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Topics - Randomizer

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1
DF Dwarf Mode Discussion / Can Wheel Barrels Be Used At A Dump Zone?
« on: January 19, 2024, 11:48:53 am »
I would like to use Wheel Barrels to carry items to a dump zone. Can it be done?

2
I created a squad, created a barracks, assigned the squad to the barracks, and ordered the squad to train. They go to the barracks and engage in individual combat training. I cannot make them train together. Furthermore individual combat training give almost 0 benefit to the soldiers. What am I doing wrong? Is this a bug?

3
DF Dwarf Mode Discussion / Steam Version Fort Settings
« on: January 03, 2024, 10:07:58 am »
I am trying to find old fort settings the game used to have such as Dwarfs stay indoors, collect bodies outside, and the like. I cannot find them but I know they have to be there....

4
DF Dwarf Mode Discussion / Hosting A Secession Game
« on: October 08, 2023, 01:55:38 pm »
I would like to host a secession game in the not too distant future. The bay12 forum is no longer very active and the steam forum might not be the right place to attempt it. Where would I host it and how would I make people interested?

5
DF Modding / Clothing for extreme cold world.
« on: February 25, 2023, 02:42:39 pm »
I want to do an experiment with an extreme cold map. I would like to make certain clothing act as insulation against extreme cold. It may also work if I can make the clothing generate heat.

6
DF Modding / Is it possible to alter the properties of a tool like a pick?
« on: February 04, 2023, 03:58:04 pm »
I would like to make a type of pick that digs more slowly and possibly leaves a rock 100% of the time.

7
DF Dwarf Mode Discussion / Drainage that does not let items pass through
« on: January 04, 2023, 09:03:07 pm »
I set up a drowning system for my fort. The problem is draining it without having all the items wash away. Grates, bars, and even fortifications all let items pass through.

8
In the site finder allow the player to select which neighboring civilizations they want. They could also select whether or not each race is hostile. This could tie into selecting your parent civilization by letting you do searches for the status of multiple dwarf civilizations to make sure they are peaceful or hostile to your neighboring civilizations.

9
I am looking for the original announcement of why Toady One decided to monetize the game. I know it involved cancer but I cannot find the announcement. Can someone please link me.

Thanks,
Randomizer

10
If you embark on a dangerous location migrants may be slaughtered trying to reach the entrance to your fort.  Is there a way to force them to enter at a particular (safe) location.

11
DF Gameplay Questions / Choppy movement in Steam Winter Update video.
« on: December 23, 2020, 08:08:53 am »
The way creatures and dwarfs move around in the video is very choppy to the point it was difficult to follow them on screen.  Is this just do to a low frame-rate of the video or will movement in the steam release always be that choppy.

12
My current fort is on an evil biome with plenty of hostile undead.  I would like to accommodate traders with wagons, but I have no idea how to protect them. They get attacked as soon as they enter the map. The ideal solution would be to force the wagons to spawn at a location of my choice close to my fort's entrance. My attempts to do this have failed. Is there a workable solution?

13
I created a fort on an evil biome.  It was the winter of my first year.  Suddenly without warning my dwarfs in mass decided to run outside.  It said they were preforming the job "store item in stockpile".  I checked the map and could not find anything to collect.  I have no idea why they are doing this.  I also could not find the out "Dwarfs stay indoors order".  It seems to have been replaced with burrows.

14
DF Dwarf Mode Discussion / Getting Dwarfs To Spar
« on: April 03, 2020, 04:44:06 pm »
I am having extreme difficulty getting my military Dwarfs to spar when I assign them to train in a barracks.  I went in scheduling and set the minimum number of dwarfs to train to 2.  They are all on active duty and in the same squad.  All they do is crowd in the barracks and do individual training.

15
DF Dwarf Mode Discussion / Elf and Human civilizations in Worldgen
« on: March 18, 2020, 04:45:42 pm »
df 47.04
large region 257x257

I am having problems generating a world that has an abundance of Elf and Human civilizations.  In all the worlds I generate, Elf civilizations are nonexistent and human ones are scarce.  I am not sure how to tweak the worldgen parameters to solve this problem.  I tried setting the number of civilizations to 180, which is the highest it can go before causing a worldgen error.

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