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Topics - erendor

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DF Gameplay Questions / a unforgiving terror?
« on: August 24, 2008, 08:31:58 am »
Aside from the slight grammatical mistake (should be 'an' since it comes before a vowel)...eh?  What's this now?  The symbol of my civilization (an 'S' in fortress mode') is an 'unforgiving terror'?




It's cool and all, but what exactly am I looking at here, aside from incentive to turn 'The Constructive Workers' into a 'The Constructive Genociders of the World'?


2
DF Bug Reports / Artifact not composed of proper materials.
« on: August 19, 2008, 01:26:20 pm »
Here's an odd one.  I had a hauler go fey and run into a Craftdwarf's workshop.  The instant he claimed it (i.e I didn't unpause, this is crucial I think), I checked it to see what he wanted.  He was yelling for stone, he was yelling for leather, he was yelling for bars.  I went into the stocks screen and forbade absolutely everything except for the three ingredients I wanted (surprisingly, I only had /one/ really good piece of each of those materials - a silver nugget, some giant cave spider chitin, and a platinum bar.)  Anyway, after forbidding it all, I watched him collect the pieces.  I noticed (is this relevant) that the workshop had a piece of orthoclase (now forbidden) sitting in it from the last dwarf to use it.  It wasn't marked TSK.  He got the three intended materials, all marked TSK, and set to work.  A little while later, out pops "Ritehearts the Symmetric Shin", a toad bone scepter.  I've never even seen a toad, and I never had any bones of any sort.  It menaces with spikes of giant cave spider chitin.
Looking in the workshop, I spot the silver nuggets and platinum bars, unused.

Wuh?  How did my dwarf turn a single piece of giant cave spider leather into a toad bone scepter + spider leather?  Why did he feel the need to request my lovely materials and then simply look at them?  Inspiration?  I was counting on this to be the big selling point of my fortress, so bereft of migrants it has been.

No saves for this, sorry, except from /before/ he got the Mood and that doesn't really help since I hear it might not even happen again on load.

3
DF Dwarf Mode Discussion / Zombie elephants!
« on: August 13, 2008, 12:44:35 am »
It seems like having my fortress entrance so close to the edge of the map (in a sinister forest) was a bad idea...


4
DF Dwarf Mode Discussion / Misadventures with Ice!
« on: August 02, 2008, 08:54:17 am »
Well, after a rather pointless pumping project (pumping water from the brook, since I forgot you could 'dry pump' a pump operator to muscular superiority) left a field near my fortress covered in 1 deep water, I waited until winter, then, as planned instructed my Legender Miner/Legendary Bookkeeper/more awesome skills/maxed out stats (whom I had furnished with a room full of jewel-encrusted masterpiece furniture, and an artifact scepter) to mine the resulting ice walls.  First thing that happens is this:



One dwarf-sized block of ice to the head later, Bomrek is a corpse.  Confused and shocked, I scan the z-level above to see that some of the iceblocks are 2 z-levels high, and he'd apparently gone straight for mining one of the bottom ones out.

I was wondering, what causes these rather monolithic ice blocks to manifest?  I certainly wasn't expecting my little puddles to crush poor Bomrek.

In tribute, I am constructing his tomb on the far side of the brook, in the remnants of two soon-to-be mined out and floored over Murky Pools.  'Parchtufts', his appropriated Bauxite scepter, shall accompany his bauxite coffin into the tomb.  Oh, such a foreboding name!  If only we had heeded its ominous warning!

Until his tomb is completed, his body shall rest in the dining room, for all to pay their respects.

Edit: Naturally, it took less than thirty seconds for Vucar the Engineer, an almost completely unskilled recent migrant, to claim Bomrek's old room and go to sleep in it.  He shall be kicked out to make way for Lead Earthshaper Cilob, who will take over Bomrek's administrative duties.

5
DF Dwarf Mode Discussion / My first strange mood!
« on: July 29, 2008, 10:32:44 am »
Yep, really.  Despite having played Dwarf Fortress on and off for quite a while (mostly off :(), I've almost never gotten more then a year into it.  This is the largest fort I've ever gotten, and my first strange mood ever!



I don't exactly have the highest hopes for it.

Anyone else remember your first?

6
DF Dwarf Mode Discussion / Lost Axe?
« on: December 26, 2007, 02:50:00 am »
So, an axe went missing!  I'm not quite sure how to find it!

Longer version:  My woodcutter, who I have just renamed Tom for the purposes of this post, was originally sent off to hunt animals despite having no experience, purely because in the beginning we had an abundance of wood and the only things around were wimpy little creatures.  
Well, a run-in with a surprise herd of oxen left Tom with three broken bones, and eventually he was carried away to bed, where many were reluctant (and the Mechanic outright refused) to feed and water him.  In time, his injuries healed, and he was sent off to replenish the empty stores of wood.  But Tom would not have any of that, and simply sat around in the entrance hall, doing nothing, despite being told straight out to cut wood and nothing else.  A quick look at Tom showed that he had apparently misplaced his axe - and he couldn't find it.  No other dwarf had it, and even when put forced into the military, Tom wouldn't go looking.  Where had the wayward axe gone?  Tom now spends his days hauling rock, waiting for the next caravan to bring an axe.

Well, yeah.  I lost an axe, somehow, and I can't make another (no fuel for furnaces) and the dwarvan caravan left just before Tom recovered and the problem became apparent.  Is there any way to track it down?


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