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Messages - Itnetlolor

Pages: [1] 2 3 ... 605
1
General Discussion / Re: Amusing april fools?
« on: April 01, 2017, 01:29:16 pm »
Is Freeman's Mind due for a sequel?

Maybe.

2
General Discussion / Re: Merry christmas 2016!
« on: December 25, 2016, 11:36:05 pm »
Before it's too late, Merry Christmas, everyone.

3
Other Games / Re: Theorycrafting: Enhancing gameplay with the power of math
« on: November 05, 2016, 10:44:07 pm »
I didn't keep timestamps of my progress, exactly, but based on my latest notes I still have in reach (before I had to upgrade my computer and such) since data salvage; thank goodness I still have the spreadsheet, formatted and everything. On topic, it seems I was halfway through 2157, just about when I was screwing over the Druuge (a calculated strike with JUST enough fuel to be at 0 upon reaching them) before finishing things off overall. Meaning I was near-endgame by that point. So I think halfway through June was my finish time. So 2y 4m 14d since the game begun, approximately, according to my spreadsheet calculations.

If I can salvage my saves, I can be more precise.

I wasn't speedrunning, it was more a blind-run, despite already knowing the story; but I like the narrative I ended up with when I finished; partially planned, and almost failed too.


EDIT:
What was cool was figuring out where all 10 rainbow worlds were on my own with the limited clues I had.
Solution: Just line up the 2 you learn from the Slylandro and the 1 you learn as a clue from the Shofixti, and that should line you up with Groombridge. About 14-16 systems should be crossed between those paths. Power of deduction, and a portal spawner, pinpoints the remaining worlds easy enough. Boom, easy 5000 Credits

EDIT EDIT:
We can always calculate for story, like I did with Starcon 2. I optimized for a happier ending than the usual.

4
Other Games / Re: Theorycrafting: Enhancing gameplay with the power of math
« on: November 05, 2016, 01:21:42 pm »
Sorry to necro my own thread, but my interest in this area of math/gaming has returned, to a degree.


Rant aside, I feel like we can expand upon this by sorting out what math works for what genres and the like. It doesn't always have to be about optimization. We can always run experiments with the math systems, or with the games as the subjects of some mathematical tinkering.

Obviously, for some games like Age of Empires, where optimizing is accounted for, I already learned that 4 villagers working on a single building project is the most optimal speed to work on anything (square the amount for a wonder); and having 4 of the same building type will make an army (of same class) in a jiffy, provided the resources. But what about using geometry to make an optimal layout of an empire's land (or maximizing income from trade caravans by learning pathfinding, and making the longest (legal (e.g. no palisade wall maze fake distancing for a few extra gold)) route possible?)? How to harvest a forest in the least time (to make more buildings, or carve out a path to another opening, without using catapults to carve the paths; excellent for early-game plotting), or geometrically plotting a strike pattern to maximize damage sans upgrading units (strike with fewer, not always better; if you're a penny-pinching monarch)? With that in mind, any other mathematical angles we can apply to these kinds of games?

In short, more experimenting and learning, less munchkin-based optimization:
-RTS games have potential uses for Geometry and basic Algebra. Similar could be said of city-building/god games.
  =You can rig elections on Tropico better than our own candidates in recent elections even. Rock the vote in your favor by manipulating the odds, or promising something you're almost done doing anyway, but leave it incomplete until election day for promising it. Easy votes. (Just calculate the time of completion, influence impact, and costs, and you're set. I always win with 95% or better political ratings minimum by the end of my games; despite crashing the economy early, and all other crap here and there I've pulled when playing. Including having a landfill as town square.)
-Turn-based games like XCOM and Civilization can also use some math tricks, if you know where to apply them properly.
  =Gradually adding more engineers as you supply your income making motion detectors is a nice accelerator to fortunes (+1 engineer every time the ticker hits $70k helps (+$20k overhead for materials). So you basically gain 1 engineer every 12-24 hours (instead of a cluster of them every 72 hours straight up), and every 9 engineers steps up your daily profit by another unit. Meaning your profit margin increases roughly weekly at this rate; speeding up the hire rates as well as constructions in the long run.
  =Comparing profitable items, motion detectors make great early-game income, while laser/gauss cannons work even better later on.
-Even RPG(-like) games like Starcon makes good use of the Pythagorean Theorem for navigation. Fuel/time cost, Quasi-space taken into account even.
-Action games, and anything realtime uses the DPS system, naturally. But what else can be abused mathematically?
-Simulation games can make good use too, especially if you're into doing some tricks; be they trick shots, stunts, or otherwise.
  =Heck, how much theorycrafting has been put to use to make more exotic spacecraft for Kerbal Space Program that still follows basic rocket science?
  =Of course, like I stated above, have fun looking for anything along those lines, because you'll have nothing but competition games plaguing the results.
  =Ever optimize a Suzuki Escudo to do a wheelie? They did. And so did I. Here it is in action.
  =Alternatively, engineering the ultimate drifters/racers/dragsters, with some (not as) simple maths.
-Experimental crafting/physics puzzle games, like Besiege or Powdertoy, can make some good use of some basic physics and geometry.
  =I mean, my 'Carnival Ride of Doom' can always use some additional tinkering to make it even more menacing.
  =Though not gaming, exactly, I did learn the miracle as to why my house is so hurricane-proof, despite all the close calls that nearly hit us. I researched the miracle. Like a cheap wind-tunnel.
  =Bridge it with reality, if you want, and see how accurate simulators are to the real thing; and if you have more/better math, submit it for the next updates.

