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Author Topic: Starbound - We have lift off.  (Read 993265 times)

mattie2009

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Re: Starbound - We have lift off.
« Reply #7350 on: February 15, 2014, 07:57:37 pm »

Modded items will vanish or turn into PGEs, placed mod items on your ship will just vanish, although their collision data might not update correctly and the game will still think they exist in terms of where players can stand.
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Tarran

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Re: Starbound - We have lift off.
« Reply #7351 on: February 15, 2014, 11:56:48 pm »

I regret being generous with my special weapons on Tylui's server. It's clearly not healthy for the server.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Lukewarm

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Re: Starbound - We have lift off.
« Reply #7352 on: February 16, 2014, 12:09:00 am »

I regret being generous with my special weapons on Tylui's server. It's clearly not healthy for the server.
What made you think that was a good idea?
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Tarran

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Re: Starbound - We have lift off.
« Reply #7353 on: February 16, 2014, 02:23:10 am »

I had faith in people's ability to control themselves.

Might have been a incorrect assumption.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Sappho

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Re: Starbound - We have lift off.
« Reply #7354 on: February 16, 2014, 02:26:38 am »

Yeah, who was it that blew me up yesterday?

If I recall correctly, there are ways for servers to allow players to protect their home planet and ship with permissions... I'm sure I saw that somewhere. Maybe with mods. Is it possible to do that on Tylui's server so people don't accidentally blow up houses and whatnot?

Tarran

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Re: Starbound - We have lift off.
« Reply #7355 on: February 16, 2014, 02:48:51 am »

Yeah, who was it that blew me up yesterday?
Hey, that was entirely an accident. I had no idea that rocket explosions could kill friendlies--I've never had that problem anywhere else. I had thought it would just kill the monster in front of you and leave you alive.

If I recall correctly, there are ways for servers to allow players to protect their home planet and ship with permissions... I'm sure I saw that somewhere. Maybe with mods. Is it possible to do that on Tylui's server so people don't accidentally blow up houses and whatnot?
I think the only way is through using server plugins. Fortunately, Tylui's server has StarPy or something like that, which DOES accept a /protect command. However, I don't think it's as simple as it seems. It can only be used by administrators, and it only allows registered-rank players to edit planets. Do note it does not state specific players, it just states the rank, which probably means anyone who can have a protected planet can also change other protected planets. Plus, Tylui's server has some problems remembering ranks as far as I know: Tylui always promotes me to mod, and every once and a while the server forgets this. So that means you could potentially end up with everyone unable to edit their protected planets.

Anyway, I'll probably remove those guns from my safes. They're dangerous out in the open, and of inferior quality anyway (compared to what you can make). Plus, I always am nervous when someone picks them up from my ship.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Sappho

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Re: Starbound - We have lift off.
« Reply #7356 on: February 16, 2014, 08:09:40 am »

Question: how do the skyrails work? I can make a line with them, have the skyrider tech enabled, but can't seem to figure out how to "ride" the rail.

MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #7357 on: February 16, 2014, 08:13:44 am »

Never tried it either. Try pressing F.
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7358 on: February 17, 2014, 12:32:46 am »

Press F indeed. You ride on the underside, align the glowy wheel thing with the track and use AD to steer.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7359 on: February 17, 2014, 02:08:18 am »

Aha. How did anyone figure that out? I don't see any direction to use F for anything.

Thanks! This will come in handy in creating my library world. I'm going to include an underground metro that people can ride from place to place, complete with a big stack of skyrail rider tech upgrades at the beam-down point.

Also, yesterday I spent a few hours grinding my way up to top-tier equipment. It took a lot of time mining for enough ore to get the upgrades to get the next ore to get the upgrades for the next ore, etc., and I had to stay completely underground (careful to avoid any and all creatures that might instantly kill me), but now I have the best stuff, and I no longer need to fear, for example, exploring gamma planets looking for titanium for my skyrails.

Furthermore, I visited my first tentacle planet, and the music is AWESOME.
« Last Edit: February 17, 2014, 02:16:28 am by Sappho »
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7360 on: February 17, 2014, 02:34:07 am »

Funny story about that. I had the same problem with the Morph Ball tech the first time I picked it up. I tried everything sensible and looked up the F command, probably on reddit.

How did the guy figure out what activates it? By pressing every key on the keyboard until one of them did what he wanted.

Beta? Beta. *sigh*
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

WillowLuman

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Re: Starbound - We have lift off.
« Reply #7361 on: February 17, 2014, 03:22:32 am »

Furthermore, I visited my first tentacle planet, and the music is AWESOME.
Indeed.
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bluejello

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Re: Starbound - We have lift off.
« Reply #7362 on: February 17, 2014, 11:57:34 am »

when I got the morph ball, I think the description of the tech tells you to press F, I never had a issue with it.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7363 on: February 17, 2014, 12:03:25 pm »

when I got the morph ball, I think the description of the tech tells you to press F, I never had a issue with it.

Must be new, and that's a good change. Only tech I've found since the last wipe is... rocket jump  :-\
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Sappho

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Re: Starbound - We have lift off.
« Reply #7364 on: February 17, 2014, 12:40:05 pm »

The skyrail tech definitely does not tell you that. It just says Unlocks the ability to ride the skyrail!"

In any case, I have finally selected my planet on Tylui's server and am starting to construct my transportation system and buildings. It looks like it's going to take a lot longer than I realized, but I suppose that's to be expected. I'll also have to raid a lot of worlds for building materials, since I don't have the pixels to print them myself.
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