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Author Topic: Starbound - We have lift off.  (Read 945311 times)

majikero

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Re: Starbound - A flat yet infinite universe.
« Reply #2010 on: July 23, 2013, 11:37:49 pm »

Waffle waffle a waffle waffling waffle Waffles #8472 waffling waffled waffle a waffle.

Waffle waffle.
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miauw62

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Re: Starbound - A flat yet infinite universe.
« Reply #2011 on: July 24, 2013, 03:18:24 am »

Waffle?
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Max White

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Re: Starbound - A flat yet infinite universe.
« Reply #2012 on: July 24, 2013, 04:48:27 am »

They are actually just pancakes.

Shhhh...

Baneling

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Re: Starbound - A flat yet infinite universe.
« Reply #2013 on: July 24, 2013, 05:50:47 am »

I hope the guitar for that was also done within the game's system. Because a game that allows you to make actual semi-decent if not particularly good music like that is a damn good game.
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Nighthawk

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Re: Starbound - A flat yet infinite universe.
« Reply #2014 on: July 24, 2013, 03:50:25 pm »

Ability to have a friend sing a really crappy rendition of Another One Bites the Dust while you go to town on a bunch of aggressive underground cave monsters waffles with your epic warrior character?

Yes, please.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #2015 on: July 24, 2013, 04:25:11 pm »

Ah, the delicious and elusive Blind Cave Waffle. Beware its syrup!
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

mr. macduggan

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Re: Starbound - A flat yet infinite universe.
« Reply #2016 on: July 26, 2013, 01:27:09 pm »

These daily updates are getting more and more confident in the completeness of the game, even when Tiy is writing them. I don't think hemmingjay's prediction of monday for a release date is that unreasonable.
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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

Baneling

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Re: Starbound - A flat yet infinite universe.
« Reply #2017 on: July 26, 2013, 01:46:08 pm »

That was "the week of [Monday]" but yeah, it's looking quite likely that beta or news of an exact date for beta will be coming Soon™.
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Slayerhero90

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Re: Starbound - A flat yet infinite universe.
« Reply #2018 on: July 26, 2013, 05:26:43 pm »

Dohohoho metal folding chairs.
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bQt31

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Re: Starbound - A flat yet infinite universe.
« Reply #2019 on: July 26, 2013, 07:47:20 pm »

Quote
A sandbox we (and you!) are going to be able to build an endless array of content on top of.
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Max White

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Re: Starbound - A flat yet infinite universe.
« Reply #2020 on: July 26, 2013, 08:50:39 pm »

You just know I'm going to be wandering around playing the Lost Woods theme on repeat.

Slayerhero90

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Re: Starbound - A flat yet infinite universe.
« Reply #2021 on: July 26, 2013, 10:03:27 pm »

The building aspect is what I look forward to most.
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Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #2022 on: July 26, 2013, 10:44:47 pm »

I'm actually quite interested in the PvP, given that the demo we've seen of it has very little in common with Terraria's spammy click-fest.
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jocan2003

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Re: Starbound - A flat yet infinite universe.
« Reply #2023 on: July 27, 2013, 12:54:13 am »

I'm actually quite interested in the PvP, given that the demo we've seen of it has very little in common with Terraria's spammy click-fest.
O.o... well... melee guns, pretty much like terraria difference is... with all the random weapon you never know wha the hell he will shoot at you.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2024 on: July 27, 2013, 12:56:01 am »

Hmmm I wonder if Starbound will be a solid, standard, or weak game.

I am hoping for strong, but there is strong elements it will just be standard.

This is independent of score. Drakengard for example was a solid game and it is a 6 (or 5). Solid games ascend their scoring so to speak, the sort of game where you go "This is an ok game, but why do I love it so much?". While weak games are sort of "This game is awesome and yet somehow I just feel hallow after all has been said and done". Or to put it another way: A Solid game is better than itself. While a weak game is worse in spite itself.

Ok my personal gut feeling is that this game cannot be a "solid" game. So I am going for the standard to weak.
« Last Edit: July 27, 2013, 01:34:41 am by Neonivek »
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