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Author Topic: Starbound - We have lift off.  (Read 944980 times)

JoshuaFH

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Re: Starbound - A flat infinite universe.
« Reply #45 on: February 21, 2012, 03:18:23 am »

So this is like, what, Ultra-awesome-Terraria 2.0?

Will watch.
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Darkmere

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Re: Starbound - A flat infinite universe.
« Reply #46 on: February 21, 2012, 03:22:28 am »

Yeah re: planet difficulty, the site makes it sound like you start in a mobile starbase and can pick a planet AFTER you've gone through it and scanned everything. Now I want to know how cooperative it can get, and how the servers work. Can you harvest resources from your planet and sell them? Build a mini-mall stocked by an alliance of you and your friends? Make a hell-world theme park and charge admission? Build a military outpost where the ravenous beasts of your planet are trained for conquest Capture pet bunnies? Time will tell.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

MrPseeth

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Re: Starbound - A flat infinite universe.
« Reply #47 on: February 21, 2012, 11:21:48 am »

The developers answered some questions on the IRC: (Wall of text incoming)

Spoiler (click to show/hide)

This is gonna be awesome...
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SirAaronIII

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Re: Starbound - A flat infinite universe.
« Reply #48 on: February 21, 2012, 01:15:25 pm »

This looks great so far. Definitely going to get it amd try to get some friends to join me. :D
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Levi

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Re: Starbound - A flat infinite universe.
« Reply #49 on: February 21, 2012, 01:23:33 pm »

Quote
Tiy: the game even procedurally generates the graphic used for the guns, right now there are 21,000 different visual styles for rocket launcher. Then each of those styles can be coloured individually

*Drool*.

Welp, I'm sold.
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Virtz

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Re: Starbound - A flat infinite universe.
« Reply #50 on: February 21, 2012, 01:48:31 pm »

I just hope you don't get constantly accosted by stuff spawning right off camera like you did in Terraria... and that combat in general will be more interesting.
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Aklyon

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Re: Starbound - A flat infinite universe.
« Reply #51 on: February 21, 2012, 02:07:57 pm »

Looks good.
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SirAaronIII

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Re: Starbound - A flat infinite universe.
« Reply #52 on: February 21, 2012, 03:17:08 pm »

Wait, got another question. Any word on the level of moddability?
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Gunner-Chan

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Re: Starbound - A flat infinite universe.
« Reply #53 on: February 21, 2012, 03:19:04 pm »

Wait, got another question. Any word on the level of moddability?

This is from the IRC thingy mr escaped lunatic up there posted.

Beanus asked: Will the game be developed to support modding?
Rho_: the modding things a kyren question, she indicated shed like to if she had time, possibly post release
Tiy: Modding is something we'd love to do yeah
Tiy: aside from traditional modding though, we're hoping we can put out the tools we will be using to create missions
Rho_: yeah, i can say if we do modding we'll do it right
Tiy: so players can create their own missions
Tiy: really easily


Looks like they're working towards making it easier at least.
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SirAaronIII

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Re: Starbound - A flat infinite universe.
« Reply #54 on: February 21, 2012, 03:23:11 pm »

Groovy, thanks. I probably should have read all the way through the wholr thing before asking.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Gunner-Chan

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Re: Starbound - A flat infinite universe.
« Reply #55 on: February 21, 2012, 03:26:16 pm »

I just remembered it since I read through a news post and searched for modding after opening the spoiler. It really is a lot to sort through, and not really organized at all so someone skipping over it isn't really that odd.
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Johnfalcon99977

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Re: Starbound - A flat infinite universe.
« Reply #56 on: February 21, 2012, 04:04:55 pm »

Quote
Tiy: weapons come in 1 and 2 handed varieties
Tiy: and when you equip two weapons, the left mouse button activates one, the right mouse button activates the other
Tiy: so you could equip say.. a sword and a pistol
Tiy: and use them in combination

Sold.
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Urist Imiknorris

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Re: Starbound - A flat infinite universe.
« Reply #57 on: February 21, 2012, 04:14:48 pm »

takemymoney.jpg

Hopefully there will be such a thing as a one-handed bazooka.
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Frumple

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Re: Starbound - A flat infinite universe.
« Reply #58 on: February 21, 2012, 04:18:48 pm »

Because then dual-wield, biaaaa.

Also maybe flamethrowers. I'd love to like, be firing off my flamer and then take a shot with the bazooka and make a massive explosion like right in front of meee.

Anyway, I'm in with the "buying this ASAP" thing. I have an absolute hardon for 2D stuff, especially fancy sidescrolling, so the 50 I've been saving for emergency food/gas money is going to get a little smaller whenever this thing comes out. Because shit like this needs some encouragement and signs of sexiness from the consumer.

So we get more.
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SirAaronIII

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Re: Starbound - A flat infinite universe.
« Reply #59 on: February 21, 2012, 04:19:40 pm »

So... MSPA mod anyone?
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."
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