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Author Topic: Starbound - We have lift off.  (Read 997133 times)

Levi

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Re: Starbound - We have lift off.
« Reply #7140 on: February 03, 2014, 07:21:29 pm »

I started up a new character recently and found such a nice home planet.  It has awesome rain storms (complete with lightning) that rain hard enough to fill wells and such.  Randomly the sky will fill up with thousands of shooting stars that blaze by(looks awesome).  Doesn't seem to be any poison water or meteors either, which is nice.
Coords please? I would like to see this.

Ah, I'm at work atm.  I'll try to post it when I get off work today.

Alright.

Beta Quadrant, x=9000 y=8856.
Beta Alnasi Majoris VII b.

I'll see if I can get a screenshot with the shooting stars.

Hm. What's the earth/grass/trees color and leaf theme?

Earth is brown, grass is yellowish(its a savannah), and trees are kinda twisty with green thorns.  The planet has a light green tinted sky.

Screenshot of daytime.
Storming at night

I'm waiting now for the shooting stars...  Hopefully they don't take too long.  Edit:  Too long, I'm bored of waiting.  :)  There are at least two different types of falling stars though, the kind that fall from above, and the ones that zip by horizontally.

I'm thinking of importing some nicer trees though.
« Last Edit: February 03, 2014, 08:09:51 pm by Levi »
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7141 on: February 03, 2014, 07:34:12 pm »

That's gorgeous!
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Leyic

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Re: Starbound - We have lift off.
« Reply #7142 on: February 03, 2014, 08:12:06 pm »

The __merge command only works with .config files for now.

Sappho, the "name" line in the .modinfo file doesn't need the angle brackets (<>), but it won't hurt anything unless you try adding content (and even then it still might not hurt anything).

Rose

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Re: Starbound - We have lift off.
« Reply #7143 on: February 03, 2014, 08:29:09 pm »

Relavent

I guess they tried so hard, and got so far,

but in the end, it didn't even matter.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #7144 on: February 03, 2014, 09:20:30 pm »

That's gorgeous!
Agreed, looks like I've found a place to settle down...
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sappho

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Re: Starbound - We have lift off.
« Reply #7145 on: February 04, 2014, 02:01:47 am »

My home planet is similar. Glitch village, heavy rain, occasional shooting star rain (glowing rain?). Very pretty white trees. Tiny planet though.

Spoiler: Behold! (click to show/hide)

66817397, 93391685 (alpha sector). Planet name Alpha Triaci 818 VII a, forest biome.
« Last Edit: February 04, 2014, 02:04:21 am by Sappho »
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Tiruin

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Re: Starbound - We have lift off.
« Reply #7146 on: February 04, 2014, 02:10:47 am »

My home planet is similar. Glitch village, heavy rain, occasional shooting star rain (glowing rain?). Very pretty white trees. Tiny planet though.

Spoiler: Behold! (click to show/hide)

66817397, 93391685 (alpha sector). Planet name Alpha Triaci 818 VII a, forest biome.
Oh wow, that's the same rain I've got on my home (initial) planet! Benevolent light rain! :D Pretty much love that.
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #7147 on: February 04, 2014, 02:27:19 am »

They look like tiny, crystalline meteorites.


You'd better hope there aren't any humungous crystalline meteorites where those came from.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Sappho

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Re: Starbound - We have lift off.
« Reply #7148 on: February 04, 2014, 02:53:08 am »

I modded out the meteors on this planet, so there won't be. : )

Darkmere

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Re: Starbound - We have lift off.
« Reply #7149 on: February 04, 2014, 02:53:26 am »

An asteroid field in my starter system has glowing rain like that. It's pretty fun to mine in harmless micrometeor showers.


So, In other news, I just spent a couple days with the Industrialization mod. I'm usually a pretty patient guy, but let me be completely honest: It's shit.


It's the grindy-est pile of turds I've ever played, and I played Diablo for several years. Just avoid it for your own sanity.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Reudh

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Re: Starbound - We have lift off.
« Reply #7150 on: February 04, 2014, 06:28:04 am »

So I just started a Glitch, and the random generator came up with the name "Jim Beam".

Heh. For those that don't know, that's an alcoholic Whisky + Cola mix, popular in Australia and the US.

Ultimuh

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Re: Starbound - We have lift off.
« Reply #7151 on: February 04, 2014, 06:34:36 am »

It does sound like an awesome sci-fi name for a protagonist.
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Sappho

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Re: Starbound - We have lift off.
« Reply #7152 on: February 04, 2014, 07:57:10 am »

I like the name generator in this game. Would be nice to see it expanded, though. There don't seem to be a lot of words in the mix.

motorbitch

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Re: Starbound - We have lift off.
« Reply #7153 on: February 04, 2014, 08:54:14 am »

Cuddlebringer!

anyhow. what am i supposed to do once i have tier 10 gear?
on planets only tier9 stuff seems to spawn.
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Levi

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Re: Starbound - We have lift off.
« Reply #7154 on: February 04, 2014, 10:31:35 am »

anyhow. what am i supposed to do once i have tier 10 gear?

Build a giant statue of yourself in all your glory.  Ideally overlooking a village so they never forget.
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