Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 418 419 [420] 421 422 ... 565

Author Topic: Starbound - We have lift off.  (Read 995846 times)

freeformschooler

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #6285 on: December 23, 2013, 02:14:53 am »

Quote
- Pos can now be captured

most important update
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Starbound - We have lift off.
« Reply #6286 on: December 23, 2013, 02:15:15 am »

What's a po? oh.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Starbound - We have lift off.
« Reply #6287 on: December 23, 2013, 02:16:16 am »

The little poop creatures that can could do 100+ damage in one hit.
Also, it appears that the update simply wipes your ship.
« Last Edit: December 23, 2013, 02:19:00 am by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Starbound - We have lift off.
« Reply #6288 on: December 23, 2013, 02:18:24 am »

...I find it funny that it's a 'Po' xD

That's pronounced 'Poe', right?
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: Starbound - We have lift off.
« Reply #6289 on: December 23, 2013, 02:20:30 am »

The little poop creatures that can do 100+ damage in one hit.
Also, it appears that the update simply wipes your ship.

Also, it appears that the update simply wipes your ship.

Also, it appears that the update simply wipes your ship.

wipes your ship.

Damnit.
Logged

RexMundi

  • Bay Watcher
  • New and Improved!
    • View Profile
    • Steam profile
Re: Starbound - We have lift off.
« Reply #6290 on: December 23, 2013, 02:24:31 am »

Did anyone link this earlier?

New changelog for the latest update, tweeted about an hour ago.
was about to post asking for this, thanks!
Logged

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Starbound - We have lift off.
« Reply #6291 on: December 23, 2013, 02:40:57 am »

- Free teleportation to home planet from ships teleporter

Bases just became relevant.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Starbound - We have lift off.
« Reply #6292 on: December 23, 2013, 02:42:25 am »

Also, it appears that the update simply wipes your ship.
FFFFFFFFFFFFFFFF--!!
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Starbound - We have lift off.
« Reply #6293 on: December 23, 2013, 02:42:57 am »

There's no real cost to setting planets as home yet, though. Hopefully in the feature, you'll have some one-use beacon for setting home.
The new gravity system is awesome. I've spent the last ten minutes fighting creatures on my new character on my low-gravity starter planet.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: Starbound - We have lift off.
« Reply #6294 on: December 23, 2013, 02:43:22 am »

- Free teleportation to home planet from ships teleporter

Bases just became relevant.

Sweet. I was worried we would have to wait until star-gates were implemented.

And with the new rail system we may not have to make the base right at our spawn point. Depending on how hard it is to set up a railway, of course.
Logged

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Starbound - We have lift off.
« Reply #6295 on: December 23, 2013, 02:43:54 am »

- Free teleportation to home planet from ships teleporter

Bases just became relevant.

Yay! They listened!
Now, if only there was a way to keep your base safe from other players who might stumble on to it...

Guardian G.I.

  • Bay Watcher
  • "And it ducks, and it covers!"
    • View Profile
Re: Starbound - We have lift off.
« Reply #6296 on: December 23, 2013, 02:46:25 am »

The rail system seems to be based off Skyrails from Bioshock Infinite.
Logged
this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
Sigtext

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Starbound - We have lift off.
« Reply #6297 on: December 23, 2013, 02:49:17 am »

Also, it appears that the update simply wipes your ship.
FFFFFFFFFFFFFFFF--!!
Query: When they say 'wipe yer ship' that means you can safely port all your stuff on ship to a planet and you're safe, right?

- Free teleportation to home planet from ships teleporter

Bases just became relevant.

Yay! They listened!
Now, if only there was a way to keep your base safe from other players who might stumble on to it...
Password lock > containers?
Logged

quinnr

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #6298 on: December 23, 2013, 02:53:20 am »

I was about to come and warn people that the update nukes your ship (including ship inventory), but it seems the message has already been spread.

I miss my second bubbly sword. And that furnace I just beat a silly UFO for. Ick!
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Starbound - We have lift off.
« Reply #6299 on: December 23, 2013, 02:53:55 am »

I believe so, Tiruin. When I loaded my character in SP, my spaceship was reset, but the planet it was orbiting, and my character's inventory was completely intact.

The rail system seems to be based off Skyrails from Bioshock Infinite.
It is.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
Pages: 1 ... 418 419 [420] 421 422 ... 565