There has to be more than what has already been mentioned in this thread. Heck, even pull up a sparknote/cliff's note, and see what's listed could be used for what games. What I like to see is more unorthodox/lateral thinking. Think outside the box, and beyond the obvious. What is there that we have yet to screw around with? Even with games we already theorycrafted to death (think cheat codes/cheat engine and such)? With cheating involved, what other nonsense can be pulled off, just by calculating a few things and tinkering a bit here and there?

EDIT:
I'm sure anyone doing a let's play can make use of this for narration purposes too. Shadow President could use some help, if anything can be quantified for crafting with. Is a nation not willing to follow any policy you have in place? Crunch some numbers, and make them follow it, and make them think it was their own idea in the process (Sorry, I haven't actually played it, but I figure it would be in the cards if you know how. Just see my Tropico example above.).

EDIT EDIT:
A good combo I've been trying out was Final Fantasy XII, some Cheat Engine, and some theorycrafting, to make for some fun battles. So far, not so much luck in that field; and that with the guidebook helping. Although I can affect enemies one way or another, I can't seem to spot their creature ID and change them into something else. For example, the Garamscythe Waterway being plagued with Yiazmats. So far, I can only make dire rats as deadly as a Yiazmat, however.

5
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: November 03, 2016, 07:39:54 pm »
This is pretty amazing, actually; but WTF?!

I'm quite familiar with that track, thanks to playing plenty of Gran Turismo. So I know it takes nearly 8-10 minutes to go around that track, and that's if you're good; moreso (shorter time, that is) if you also have a good car too. Needless to say, I'm thoroughly impressed.

6
Since earlier this month (and according to news articles, earlier than that), Apple$oft decided, amongst the many "upgrades" to attach to it's major update at the time, to demolish everything that made their sticky notes awesome; following Apple's lead of advancement through stupidity. I think I mentioned it in the WTF thread some time ago.

Anyway, I decided to take a moment again, after waiting long enough in hopes someone found a solution, to look for it. After trying this myself, and knowing it works, here's a link for anyone else with Win10 that suffered that same fate of losing all their info and such from the "upgrade". You can have your old/classic notes back (plus functions that function), with hopefully no data missing.

Here you go, and enjoy using something that actually works again: (Link includes comparison)
Link: http://www.winhelponline.com/blog/get-classic-sticky-notes-windows-10-anniversary/

EDIT:
Feel free to compare it to their latest version, and see why I was so aggravated by the "upgrades".
Article for reference: http://windowsreport.com/sticky-notes-update-windows-10/

EDIT EDIT:
For what it's worth, crappy as the modern version is, I now can store twice as many notes, doubling-up my humdrum activities; seeing as I have both modern (crap version) and classic (awesome version) able to work in tandem.

7
General Discussion / Re: Meditation & related stuff thread
« on: October 27, 2016, 10:29:51 pm »
I think I've been a bit ahead of the curve with lucid dreaming while awake. I can think as far back as having been doing that since I was 13.

