I wonder when we'll see the crash of indie market. Because things like this showcase a giant underlying problem in the foundation of the whole indie business - they're very unprofessional, and even try to act unprofessionally. This cannot end well in the long perspective.
Probably only after indies run out of good ideas to pitch to players. Publishers can't be assed to invest into unproven new ideas, and established development companies need to be
very established to afford to risk trying something and failing. As long as independent developers are willing to try out things everyone else isn't, and as long as those things are interesting enough for people to pay money for them, this sort of thing will probably continue. Especially if all the indie failings end up being "never got out of beta".
I mean, I can't say I haven't gotten my money's worth of fun out of Starbound. It's a neat idea that struggles with getting itself completed, but is fun even in incomplete state, so...
Similar things can be said of Kerbal Space Program, for instance. The difference of course is that Squad are rather more competent in their handling of the playerbase.
Not to mention the game itself being so moddable that the community implements major features before the devs can get around to them.