound - We have lift off.
« Reply #3626 on: December 04, 2013, 11:30:50 pm »


This big guy with a bloody axe for a tail? Passive creature. Don't go judging books, people.
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Max White

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Re: Starbound - We have lift off.
« Reply #3627 on: December 04, 2013, 11:31:12 pm »

And with all that fully explored, I'm back to tedium, trying to find just a few more pieces of iron on a truly iron-poor world.  At least I found a chest with a couple slow but hurty axes.

If you get to the bottom of the map there is tones and tones of iron and copper, the problem is that the stone is so hard it takes forever to mine.

Seriyu

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Re: Starbound - We have lift off.
« Reply #3628 on: December 04, 2013, 11:48:58 pm »

Huh, races get specific crops? I wonder if more food recipes get revealed as you find more crops, or if each race can only eat a particular thing.

Flying Dice

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Re: Starbound - We have lift off.
« Reply #3629 on: December 04, 2013, 11:50:56 pm »

So my new bed of choice is an Avian sacrificial altar. Not entirely sure, but I think it heals slightly faster.
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