After I taught myself how to sleep with my eyes open (out of boredom, and having heard of it at the time, or seen it in a movie), I just figured if I can dream with my eyes open, what would happen if I were to "wake up"; but my eyes are already/still open? Definitely made some days more interesting. Learning how to have, and maintain, a mid-wake state in order to more easily induce it into action was another challenge. Of course, growing up, I realize I just had to freaking meditate.

EDIT:
Now that I think about it, I think I remember where I left some of my more artistic ideas (mentally). Provided enough time, I have some art projects to do.

EDIT EDIT:
Last fey mood I had recently, accidentally triggering it again, led me to make this Halloween art project:
Spoiler: Happy Halloween (click to show/hide)

And another thing: If you can also retain your senses when you dream (accidentally stumbled upon this since the first time doing that mid-wake dreaming; must've tricked my mind (or spirit) into perceiving another reality by accident), you're able to not only see and hear in your dreams, but the rest of your senses work too (smell, taste, touch, and any extra-sensory stuff as well, I suppose). Now, combine that with lucid-dreaming while awake. Feel free to re-engineer reality.

EDIT EDIT EDIT:
Now I can't help but to want to experiment with ideas regarding the movie Inception doing this. Being full-sensory mid-wake dreaming, while attempting inception. The crap you can pull...

8
Other Games / Re: The "Recommend me a game" thread
« on: October 21, 2016, 12:04:53 pm »
I suddenly have a new supply of free time I want to spend on playing some games. Since it's October/Halloween Season, I'm looking towards some more horror-based, or Halloween-ish games or games that follow that theme/options. Ideas?

Some ideas:
-Dead Space Series (Necromorphs)
-Left 4 Dead (Zombie hordes)
-Zombie Master (More zombies, online multiplayer, but with players being directors too)
-Hidden: Source (Invisible vs. squad Multiplayer fun)
-Party Hard (You play as a slasher movie character, taking out innocent partiers)
-Axiom Verge (Has the right atmosphere)
-Castlevania Series (Of course)
-Viscera Cleanup Detail (Blood. Blood everywhere.)
-Quake 1 (What better atmosphere than nuking monsters in the Elder Dimension?)

As for art ideas and such for crafty games and the like, I'll provide an idea or few for anyone to take on if they feel up to it:
-Jack-o-Lantern House (DONE: Minecraft)
-Haunted Castles/towns
-Nether Hellscaping

9
I remember playing FFT (The PSP one more than the PS1). It's so satisfying when you have a ninja/dancer, ninja/bard, dark knight/calculator/Onion Knight (Dark was way better, IMO), and their apprentice(s) following closely, +Main character, of course, delivering the beatdown on that jerk. I made sure to overkill that guy post-mortem.

Spoiler: My preferred method: (click to show/hide)

10
More happy since hurricane: Turns out my cat survived the storm. We tried to take them with us for evac, but they kept running off every other chance we had. Nice to see the little fuzzball's still alive and in good shape. They're pretty shaken up, but nothing too bad.

11
Returned to see my house still relatively in one piece (And got power/internet back a few hours ago). And it's also nice to know that I'm not penalized with any of the jobs/contracts I've got going for the time I've been unavailable due to the hurricane that nearly bull's eyed my house (thank goodness it veered JUST off-course enough to minimize potential damage).

What a week. :P

12
General Discussion / Re: Weather thread? Weather thread.
« on: October 09, 2016, 01:26:36 pm »
Everything's pretty good over here (house and town). Turns out my calculations and such I mentioned earlier were pretty darn consistent, according to the mess I had to clean up around the house and yard. House took minimal damage (basically the vinyl siding we had served as protective armor for the house, and a great deal of it got torn off), no flooding, surges apparently didn't even make it past the house closer to the beach than ours, and all the windows are intact. Exactly as calculated; well, more or less.

Had the hurricane maintained it's original course, we'd be far worse off (becoming a ground-zero location instead), of course. But thank goodness we dodged a cannonball there. Went about a day or so (slightly longer than a day since it came back a couple hours ago (I think around 9-ish)) sans power and internet. Had a generator keep us going for the time being at minimal operation, refreshing the house and such, and keeping our food and such from going rotten. Now I'm just spending what remains of my unofficial days off from work (Hurricane Party Vacation) cleaning up the place, and have just now re-set my computer setup and such.

It's nice to keep tabs on a bigger screen again. Nice to see everyone else has come off pretty well, as well.

