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Author Topic: Starbound - We have lift off.  (Read 944826 times)

ShoesandHats

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3075 on: December 02, 2013, 07:21:54 pm »

Someone relatively well known is streaming right now, and they're playing Starbound. Come around for good times.
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ahappydude

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3076 on: December 02, 2013, 07:33:58 pm »

wopwop beta tomorrow, but im afraid i will be dissapoitoned with what i thought was starbound at first, looks more like an pokemon in space... anyways
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Girlinhat

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3077 on: December 02, 2013, 07:40:00 pm »

Assuming we have a US party and UK party, should we perhaps set up an inter-continental challenge?  See what side can produce the most impressive structure in a given time?  We can have competing LPs.

ahappydude

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3078 on: December 02, 2013, 07:40:30 pm »

Yeah.. But it feels like they gave in to the younger crowd, sure they deserve good games to but meh.. EStill enjoy terraria with its glorous mods online and offline, it even got some fancy space mods ^^ So id starbound sucks, i will mod it right or keep playing terraria

Those comments at twitch haha
"yay copy-bound"
" Is there space combat like in Star Citizen??"
"his game is such a ripoff of BattleToads"
"Sweet, furries in space<"

Thats strange, enemies doesnt drop anything, so we can only find loot in chests?
« Last Edit: December 02, 2013, 07:54:06 pm by ahappydude »
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ahappydude

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3079 on: December 02, 2013, 07:59:39 pm »

Hm okey..
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Max White

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3080 on: December 02, 2013, 08:00:44 pm »

Is that their way of making people actually use bows in a game with beam cannons and giant walkers?
Also, must the bow do all damage, or can I just use my sword for the most part and switch to bows to ping the last hit?

And yes, I have already decided to use a sword, because I can.

Seriyu

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3081 on: December 02, 2013, 08:59:30 pm »

Total Biscuit put up a video earlier, and in there his partner damages a monster with a sword, and he lands the last hit with his bow and they get leather. So yeah, you just need to finish it off with the bow.

Bitoru

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3082 on: December 02, 2013, 09:03:49 pm »

No idea. I suspect that, as the bows upgrade, you can eventually get stuff like energy bows that cause a load of damage.

Tyi confirmed this on Leth's stream yesterday. Stuff like hunting rifles will be available at higher tiers.
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Max White

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3083 on: December 02, 2013, 09:16:08 pm »

Total Biscuit put up a video earlier, and in there his partner damages a monster with a sword, and he lands the last hit with his bow and they get leather. So yeah, you just need to finish it off with the bow.
OH MY GOD JESSIE COX AND MR BISCUIT ARE DOING A SERIES!

yay

ahappydude

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3084 on: December 02, 2013, 09:40:26 pm »

I dont get the smoke puffs after monsters, oh my bad, pokemooons dies?
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ahappydude

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3085 on: December 02, 2013, 09:55:05 pm »

I dont get the smoke puffs after monsters, oh my bad, pokemooons dies?
I'll admit, that's disappointing.

Someone needs to mod it so that when they die, they explode. NO MELEE FOR YOU!
Hahaha yes man, i will look into the dll files after the beta is released :) If they built it like terraria it will work, might take a while but it will be mod friendly even if the dev wont support it at first. As in terraria
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Gunner-Chan

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3086 on: December 02, 2013, 10:40:47 pm »

I don't personally see the big problem with the smoke poofing. I mean I have like a dozen games where things die messily when they die and it looked stupid in Terraria with most mobs anyway, so I don't see the big problem with a little smoke poof.
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Sirus

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3087 on: December 02, 2013, 10:43:14 pm »

I don't personally see the big problem with the smoke poofing. I mean I have like a dozen games where things die messily when they die and it looked stupid in Terraria with most mobs anyway, so I don't see the big problem with a little smoke poof.
This. Not all games need stuff to produce ludicrous gibs :v
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Tiruin

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3088 on: December 02, 2013, 10:46:21 pm »

I don't personally see the big problem with the smoke poofing. I mean I have like a dozen games where things die messily when they die and it looked stupid in Terraria with most mobs anyway, so I don't see the big problem with a little smoke poof.
This. Not all games need stuff to produce ludicrous gibs :v
The amount of force applied to another object equals explosions and gore.
...I really don't know where that idea started, because that would mean everyone is paper-weak. Like a sack of...meat. Literally.

I'm glad Starbound is doing the simple way of having internal combustion at critical levels of life. :P
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ahappydude

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3089 on: December 02, 2013, 10:50:30 pm »

"I'm glad Starbound is doing the simple way of having internal combustion at critical levels of life. :P"
Hahaha well as long as its not so with every enemy, then i will mod it to have a simple blood effect. I never said i wanted gibs ala quake 2 style
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