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Author Topic: Starbound - We have lift off.  (Read 993811 times)

Catastrophic lolcats

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Re: Starbound - We have lift off.
« Reply #7560 on: May 29, 2014, 12:30:18 am »

Maybe it's two AI personalities glitched together? I'm not really sure what they're trying to do either although it is giving me a Hotline: Miami feel.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7561 on: May 29, 2014, 12:50:07 am »

I think it would bother me less if there were... anything else like it associated with glitch. At all. Anywhere. It seems like the logic had to have been "We used all the sensible ideas already.... uh, one of them rides a robohorse, so just slap some tits on a horse and call it a day."
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

WillowLuman

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Re: Starbound - We have lift off.
« Reply #7562 on: May 29, 2014, 12:51:49 am »

I'd have thought some kind of cyber brain, or maybe a royal portrait, would be the obvious choice.
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #7563 on: May 29, 2014, 01:40:35 am »

My word, that is the bustiest horse I have ever seen... :-\
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Neonivek

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Re: Starbound - We have lift off.
« Reply #7564 on: May 29, 2014, 01:48:07 am »

Right now farming sounds exceptionally dull and very Facebook-esk

I really hope they get more ideas as to how to spruce it up... Harvest Moon it up!
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7565 on: May 29, 2014, 01:52:49 am »

Right now farming sounds exceptionally dull and very Facebook-esk

I really hope they get more ideas as to how to spruce it up... Harvest Moon it up!

Keep in mind this is the very first preliminary look at the first round of changes for (what's supposed to be) an entire game mode that should get you through all 10 sectors. I am curious if there will be overlap between "skill specializations". The builder rent-charging path and farming for pixels path could combine into something like what you're after, which would suit me pretty well I think.

As is, I would certainly sell excess crops for cash just to have more income.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Neonivek

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Re: Starbound - We have lift off.
« Reply #7566 on: May 29, 2014, 06:43:47 am »

Quote
should get you through all 10 sectors

Right now their current idea is there will be just 2 sectors or possibly just 1.

They really go back and forth on that one a lot.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7567 on: May 29, 2014, 09:15:26 am »

Quote
should get you through all 10 sectors

Right now their current idea is there will be just 2 sectors or possibly just 1.

They really go back and forth on that one a lot.

10 sectors of progression on a single map, with a second map for "Sector X" that's the hostile top-end collaborative PVP. That's the one that I've most recently heard more than once, though as with everything else something shiny can come along and provoke a mid-stream 180.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

WillowLuman

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Re: Starbound - We have lift off.
« Reply #7568 on: May 29, 2014, 12:43:26 pm »

I hope this isn't the future universe where all plant life has been reduced to GMO terminator gene-bearers so you have to buy each and every seed from a supplier.
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RexMundi

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Re: Starbound - We have lift off.
« Reply #7569 on: May 29, 2014, 03:45:56 pm »

My word, that is the bustiest horse I have ever seen... :-\
Stay away from tumblr then, heh.

As fort the farming, i'm eager to see what they do
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Kaitol

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Re: Starbound - We have lift off.
« Reply #7570 on: May 29, 2014, 04:14:58 pm »

How else are you going to be able to tell its supposed to be a female anthropomorphic horse with the limited amount of detail small two dimensional sprites can give? It's clear that they chose a horse because that's probably the only other method of travel Glitch are familiar with aside from sailing ships, and you can't exactly make the avatar of a spaceship a sailing ship without being comically obtuse, so they chose to give the soul of their ship the shape of that mixed with themselves. As for why it's female, ships have generally always been referred to as she. I'm assuming the Glitch do have sailing ships so they probably have a similar tradition.

As per that, why not complain that all the races are bipedal humanoids? Why is everyone fixating on the breasts? Freud would probably have a field day. It's not like this is or ever was meant to be hard sci-fi. Its simply the simplest easiest way to convey gender at a glance in such a limited media
« Last Edit: May 29, 2014, 04:19:44 pm by Kaitol »
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7571 on: May 29, 2014, 04:18:00 pm »

Because it looks ****ing stupid?
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Kaitol

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Re: Starbound - We have lift off.
« Reply #7572 on: May 29, 2014, 04:23:53 pm »

*points at ten foot tall helmets covered in eyes* What did you expect from the Glitch? Something sensible? They're a race of malfunctioning robots that think they're in HAMLET for crying out loud.
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7573 on: May 29, 2014, 04:26:04 pm »

I'd expect something more in line with their theme, like a portrait of a Queen or something.
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Vorthon

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Re: Starbound - We have lift off.
« Reply #7574 on: May 29, 2014, 04:30:44 pm »

My word, that is the bustiest horse I have ever seen... :-\

You've haven't been on the internet very long, have you?
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