EDIT:
I may have been on the news, since I saw at least 2 news choppers fly over my house (NBC and Channel 9, I think), and hold still for a bit; probably giving everyone else watching a good look at the mess. If you saw a pink house that was once white on the viewscreen, I may have waved at the camera either time.

EDIT EDIT:
Got a bit more yard cleaning done (getting it ready for pickup). Definitely got my work cut out for me here. Much more crap lying about the place than I thought.

13
General Discussion / Re: Weather thread? Weather thread.
« on: October 06, 2016, 09:46:53 am »
Thanks for all the hope/prayers/etc., everyone. I appreciate it, as does everyone else. Everything's almost secure around here before we bug outta here (not long before we go bye bye for awhile). So I'll be silent for the weekend, it seems, or be posting via my phone (while power is still accessible to keep battery full; of course, once no more power, then we're on 'emergencies/family communication only' mode).

Fortunately, I still have all the boxes and crap from when I replaced my computer recently, so thank goodness I can box most of my room up and stow everything in much safer spots; preferably away from any potential waters and otherwise.

Be seeing you guys later. I'll be praying for everyone else caught in this thing's path, hoping it'll hook east and as much off-shore as possible by the time it gets to us (better if sooner than that).

14
General Discussion / Re: Weather thread? Weather thread.
« on: October 05, 2016, 10:05:40 pm »
Seems about right. It seems mandatory evacuation orders have been set for Volusia County Beachside now (my location, actually). So, deadline to get out before bridges are closed is 6PM tomorrow. Of course, I'll be out earlier before traffic decides to clog the exit. Gonna chill out at my brother's a bit further inland for awhile.

At least I have the next few days of work off. Plus, I've bought myself some time with my other job developments for the time being (something way better than my old job), thanks to the weather. So, hurricane board game party it is for the weekend.

EDIT:
Friday update there makes me feel a whole lot more comfy about my situation. Now I definitely know my house will still be here upon return. But of course, the power might be a different issue.

15
General Discussion / Re: Weather thread? Weather thread.
« on: October 05, 2016, 05:01:34 pm »
Well, isn't this ‼fun‼. My town's RIGHT in the crosshairs of this thing. After it hits my town directly, it finally fizzles out, according to projections.

Thanks, Earth.

EDIT:
In some of my free time, I decided to screw around with PowderToy for a bit, and render some models of what the conditions are gonna be like during the storm, relative to how the property is setup, and based on the information I've gathered so far.

I oddly have faith that despite how horrible the conditions might get, I'll still have house to return to that's sufficiently intact. As it would turn out, a house built better to-code for the location is our neighboring house closer to the beach than us (and a little taller and built higher than ours as well), and doing an aerodynamic check on it, it looks like for a majority of the storm, that house is gonna take a majority of the beatings from the wind for us, and likely also last; but what's interesting is that a dome of relatively lower pressure would encase the area a bit (Plus, I think as the winds are more powerful, the more the "dome of protection" covers; the house is effectively a windshield, and our properties are like a huge car going pretty fast speeds with the top down), sorta keeping most of the sideways rain from hitting the house, and especially our back yard, and preserving the house from nastier winds (provided the wind direction remains consistent as it dies down by then). Add a retaining wall between our properties while at it, along with a beach fence while at it (with some help from vegetation surrounding us), and that should absorb much of the storm surge impacts too, leaving relatively minor flood damage at worst.

I'd be equally surprised, and not as much surprised to see our house standing once the storm passes. It has quite a track record for withstanding some serious storms, and still standing. A bit of (limited desktop) science clears up a few 'miracles' about why it continues to do so.

However, I'll still have to do a model on the shape of the houses (top-down perspective), and how those influence the winds, as well as the opposite winds after the eye passes. As much as the house will still stand, I'm sure the front of the house will still take a fair beating. It'll probably look worse than it actually is once we return home post-storm.

EDIT EDIT:
After doing a top-down simulation and even opposing winds after the eye passes by; I'm still surprisingly optimistic about this. At worst, we'll lose some siding, and a few shingles, and maybe have some wet floors, but that'll just about be it for us. Though I may need to find my car after the winds push it around a bit (tagging along in a different (full-tank) car, on evac). At least it's insured. Let's just hope the house doesn't become a pin-cushion from local debris.

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