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Author Topic: Starbound - We have lift off.  (Read 945067 times)

Smitehappy

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Re: Starbound - A flat yet infinite universe.
« Reply #675 on: August 15, 2012, 10:52:37 pm »

I don't know if the comparison to Nids and Aliens is a just one. The whole theme behind the aliens in Aliens is sex and death. I don't know if that really applies to the Nids. Genestealers on an individual level maybe but it doesn't seem to be the core of the Nid design.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #676 on: August 16, 2012, 06:03:39 am »

Biologically speaking, the Xenomorph has a lot of similarities to the Tyranids. Xenomorphs steal genetic traits of the host creature to better survive in the planet's environment, for example. They have a lot of differences as well... the largest being that Tyranid are intelligent enough to create fleets of ships that travel in space, while Xenomorphs are instinctual creatures that rely on hosts and other species to spread them to a new world.
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ZebioLizard2

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Re: Starbound - A flat yet infinite universe.
« Reply #677 on: August 16, 2012, 09:16:14 am »

Quote
Biologically speaking, the Xenomorph has a lot of similarities to the Tyranids. Xenomorphs steal genetic traits of the host creature to better survive in the planet's environment, for example.

The Tyranids don't do that however, the Tyranids evolve without the need for a genetic trait, they evolve against issues they currently face due to a rapid hive mind constructing new Tyranids in the face of a threat.

For example the Tyranids went into the forests fighting kroot, encounter an issue and breed a new strain of Hormagaunts that are flexible and faster, and able to traverse forests better if weaker due to the changes to their system to become that flexible..At least till the kroot led them out of the forests into the waiting fire of the Tau Fire Caste's awaiting fire squads.
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forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #678 on: August 16, 2012, 09:19:09 am »

But I thought those genetic changes were pulled from a sort of 'library' or 'memory' of all the genetic information of things they have previously encountered.
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Detrevni|inverteD

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Re: Starbound - A flat yet infinite universe.
« Reply #679 on: August 16, 2012, 12:40:20 pm »

I believe (though not for certain, so please don't quote me on this!) that the Imperial Guard and the Tyranids were inspired by the Starship Troopers novel.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #680 on: August 16, 2012, 12:50:09 pm »

The starship troopers novel had personal mechs and nuclear grenades. Not even close.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #681 on: August 16, 2012, 01:04:56 pm »

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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #682 on: August 16, 2012, 01:10:09 pm »

A melta device isn't a nuke. As I recall they are actually energy weapons. They work by "sub-atomic agitation of the air" per http://wh40k.lexicanum.com/wiki/Melta_weapon#.UC03Vp1lTMg

So more like an induction heater.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #683 on: August 16, 2012, 04:14:49 pm »

And dreadnaughts don't really count at "mechs". Aside from the fact that they are lumbering and kinda slow (unlike the suits the Mobile Infantry used in Starship Troopers), they are used by Space Marines as a sort of walking, fighting life-support system/sarcophagus for badly injured Marines. The closest thing to traditional mechs in Warhammer 40k are the battlesuits used by the Tau.

And now we're way off-topic :P
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #685 on: August 16, 2012, 08:04:05 pm »

This thread has a tendancy of being horribly de-railed.
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bombzero

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Re: Starbound - A flat yet infinite universe.
« Reply #686 on: August 16, 2012, 11:52:05 pm »

This thread has a tendancy of being horribly de-railed.

*Glances at forum name*

yes, yes it does.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #687 on: August 17, 2012, 12:01:38 am »

This thread has a tendancy of being horribly de-railed.

*Glances at forum name*

yes, yes it does.

It happens when a game doesn't have that much information and isn't out.

Besides a conversation on the themes present in Starbound is close enough.

The only side information I really know that has NO screenshots to even hint on it... is that they confirmed a tentacle planet.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #688 on: August 17, 2012, 12:29:03 am »

Quote
The only side information I really know that has NO screenshots to even hint on it... is that they confirmed a tentacle planet.
Bam, sucka.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

bombzero

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Re: Starbound - A flat yet infinite universe.
« Reply #689 on: August 17, 2012, 12:30:47 am »

It happens when a game doesn't have that much information and isn't out.

Besides a conversation on the themes present in Starbound is close enough.

The only side information I really know that has NO screenshots to even hint on it... is that they confirmed a tentacle planet.
You mean this confirmation that has NO screenshots to even hint on it?  :P
Spoiler (click to show/hide)
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