That's been in since the game came out.
That doesn't mean it's not a bug. Stone shouldn't transform when you mine it. I reported it, fingers crossed that they get it fixed.
...Sappho: Where did you get such a nice outfit? O_o
Haha, thanks. Regular Glitch noble "pants" (skirt), pilot's jacket, and hat with ears (don't remember where I found that sorry, just randomly in a chest somewhere).
Interestingly, I only just recently figured out how to use vanity items. For my first 45 or so hours of gameplay I assumed that if I wanted to look cool, I had to give up my armor. Then I noticed in a screenshot someone posted that someone had both armor and vanity items on in their inventory and I felt oh-so-foolish.
I woke up this morning thinking about Starbound (I am officially quite seriously addicted again). I keep trying to think of a way to make meteor showers work better. Obviously the whole planet can't be loaded at once or most players' computers would explode. But what about a sort of map of the whole planet? What if the game kept *only the terrain* of the planet open at all times? No plants, no trees, no animals, none of that. Just the shape of the blocks and nothing more. Surely that wouldn't take up that much space, and it would allow the game to check to see if there is *any* terrain above the player before deciding to drop flaming space rocks on them. So if you're on the surface, you're at risk, but you could build a dome around your building area and you'd be safe because the game would consider you underground.
Thoughts? Would this be possible, or feasible? I imagine it could be useful in other ways as well. While the map is open, the game could mark certain areas for meteor strikes and other such events, and they could be calculated when the player arrives in that area. So it appears that the whole world is active all the time, even though the game only updates areas when the player arrives there. This would go hand in hand with the very obvious need to mark all crops with a timer and have their growth update when the player gets near them.