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Author Topic: Starbound - We have lift off.  (Read 944925 times)

Gunner-Chan

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Re: Starbound - A flat yet infinite universe.
« Reply #135 on: March 15, 2012, 03:17:55 pm »

Oh cool one of the devs is posting.

Still around? I've been curious how character creation is gonna be in this. Somewhat like Terraria with the different parts and color sliders? Or is it different?
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Sordid

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Re: Starbound - A flat yet infinite universe.
« Reply #136 on: March 15, 2012, 09:41:08 pm »

Oh god please don't do the RGB values. My OCD flared up like never before and I spent four hours just fiddling with the damn things before I even started playing the game, I shit you not. Then I restarted several times because I still wasn't happy with the result. Give us a choice of like six colors and that's that. I beg of you.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #137 on: March 15, 2012, 09:50:39 pm »

Give us a choice of like six hundred colors and that's that. I beg of you.
FTFY, mweeheehee.

Seriously though, RGB values ftw. It's nice to just fiddle randomly and take what whimsy gives you.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #138 on: March 15, 2012, 10:00:20 pm »

Give us a choice of like six hundred colors and that's that. I beg of you.
FTFY, mweeheehee.

Seriously though, RGB values ftw. It's nice to just fiddle randomly and take what whimsy gives you.
+1. It's 2012, limited color palettes are so last decade.
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darkrider2

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Re: Starbound - A flat yet infinite universe.
« Reply #139 on: March 15, 2012, 10:45:51 pm »

I want this game so bad.
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Sordid

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Re: Starbound - A flat yet infinite universe.
« Reply #140 on: March 16, 2012, 12:28:05 am »

Give us a choice of like six hundred colors and that's that. I beg of you.
FTFY, mweeheehee.

Seriously though, RGB values ftw. It's nice to just fiddle randomly and take what whimsy gives you.

That would still be many orders of magnitude fewer options than the RGB values provide, so while not ideal I'd still consider that an improvement. :P

Limited color palettes are so last decade.

So? 2D platformers are so 1990s. ;)
« Last Edit: March 16, 2012, 12:29:55 am by Sordid »
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Duke 2.0

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Re: Starbound - A flat yet infinite universe.
« Reply #141 on: March 16, 2012, 12:32:13 am »

 RGB sliders with a few pre-assigned color palette boxes next to it set to colors that fit the color palette of your spacecraft or whatever. Everyone wins.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #142 on: March 16, 2012, 12:36:50 am »

Limited color palettes are so last decade.

So? 2D platformers are so 1990s. ;)
Ah, but 2D platformers can add new technology such as physics to keep the genre fresh. There's nothing fresh about pre-set palettes :P
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Virtz

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Re: Starbound - A flat yet infinite universe.
« Reply #143 on: March 16, 2012, 12:40:32 am »

How about Hue, Saturation and Luminance sliders instead of RGB? I think that's the more human readable form of colour selection. Cause like you've got one slider for the basic colour, one for how intense/greyish it is, and one for how bright/dark it is. And if they wanted to cap it similarly to Terraria, only the Luminance bar would really have to be capped. So far less guess-work and tweaking towards getting the colour you want.
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burningpet

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Re: Starbound - A flat yet infinite universe.
« Reply #144 on: March 16, 2012, 12:49:46 am »

I agree, tweaking Hue/saturation/brightness is so so much easier than finding the actual RGB value.
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Ozyton

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Re: Starbound - A flat yet infinite universe.
« Reply #145 on: March 16, 2012, 01:24:14 am »

If anybody has used photoshop, why not use the color picker from that? The one in MS Paint would work too but I prefer the photoshop one. Basically you have a slider to choose hue, then a plane to choose luminosity and saturation. Combining two of the values into that grid helps I think.

Aklyon

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Re: Starbound - A flat yet infinite universe.
« Reply #146 on: March 16, 2012, 06:01:15 am »

That was just suggested 2 posts ago >.>
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Microcline

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Re: Starbound - A flat yet infinite universe.
« Reply #147 on: March 16, 2012, 06:49:43 am »

That was just suggested 2 posts ago >.>
I think Ozy was mentioning an example of a user interface that implements Virtz' suggestion.
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Glacies

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Re: Starbound - A flat yet infinite universe.
« Reply #148 on: March 16, 2012, 07:32:54 am »

Buying this with the rage of a thousand suns when it comes out.

Sordid

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Re: Starbound - A flat yet infinite universe.
« Reply #149 on: March 16, 2012, 11:32:32 am »

How about Hue, Saturation and Luminance sliders instead of RGB? I think that's the more human readable form of colour selection. Cause like you've got one slider for the basic colour, one for how intense/greyish it is, and one for how bright/dark it is. And if they wanted to cap it similarly to Terraria, only the Luminance bar would really have to be capped. So far less guess-work and tweaking towards getting the colour you want.

God no, that'd be even worse. I'd have to convert those into RGB values in my head. Please no.
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