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Messages - Criptfeind

Pages: [1] 2 3 ... 1464
1
ACTACTACT:

Spoiler: Ode to Insanus Cancer (click to show/hide)

Spoiler: The Forge turn 2 (click to show/hide)

2
You're not a AAA game studio or charging them $100 a game/DLC, right?

Not for a lack of trying.

And I'm going to do a bit of a disagree on the idea that non innovative games are the ones that tend to die off. Frankly, a vast majority of forum games die off without reaching a satisfying conclusion, both innovative and repetitive. Honestly I think it's hard to come up with games that do conclude well, out of the ones I've paid attention too lately, Hedge lords was noticeable as being a completely new and complex in mechanically in depth 4x that managed to finish completely, and Haspens war games often reach a winner. Hedge lords was very innovative, and Haspens games are all innovative compared to what everyone else is doing, although he makes and runs so many of them you might be excused for not thinking of them as such since he invites comparison to himself :P
The idea that innovative games tend to die is I think a bit of trying to level something that's inherently unlevel, I think creative motivated GMs are both the ones most likely to make a innovative game and the ones to bring a game to a satisfying conclusion, low effort low motivation gms tend to be the most copy paste of previous ideas and most likely to die off unceremoniously.

You know what games really tend to not last long? Cookie cutter soft rping games, often about gods or mages or whatever, they pop up like mushrooms after a rainstorm in the FG&RPing section, none of them are very innovative, and they tend to die off after a few pages.

Edison probably did have plenty of failures, but we do remember him for his successes. There's plenty of inventors who never made anything of worth who have been lost to time and we'd call failures.

People should not be giving you shit for quickly abandoning games because frankly that's not even abnormal. But making and sticking to a game would be good too. Especially if it's a game that people get invested in, games that are just about spamming out suggestions or doing a little task are probably not going to make people that sad if they end abruptly, but if  you ask people to get invested in a game by making a character or something else that is uniquely theirs, that will feel bad when it's abandoned. Although as said I don't think that's abnormal, I would probably avoid any of your games that ask for such a commitment from me, but I would say I avoid a majority of such games on bay12 for that same reason.

3
Quote from: Resources Purchase Contract
The Forge shall send 17^ to the House Ravenwood, in exchange House Ravenwood will send 10 units of alloys and 10 units of food to The Forge.
Criptfeind, First Mechanator of the Forge
                               

4
Quote
The The Forge shall send 26^ to the House of Sands, in exchange the House of Sands will send 26 units of alloys to The Forge.
Nirur, of the House of Sands
Criptfeind, First Mechanator of the Forge

Still looking for more alloys if anyone wants to sell.

5
I sadly can not accommodate both requests (as I need to feed my own people for them to grow and multiply.)
Would First Mechanator consider buying 16 food for 12^?

Sure.

Quote from: Food purchase contract
The The Forge shall send 12^ to House Ayes, in exchange House Ayes will send 16 units of food.
Criptfeind, First Mechanator of the Forge
__________

Going to advertise again, buying alloys, will pay 1^ for each! Up to 40!

6
22 food will actually cost 17^. It's a hungry universe out there.

Would you (or any other food planet) be interested in trading 24 food for 18^?

Also looking to buy 40 alloys for 40^

7
King Ventrun of the Mist
Gold: 416

Cast Transmutation on Wrothgarian West
Cast teleportation on army in Wrothgarian West to teleport them to Glenpoint

Move army from Dwynnen to Anticlere
Move army from Phrygias to Dwynnen
Move 2 armies from Kambria to Dwynnen
Move 1 army from Kambria to Bhoriane
Move army from Wrothgarian West to Kambria

Send 1 navy from NW Iliac bay to High Rock Coast
Send 1 navy from NW Iliac bay to NE Iliac bay

Cast Storm on NW Iliac Bay

Load army in daggerfall onto navy launch navy into NW Iliac Bay
Launch other navy in Daggerfall into NW Iliac Bay
Launch navy in Anticlere into NW Iliac bay

Attack Betony with 3 armies on Navies in NW Iliac Bay

Recruit navy in Daggerfall NW Iliac Bay Port -8 gold
Recruit navy in Anticlere NW Iliiac bay port -8 gold

Recruit army in Glenpoint -6 gold
Recruit army in Anticlere -6  gold
Recruit army in Daggerfall -6 gold

Cast spiritwork in Wrothgarian West
Build 2 Silver in Wrothgrian West -36 gold
Redevelop 2 timber into 2 magic gems in Anticlere -38 gold
Redevelop 2 timber into 2 magic gems in Daggerfall -38 gold
Redevelop 2 magic gems in Urvaius into Timber -4 gold
Redevelop 2 crops in Bhoriane into Timber -4 gold

8
Well fair enough, that's a better deal then I could give :P

In that case, I guess I'm back in the market for food, if there's anyone around who'd want to sell, I guess I'd be interested in paying around .75 per food?

Spoiler: The Forge turn 1 (click to show/hide)

9
I’ll tell you in private communications if you accept the offer. If you don’t want me to attack someone, feel free to include it in the deal.

Okay, after thinking it over, I can agree to this, if you are still interested.

Something like

Quote from: Ship loan contract
House Harrak will send The Forge 20 food, in exchange The Forge will send House Harrak 1 fleet with the following provisions:
The fleet will be returned after House Harrak is finished using it this turn
House Harrack will send their fleets to defend the Forge if the Forge comes under attack this turn
House Harrack will not attack House of Sands this turn
House Harrack will not take any action that could result in the fleet being destroyed and will take any action required to return it within the turn.

Does those provisions make sense?

10
How does order of operations work for combat, armies may only land on a planet if the owning player doesn't have a fleet, does that mean you need to kill their fleets a turn before you invade, or can you have a conditional order that if you kill their fleets you invade with your armies as well? And if a player is attacked can they then add an order to make/buy more fleets to defend and others can send their fleets to defend, or do you need to declare that before the enemy is declaring they are attacking?

11
Who are you going to attack?

12
Looking to buy 27 food for ^18 bucks or best offer in general I suppose. Can buy in smaller amounts if someone wants to sell a smaller batch

13
1st Farm 1 grows by 1 in size and pop. Then All my production happens.

I do not believe you are allowed to utilize increased size or population the turn you make them (although you also don't pay upkeep on them either)

14
The reason for the ^2 is the new lack of time travel+travel fees (are they new or did I just miss them before?) I need ^3 to actually move dudes to the forge, but don't actually have the money... Maybe, unless I can use taxes from food planets to pay if I process them first? idk

15
Selling 22 alloys for 22^.

I am interested in purchasing your alloys. Given the removal of time travel economics with the new turn order processing rules I have a weird request if you'll hear me out here...

Quote from: Alloy purchase contract
House of sands shall send 22 units of Alloy and 2^ to The Forge, The Forge shall process the alloys and then send House of Sands ^24 immediately.
Criptfeind, First Mechanator of the Forge
__________

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