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Author Topic: Starbound - We have lift off.  (Read 944659 times)

Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #2940 on: November 23, 2013, 04:27:28 am »

I'm assuming since they've been specifically avoiding spoilers we won't be using wooden bows and arrows to kill tier 10 world enemies.

Also, yeah I'd probably avoid eating stuff killed via poisonous sword or that necromantic death-axe.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Dakorma

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Re: Starbound - A flat yet infinite universe.
« Reply #2941 on: November 23, 2013, 04:56:09 am »

I doubt he played. As far as I know the only non dev people that have got late alpha copies of the game are the wanderlust team, specifically for this impromptu playtest.
Alas I did not, it was more like Tiy randomly called me up and asked me to talk to him. While he was talking with the Wanderlust guys, and then we talked about Wanderlust, and then we just chatted a bit. It was supremely awkward and also tragically mundane.
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #2942 on: November 23, 2013, 01:29:11 pm »

No updates. All is dark I am afraid. Also, they didn't blatantly ignore Steam's deadline, it was just that they missed a specific window that they were aiming for. They can submit it whenever they want, and they probably did.
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Only a simple mind can be certain.

Gunner-Chan

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Re: Starbound - A flat yet infinite universe.
« Reply #2943 on: November 23, 2013, 01:42:51 pm »

Anyone know if there are any youtube videos of the stream?

Seems to have happened whilst I was asleep, and I can't find any.

There is none as far as I know. Bartwe at least doesn't record his streams and they generally ask people not to record them either.
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Diamonds are combustable, because they are made of Carbon.

KingofstarrySkies

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Re: Starbound - A flat yet infinite universe.
« Reply #2944 on: November 23, 2013, 11:32:12 pm »

I rather enjoyed the stream.
Every time I see like, actual gameplay from the game it further solidifies its chances of me buying it.
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Max White

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Re: Starbound - A flat yet infinite universe.
« Reply #2945 on: November 23, 2013, 11:39:38 pm »

You would think the footage would be good publicity...

Gunner-Chan

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Re: Starbound - A flat yet infinite universe.
« Reply #2946 on: November 23, 2013, 11:53:34 pm »

It's like that mostly since bartwe likes to stream coding. And that's a definate no no to have saved on the internet for posterity. They also didn't want unfinished and buggy content floating around that could make people think that's how the game is gonna be on release.
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Diamonds are combustable, because they are made of Carbon.

Max White

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Re: Starbound - A flat yet infinite universe.
« Reply #2947 on: November 23, 2013, 11:55:26 pm »

Wow, he actually streams coding?
That is actually a little ballsy. It is surprisingly easy to forget a closing bracket, or something like that, and get endless flak for it.  :P

Anyway, dirt. What language and what IDE is used?

Girlinhat

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Re: Starbound - A flat yet infinite universe.
« Reply #2948 on: November 24, 2013, 12:00:25 am »

Wow, he actually streams coding?
That is actually a little ballsy. It is surprisingly easy to forget a closing bracket, or something like that, and get endless flak for it.  :P

Anyway, dirt. What language and what IDE is used?
I'm kind of assuming the coding isn't in high enough resolution to read, or is done off-screen...

Gunner-Chan

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Re: Starbound - A flat yet infinite universe.
« Reply #2949 on: November 24, 2013, 12:12:09 am »

It was readable besides a few bits, where he put up the secret box. It also appeared to be a variety of C

Most of the people watching his streams are code illiterate monkeys anyway, so there's very little risk especially since he's from what I've seen pretty damn competent. And most of the stream crowd seems to just wanna see the parts where he tests out his code.
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Diamonds are combustable, because they are made of Carbon.

Girlinhat

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Re: Starbound - A flat yet infinite universe.
« Reply #2950 on: November 24, 2013, 12:15:36 am »

Plus individual snippets of code aren't as useful as some might think.  You might get a glimpse at some small part of an RNG generator that determines what color the dirt is in a specific location, but not even enough to know it's an RNG.

Max White

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Re: Starbound - A flat yet infinite universe.
« Reply #2951 on: November 24, 2013, 12:18:43 am »

Yea, a single class is mostly useless, and I imagine nothing special really. It is like looking at a single gear, it doesn't go very far in explaining what the machine does.
Although the state of that gear does say something about the person that built and maintained it. There are some programmers that are genius in making things work and optimization, but they produce blocks of incomprehensible spaghetti, while others opt for a cleaner, neater solution.

ECrownofFire

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Re: Starbound - A flat yet infinite universe.
« Reply #2952 on: November 24, 2013, 12:47:07 am »

Starbound is in C++ and IIRC Bart uses Vim.
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GrayFox

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Re: Starbound - A flat yet infinite universe.
« Reply #2953 on: November 26, 2013, 03:32:35 am »

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buckets

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Re: Starbound - A flat yet infinite universe.
« Reply #2954 on: November 26, 2013, 05:57:56 am »

I meant to ptw in here a while ago. It's only now that I have assignments due that I remember to do it.
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