DF Gameplay Questions / a unforgiving terror?
« on: August 24, 2008, 08:31:58 am »It's cool and all, but what exactly am I looking at here, aside from incentive to turn 'The Constructive Workers' into a 'The Constructive Genociders of the World'?
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Longer version: My woodcutter, who I have just renamed Tom for the purposes of this post, was originally sent off to hunt animals despite having no experience, purely because in the beginning we had an abundance of wood and the only things around were wimpy little creatures.
Well, a run-in with a surprise herd of oxen left Tom with three broken bones, and eventually he was carried away to bed, where many were reluctant (and the Mechanic outright refused) to feed and water him. In time, his injuries healed, and he was sent off to replenish the empty stores of wood. But Tom would not have any of that, and simply sat around in the entrance hall, doing nothing, despite being told straight out to cut wood and nothing else. A quick look at Tom showed that he had apparently misplaced his axe - and he couldn't find it. No other dwarf had it, and even when put forced into the military, Tom wouldn't go looking. Where had the wayward axe gone? Tom now spends his days hauling rock, waiting for the next caravan to bring an axe.
Well, yeah. I lost an axe, somehow, and I can't make another (no fuel for furnaces) and the dwarvan caravan left just before Tom recovered and the problem became apparent. Is there any way to track it down?