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Author Topic: Starbound - We have lift off.  (Read 996598 times)

Slayerhero90

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  • Time for Taako's opinion.
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Re: Starbound - We have lift off.
« Reply #6570 on: December 29, 2013, 03:51:52 pm »

I think I found the planet with bonehouses.
It's beta sector desert.
Bones everywhere.
Rib structures out of the ground with a slightly whiter color of bone block.

The apex stopped even speaking to me.
They don't react to being attacked.
They drop mushroom hats.
I've found two.
Stinkhorn and Puffball mushrooms.

Night just fell.
It's raining.
First rain of non-meteors I've seen as this character.
It's acid rain.
I like this place.
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My tumblr.
Yeah no I don't haunt here anymore. Peace

Flying Dice

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Re: Starbound - We have lift off.
« Reply #6571 on: December 29, 2013, 05:25:14 pm »

I think so, though I'm not sure if the server needs the mod too. Would be worth trying, though!
Only the ones that let you build ships from vanilla blocks without anything extra; the ones that work like that just remove the ship from the shipspace and let you build there instead. That looks like it uses unique items, and the expanded plans are certainly not vanilla-compatible. Servers would need the mod for it to work.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

March

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Re: Starbound - We have lift off.
« Reply #6572 on: December 29, 2013, 06:12:27 pm »

I've been working on turning one of the wreck biomes, into a Florian ship... its slow because I've just started and have no idea what to actually do with it.
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #6573 on: December 29, 2013, 06:27:54 pm »

Do we have any servers up and running? I am getting the urge.

I had thought about starting up an official server, but abandoned the idea when friends lost interest and it seemed as though B12's server needs were covered. Unlike Minecraft and Terraria, Starbound's servers are relatively expensive... but I'd like to poll an interest check all the same.

How many people think they would play on a regular basis if we got something going?
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

March

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Re: Starbound - We have lift off.
« Reply #6574 on: December 29, 2013, 06:39:26 pm »

There are currently none online that are up to date, I'm sure there would be about 5-10 at least that would be playing on it depending on what mods on it etc. and the general player interest in starbound, just like all of the sandbox type game things.
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BigD145

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Re: Starbound - We have lift off.
« Reply #6575 on: December 29, 2013, 06:49:21 pm »

If I spot a change in servers I update my post at the bottom of the first page.
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Darkmere

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  • Exploding me won't bring back your honey.
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Re: Starbound - We have lift off.
« Reply #6576 on: December 29, 2013, 07:09:15 pm »

If it helps there's a total reality wipe coming very soon in the new year. It's supposed to be the last one, but it's gonna break all the things.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

rabidgam3r

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Re: Starbound - We have lift off.
« Reply #6577 on: December 29, 2013, 07:10:08 pm »

Rebooting the universe, eh?
Universe.exe has crashed.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Kaitol

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Re: Starbound - We have lift off.
« Reply #6578 on: December 29, 2013, 07:22:34 pm »

So rather tan take a long breather I decided to mod starbound to hell and back.

Now I'm just debating which big mod to use.

Industrialization, or new horizons.

I don't suppose anyone has used both and could give some feedback?

I could try both but making two characters and getting far enough to give both a proper go would be a pain/annoying.

I'm assuming of course they're incompatible. Pretty sure they are since both change so much but I could be wrong....
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Tarran

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Re: Starbound - We have lift off.
« Reply #6579 on: December 29, 2013, 09:05:47 pm »

If it helps there's a total reality wipe coming very soon in the new year. It's supposed to be the last one, but it's gonna break all the things.
Oh, well, I guess that's a good reason to stop caring about mining an entire USCM prison. If only I had known sooner.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Aklyon

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Re: Starbound - We have lift off.
« Reply #6580 on: December 29, 2013, 09:12:33 pm »

So rather tan take a long breather I decided to mod starbound to hell and back.

Now I'm just debating which big mod to use.

Industrialization, or new horizons.

I don't suppose anyone has used both and could give some feedback?

I could try both but making two characters and getting far enough to give both a proper go would be a pain/annoying.

I'm assuming of course they're incompatible. Pretty sure they are since both change so much but I could be wrong....
Try both! I heard the mod manager tries to fix clashes.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Silicoid

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Re: Starbound - We have lift off.
« Reply #6581 on: December 29, 2013, 09:18:39 pm »

So rather tan take a long breather I decided to mod starbound to hell and back.

Now I'm just debating which big mod to use.

Industrialization, or new horizons.

I don't suppose anyone has used both and could give some feedback?

I could try both but making two characters and getting far enough to give both a proper go would be a pain/annoying.

I'm assuming of course they're incompatible. Pretty sure they are since both change so much but I could be wrong....
With the merge system, they don't have to be incompatible.  Me I like Industrialization, as once you get the Macerator, your ore production goes through the roof.  I also use Homestruck, which allows you to build all of the blocks with appropriate materials, so you don't have to rip apart dungeons to build a base.
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MaximumZero

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Re: Starbound - We have lift off.
« Reply #6582 on: December 30, 2013, 09:11:27 am »

I tried to run new horizons, but it kept crashing the server. Am sad. Wolfeyez and I need a bigger challenge!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Dorsidwarf

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Re: Starbound - We have lift off.
« Reply #6583 on: December 30, 2013, 10:40:35 am »

Are any of the servers back up?
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Quote from: Rodney Ootkins
Everything is going to be alright

Aklyon

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Re: Starbound - We have lift off.
« Reply #6584 on: December 30, 2013, 10:41:34 am »

I tried to run new horizons, but it kept crashing the server. Am sad. Wolfeyez and I need a bigger challenge!
Level 10 planet in copper armor  :P
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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