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Author Topic: Starbound - We have lift off.  (Read 995570 times)

Aklyon

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Re: Starbound - We have lift off.
« Reply #6210 on: December 21, 2013, 06:59:13 pm »

its not particularly secretive. Bay12 tends to use the same password for mp games afaik.

And that would be...?
Dwarf. :P
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6211 on: December 21, 2013, 08:52:49 pm »

I am deeply discomforted by the tentacle biome's music.
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Twi

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Re: Starbound - We have lift off.
« Reply #6212 on: December 21, 2013, 08:54:40 pm »

I am deeply discomforted by the tentacle biome's music.
I don't believe you. :V
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #6213 on: December 21, 2013, 09:04:42 pm »

Bits of that music kind of vaguely reminds me of.. a certain SNES game.. Specifically 'Zombies Ate My Neighbours'.
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Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6214 on: December 21, 2013, 09:39:56 pm »

I am deeply discomforted by the tentacle biome's music.
I don't believe you. :V
END YOUR DISBELIEF BECAUSE I AM NOT GOING BACK TO ANY OF THOSE HORRIBLE PLANETS

Also where are the ocean planets?
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Gentlefish

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Re: Starbound - We have lift off.
« Reply #6215 on: December 21, 2013, 09:51:54 pm »

So I got a snow jungle too.

There was three cultist camps with a barrel-o-fire and a tent each, and an apex merchant who sold clothes.

Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6216 on: December 21, 2013, 09:55:55 pm »

I'm gonna start a Hylotl character when they fix the surface minibiome bug. I feel like I've missed too many schematical opportunies becauses of snowy lavalands, burning drylands, snowy deserts, and sandy forests.
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ShoesandHats

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Re: Starbound - We have lift off.
« Reply #6217 on: December 21, 2013, 09:59:32 pm »

Bits of that music kind of vaguely reminds me of.. a certain SNES game.. Specifically 'Zombies Ate My Neighbours'.

Thank god I'm not the only person who thought that.
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Gentlefish

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Re: Starbound - We have lift off.
« Reply #6218 on: December 21, 2013, 09:59:49 pm »

I hope they implement something to carry water. A bucket, of sorts. I wanna build a swimming pool and have pet fish.

Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6219 on: December 21, 2013, 10:14:40 pm »

I hope they implement something to carry water. A bucket, of sorts. I wanna build a swimming pool and have pet fish.
Go to an apex apartment set. They 've got aquariums, and if you're lucky, one will have fish.
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #6220 on: December 22, 2013, 01:19:19 am »

There was a blackout just now where I'm at, while I was playing Starbound.

When I went back on and booted up my character, I was on a different planet and my ship and inventory were completely wiped.

All my rage right now.
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umiman

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Re: Starbound - We have lift off.
« Reply #6221 on: December 22, 2013, 01:21:19 am »

That's odd. Whenever I've been d/ced from it, I rarely lost anything but a few minutes of time.

BlackFlyme

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Re: Starbound - We have lift off.
« Reply #6222 on: December 22, 2013, 01:28:07 am »

I guess I just have bad luck, especially since I had just finished my cruiser using the "build your own ship" mod. I've been working on it for a few days, and had to rip apart three U.S.C.M. bases, one Glitch castle, and one of those towers made of pressurized steel that you can find anti-matter in.

Now I'm back to the human starter ship, with an empty inventory, on a planet I've never even been to before. And of course I never made any back-ups.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #6223 on: December 22, 2013, 01:49:51 am »

I guess I just have bad luck, especially since I had just finished my cruiser using the "build your own ship" mod. I've been working on it for a few days, and had to rip apart three U.S.C.M. bases, one Glitch castle, and one of those towers made of pressurized steel that you can find anti-matter in.

Now I'm back to the human starter ship, with an empty inventory, on a planet I've never even been to before. And of course I never made any back-ups.

Go to the assets/tools folder and find the stone pickaxe file. Change blockdamage to 9.5 and tile range to 5. Now you've saved HOURS of chipping away at those dungeon tiles again. It makes building or rebuilding SO MUCH LESS PAINFUL.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

BlackFlyme

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Re: Starbound - We have lift off.
« Reply #6224 on: December 22, 2013, 01:55:03 am »


Go to the assets/tools folder and find the stone pickaxe file. Change blockdamage to 9.5 and tile range to 5. Now you've saved HOURS of chipping away at those dungeon tiles again. It makes building or rebuilding SO MUCH LESS PAINFUL.

I've already modded in my own kind of matter manipulator that can take down almost any block type in seconds, actually.

The bigger problem will probably be replacing my loot. I had tons of different clothes and instruments, amongst other things. Everything was on my ship, I left nothing on any of the planets I've visited. The only way I can ensure I can get them back would be to delete all the saved planet data and go back to each individual planet and scour them again.

« Last Edit: December 22, 2013, 02:17:40 am by BlackFlyme »
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