To clarify, I was commenting in a general sense. I do find aesthetic-only races boring and would prefer at least a bit of gameplay variety between races. It troubles me that in the whole discussion, "play what's best" universally trumps "play what you think is fun."
I'll make a wild guess at how Starbound might work and put it in these terms: Say there's a race of fuzzy bipedal spacebunnies who wear glasses and have a bonus to research. Every time you research a project, they have a 5% chance to make a related minor bonus discovery. There's another race of 4-armed lizardmen who have a bonus to weapons production, such that whenever they toss crafting materials into the weapon-o-matic machine, there's a 5% chance that they make an extra weapon with similar parts quality. There's a racial difference that doesn't directly make one "better" and the other "suck." I guess I just didn't understand why everyone immediately took racial selection into fighting game territory.
Also, I honestly have no idea if I'll like Starbound or not, because we have seen no gameplay whatsoever (Unless you want the core of the game to only be running around caves with a flashlight, or throwing water switches). It's working for their hype market now because not having anything concrete makes it VERY easy for potential customers to draw conclusions about what they want, and in the absence of evidence, assume Starbound will have it. I've fallen for that before; this time I'm going to wait and see. Please note that not being unreasonably excited over a game we have little actual info on does not mean I hate it.